The Halo Experience Showcase/Walkthrough: Difference between revisions

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This is a walkthrough for ''[[The Halo Experience Showcase]]'' event in ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]''. It is written for play with the following settings:
This is a walkthrough for ''[[The Halo Experience Showcase]]'' event in ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]''. It is written for play with the following settings:
* Drivatar Difficulty: Expert, Pro, or Unbeatable
* Drivatar Difficulty: Expert, Pro, or Unbeatable
* Braking: ABS On
* Braking: ABS On or ABS Off
* Steering: Normal
* Steering: Normal
* Traction Control: Off
* Traction Control: Off
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* This event counts towards the Cross Country Series.
* This event counts towards the Cross Country Series.
* Unlike the [[M12 Warthog]]s of ''Halo'', the [[M12S Warthog CST]] operates differently:
* Unlike the [[M12 Warthog]]s of ''Halo'', the [[M12S Warthog CST]] operates differently:
** It is not controlled simply with the left stick; right trigger (RT) must be held down to actually use the throttle. Left trigger (LT) activates the brakes and A activates the handbrake.
** It is not controlled simply with the left stick (LS); right trigger (RT) must be held down to actually use the throttle. Left trigger (LT) activates the brakes and A activates the handbrake.
*** If the Braking setting is set to ABS Off, the brakes will lock if they are pressed too hard. Using this Braking setting correctly rewards the player with a faster race time.
*** If the Braking setting is set to ABS Off, the brakes will lock if they are pressed too hard. Using this Braking setting correctly rewards the player with a faster race time, even more so in tandem with Manual shifting, with or without Clutch.
** It is much faster, with a maximum speed of {{convert|192|km/h|mph|sp=us}}. In addition, it is more stable due to the lack of four-wheel steering.
** It is much faster, with a maximum speed of {{convert|192|km/h|mph|sp=us}}. In addition, it is more stable due to the lack of four-wheel steering and is less prone to rolling over on rough terrain.
** The camera view can actually be changed by pressing right bumper (RB). There are six available camera views: Chase Near, Chase Far, Cockpit, Driver, Hood, and Bumper. The right stick allows the player to look around.
** The camera view can actually be changed by pressing right bumper (RB). There are six available camera views: Chase Near, Chase Far, Cockpit, Driver, Hood, and Bumper. The right stick (RS) allows the player to look around.
** Pressing the right stick activates the car horn, which is always the one that the player currently uses. To change the car horn, go to a house or the Horizon Festival and change it there.
** Pressing the right stick activates the car horn, which is always the one that the player currently uses. To change the car horn, go to the Horizon Festival or any owned house and change it there.
** Depending on the Damage & Tire Wear setting, the Warthog will either not take any damage at all (None), take only cosmetic damage (Cosmetic), or risk having its mechanical parts take damage (Simulation), which results in the vehicle's condition being downgraded, consequently downgrading its performance due to broken parts.
** Depending on the Damage & Tire Wear setting, the Warthog will either not take any damage at all (None), take only cosmetic damage (Cosmetic), or risk having its mechanical parts take damage (Simulation), which results in the vehicle's condition being downgraded, consequently downgrading its performance due to broken parts.
*** However, it is virtually impossible to run out of fuel in this event.
*** However, it is virtually impossible to run out of fuel in this event.
** Automatic shifting allows the player to view their minimap with the View button. With Manual shifting, the player must press X to shift down and B to shift up. The Manual w/ Clutch setting has the added requirement of pressing the clutch, mapped to left bumper (LB) by default, either at the same time as or immediately before pressing X or B. Note that this works best with a properly set up and calibrated steering wheel controller.
** Using the Normal Steering setting is highly recommended, as this allows the player to more easily steer the vehicle. The Simulation Steering setting takes on a more realistic steering model that is much more unforgiving due to stronger countersteer; this setting is best attempted with a properly set up and calibrated steering wheel controller.
** Pressing Y rewinds the player back a certain distance. This is useful if the player accidentally misses a checkpoint or crashes into an obstacle. It is also entirely possible to disable Rewind through the Game Difficulty settings menu; doing so increases the player's total credits payout.
** Automatic shifting allows the player to view their minimap with the View button. With Manual shifting, the player must press X to shift down and B to shift up. The Manual w/ Clutch setting has the added requirement of pressing the clutch, mapped to left bumper (LB) by default, either at the same time as or immediately before pressing X or B. As with Simulation Steering, note that Manual w/ Clutch works best with a properly set up and calibrated steering wheel controller.
** Pressing Y rewinds the player back a certain distance. This is useful if the player accidentally misses a checkpoint or crashes into an obstacle. It is also entirely possible to disable Rewind through the Game Difficulty settings menu; doing so slightly increases the player's total credits payout.
* As a departure from other Showcase Events in the ''Forza Horizon'' series, the player can never finish in any position lower than first in this event. This only applies when the event is played solo.
* As a departure from other Showcase Events in the ''Forza Horizon'' series, the player can never finish in any position lower than first in this event. This only applies when the event is played solo.
* As with every other race event in the ''Forza Horizon'' series, when played in Co-Op, the first player to finish starts a 30 second countdown as a warning to the remaining players to finish the event as quickly as possible or risk getting a DNF with reduced race rewards.
* As with every other race event in the ''Forza Horizon'' series, when played in Co-Op, the first player to reach the finish line starts a 30 second countdown as a warning to the remaining players to finish the event as quickly as possible or risk getting a DNF with reduced race rewards.
* This event defaults to the Timeless FM radio station with "[[The Trials]]" as the set song, although the player can change radio stations by pressing right on the D-pad.
* This event defaults to the Timeless FM radio station with "[[The Trials]]" as the set song, although the player can change radio stations by pressing right on the D-pad.
** However, activating Streamer Mode disables all radio stations except for Hospital Records.
** Note that activating Streamer Mode disables all radio stations except for Hospital Records.
* Any Car Mastery perks the player has applied onto their own M12S Warthog CST, regardless of how many copies of the M12S they own, do not apply to this event.
* Any Car Mastery perks the player has applied onto their own M12S Warthog CST, no matter how many copies of the M12S they own, do not apply to this event.
* This event can be played in Rivals, through the Showcase Rivals section. Remember that when playing in Rivals, using Rewind or making hard collisions (including bad landings) will result in a dirty lap, and dirty laps are always placed at the bottom of the leaderboard.
* In Series 7, completing this event unlocks the Winter Showcase Remix version, titled '''''Assault on the Control Room''''', which was available from March 28, 2019 14:30:000 GMT to April 4, 2019 14:29:59 GMT. Completing ''Assault on the Control Room'' would unlock a Super Wheelspin as a one-time reward and add 6%/7% to the Series 7 Horizon Winter Season Playlist completion.
* In Series 7, completing this event unlocks the Winter Showcase Remix version, titled '''''Assault on the Control Room''''', which was available from March 28, 2019 14:30:000 GMT to April 4, 2019 14:29:59 GMT. Completing ''Assault on the Control Room'' would unlock a Super Wheelspin as a one-time reward and add 6%/7% to the Series 7 Horizon Winter Season Playlist completion.


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* '''Cortana''': "Cortana to Kilo Actual. Perfect timing! We are all done here and ready for dust-off."
* '''Cortana''': "Cortana to Kilo Actual. Perfect timing! We are all done here and ready for dust-off."


For this Showcase Event, you will be driving the M12S Warthog CST and following a [[D79-TC Pelican]] to a landing zone. As soon as the Showcase Event starts, you will immediately be driving and following the Pelican, which is chased by [[Type-54 Banshee|Banshees]]. Unlike in ''Halo'', the Banshees never attack and only act as moving props. Checkpoint 1 is {{convert|480|ft|m|sigfig=3}} ahead. Make a right and immediately turn back to the left, but make sure to watch out for [[Covenant]] scenery props ([[Covenant supply case|supply cases]] and [[Covenant portable shield|stationary shield generators]]), as well as the race barriers. Unlike the race barriers used in other events, these race barriers are actually indestructible solid objects and made out of [[hard light]]. Checkpoint 2 is immediately ahead. Feel free to take in the beautiful scenery (including the [[Halo Array|Halo ring]] in the background), but focus on reaching the checkpoint up ahead, which leads to a ramp that will lead you to Bamburgh Castle. Make sure to have at least {{convert|140|km/h|mph|sp=us}} of speed upon approaching it to clear the gap. Note that missing a checkpoint triggers a five second warning to rewind; if this warning is ignored, you will be reset back a bit.
For this Showcase Event, you will be driving a stock (A 756) M12S Warthog CST and following a [[D79-TC Pelican]] to a landing zone. As soon as the Showcase Event starts, you will immediately be driving and following the Pelican, which is chased by [[Type-54 Banshee|Banshees]]. Unlike in ''Halo'', the Banshees never attack and only act as moving props. Checkpoint 1 is {{convert|480|ft|m|sigfig=3}} ahead. Make a right and immediately turn back to the left, but make sure to watch out for [[Covenant]] scenery props ([[Covenant supply case|supply cases]] and [[Covenant portable shield|stationary shield generators]]), as well as the race barriers. Unlike the race barriers used in other events, these race barriers are actually indestructible solid objects and made out of [[hard light]]. Checkpoint 2 is immediately ahead. Feel free to take in the beautiful scenery (including the [[Halo Array|Halo ring]] in the background), but focus on reaching the checkpoint up ahead, which leads to a ramp that will lead you to Bamburgh Castle. Make sure to have at least {{convert|140|km/h|mph|sp=us}} of speed upon approaching it to clear the gap. Note that missing a checkpoint triggers a five second warning to rewind; if this warning is ignored, you will be reset back a bit.


Upon landing, you will notice that the race barriers converge closer together. Follow the path through the archway and out of the Bamburgh Castle. Here, you will notice [[United Nations Space Command|UNSC]] military scenery props that are indestructible and other normal scenery objects that are destructible. For extra Skill Score, smash the trash cans for "Binman" skills.
Upon landing, you will notice that the race barriers converge closer together. Follow the path through the archway and out of the Bamburgh Castle. Here, you will notice [[United Nations Space Command|UNSC]] military scenery props that are indestructible and other normal scenery objects that are destructible. For extra Skill Score, smash the trash cans for "Binman" skills.
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* '''Cortana''': "Five, four, three, two, one... We're not gonna make it!"
* '''Cortana''': "Five, four, three, two, one... We're not gonna make it!"
* '''Cortana''': "Pilot, this would be a very good time to leave."
* '''Cortana''': "Pilot, this would be a very good time to leave."
Jump the ramp to trigger the last slow-motion cutscene in which two Banshees fly through. At this point, you are actually jumping over the Pelican, but only for a very brief period of time. Once you land, you will get an "Ultimate Air" skill with a trade off of a loss of speed, which should be more than enough for you to avoid immediately crashing into the hard light barriers in front of you. Note that the Pelican can be touched, like with all other opponent vehicles featured in the other Showcase Events, so try not to touch it or you will lose too much speed. Continue following the path until you reach a small valley of rocks that leads to the beach south of Elmsdon-on-Sea.
Jump the ramp to trigger the last slow-motion cutscene in which two Banshees fly through. At this point, you should actually be jumping over the Pelican, but only for a very brief period of time. Once you land, you will get an "Ultimate Air" skill with a trade off of a loss of speed, which should be more than enough for you to avoid immediately crashing into the hard light barriers in front of you. Note that the Pelican can be touched, like with all other opponent vehicles featured in the other Showcase Events, so try not to touch it or you will lose too much speed. Continue following the path until you reach a small valley of rocks that leads to the beach south of Elmsdon-on-Sea.


Steer to the left to reach Checkpoint 16, and immediately use full throttle to reach the finish line, which is at the landing zone just ahead. There are three pairs of blue/purple checkpoint flares just ahead, with the last one marking the finish line is. Drive through them to finish the event.
Steer to the left to reach Checkpoint 16, and immediately use full throttle to reach the finish line, which is at the landing zone just ahead. There are three pairs of blue/purple checkpoint flares just ahead, with the last one marking the finish line is. Drive through them to finish the event.


You should get an average race time of 03:15.000.
You should get an average race time of 03:15.000.
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