Weapon attachment: Difference between revisions
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File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms. | File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms. | ||
File: | File:H3_Sniper_Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy. | ||
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments. | File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments. | ||
File: | File:H3_BR55HB_Scope.png|The BR55HB SR uses a 2× scope, which is attached to the railing of the rifle. | ||
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]]. | File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]]. | ||
File: | File:H3ODST_M6SOCOM_MuzzleBrake.png|A [[muzzle brake]] on an [[M6C/SOCOM]]. | ||
File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]]. | File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]]. | ||
</gallery> | </gallery> |
Revision as of 06:04, July 22, 2019
Weapon attachments are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.
Some of these attachments include:
- Iron sight
- Suppressor
- Telescopic sight
- Laser aiming module
- Flashlight
- M301 grenade launcher[1]
- Underslung shotgun
- Muzzle brake
Human loadout weapons featured in the Warzone simulation allow for a variety of common attachments that can be swapped between the different weapons including the assault rifle, battle rifle, magnum, SMG, and DMR.
These attachments and their functions are as follows:
- Long Barrel - Increases effective range.
- Laser Targeter - Increases weapon accuracy.
- Silencer - Reduces visibility on enemy Motion Trackers when firing.
- Sound Dampener - Increases effective range and reduces firing signature.
- Stabilization Jets - Helps control recoil.
- Kinetic Bolts - Augment knockback and damage against vehicles.
- Energy Bayonet - Increases melee damage and range.
- Knight Blade - Increases melee effectiveness, melee damage, and knockback against vehicles.
- Extended Mags - Increases ready and reserve ammo capacity.
- Threat Marker - Tracks targeted enemy personnel for a short time.
- Sights
- Projection Sight - Effective at short to medium range.
- CQB Sight - Best suited for close-quarters combat while leveraging Smart-Link.
- Recon Sight - Can excel at any engagement range.
- Classic Sight - Rugged combat optics preferred by veteran Spartans.
- Longshot Sight - Marksman configuration preferred by many Requiem veterans.
- Sentinel Sight - Configuration with variable-zoom 4×/6× optics; optimized for long-range, pinpoint lethality.
- Hybrid Sight - Covenant holographic sight.
- Morph Sight - Forerunner holographic sight.
- COG Sight - Security configuration issued to ONI's armed-response teams.
Gallery
The telescopic sight is used to fire at long ranges with increased accuracy.
The torch or flashlight, located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
A laser aiming module located on the M6C/SOCOM and the M7S.
A muzzle brake on an M6C/SOCOM.
A muzzle brake on an SRS99D.