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===Glitches=== | ===Glitches=== | ||
[[File:Brute Shot.jpg|thumb|A multiplayer match on Midship.|150px|right]] | |||
It is possible to get out of the map. For this, you need two players, one with an energy sword. You need both players on the left side of the Carbine Tower. Have one person walk into the curved wall towards the middle of the level. The person with the energy sword should be near the pillar. Slowly move out and then lunge at the other person. This will send you through the ground and outside into space where you will usually die. | It is possible to get out of the map. For this, you need two players, one with an energy sword. You need both players on the left side of the Carbine Tower. Have one person walk into the curved wall towards the middle of the level. The person with the energy sword should be near the pillar. Slowly move out and then lunge at the other person. This will send you through the ground and outside into space where you will usually die. | ||
There is another way to get out by using two players, one with an energy sword. Have one player stand against the corner, then the other in front with the sword. The first player must throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the background, and the first player will be blown out of the ship. | There is another way to get out by using two players, one with an energy sword. Have one player stand against the corner, then the other in front with the sword. The first player must throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the background, and the first player will be blown out of the ship. | ||
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It is possible to collapse the bridge in the center. Apparently, when 16 players jump repeatedly on the bridge, it will eventually fall. | It is possible to collapse the bridge in the center. Apparently, when 16 players jump repeatedly on the bridge, it will eventually fall. | ||
== | ==Production notes== | ||
*Midship was the first multiplayer map to be designed for ''Halo 2''.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> | *Midship was the first multiplayer map to be designed for ''Halo 2''.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> During early ''Halo 2'' development, [[Max Hoberman]] attempted to design the "absolutely smallest map possible" and came up with several designs, naming the map "Cyclone".<ref>[https://twitter.com/MaxHoberman/status/1085856052678180864 Max Hoberman on Twitter] - ''Here's one I had forgotten - a Halo 2 original multiplayer map that I cut at paper design. Meet Cyclone, an exercise to design the absolutely smallest map possible.''</ref> Cyclone was eventually cut, however, and Midship created from it.<ref>[https://twitter.com/MaxHoberman/status/1086010059895857155 Max Hoberman on Twitter] - ''I didn't think it would work - too small. Was intended for 2-4 players. Scrapped this and came up with Midship instead.''</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H2 Midship Map.png|Midship Map. | File:HMCC H2 Midship Map.png|Midship Map. | ||
File:H2_Cyclone_1.jpg|Design documentation for "Cyclone". | |||
File:H2_Cyclone_2.jpg|Deisgn documentation for "Cyclone". | |||
</gallery> | </gallery> | ||