Eos'Mak-pattern plasma pistol: Difference between revisions

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===Advantages===
===Advantages===


The '''Plasma Pistol''' is one of the most versatile weapons in the Halo Mythology. Its ability to instantly and completely deplete most shielding regardless of strength makes it a very valuable weapon in [[Multiplayer]], and even more in [[Campaign]] against many shielded enemies with armor, especially [[Elites]], [[Jackals]] and [[Brute]]s with the new found [[Power Armor]]. On [[Legendary]] mode in the [[campaign]], the Plasma Pistol is undoubtedly the most effective weapon against enemies, due to the fact that it can lower their shields, however the weapon is most effective when used in conjunction with other weapons, particularly those capable of headshots, i.e. the [[Battle Rifle]], [[Covenant Carbine]], or any [[M6]] series handgun<ref>[http://halo3.com halo3.com]</ref>. In [[Halo 3]] the Plasma Pistol has the ability to "freeze" vehicles, this new feature can allow the player to temporary disable the vehicle, and allow the player to take a more permanent measure in the form of a rocket launcher or a plasma grenade to destroy a vehicle. However, the weapon systems on the vehicle will still be active when this is accomplished. The ability to freeze a vehicle is most effective at disabling Banshees, allowing a player to board the vehicle without fear of being bombed. Also, WRiaths are worth the small amount of charge to gain the ability to hijack. The weapon is also highly effective against [[Sentinels]], taking only a single overcharged shot to destroy a standard Sentinel, or two charged-shots to destroy a [[Sentinel Major]], one to deplete its shields and another to destroy it. The Plasma Pistol locks on a nearby Sentinel, making it the only weapon other than Rocket Launcher to do this. In addition to its standard offensive capabilities, there are also various elements peculiar to each game that enhances its effectiveness. In [[Halo: Combat Evolved]], it has the ability to briefly stun opponents via its standard firing mode. Also, the overcharged shots cause heavy damage to unshielded opponents in multiplayer as well as unshielded [[Covenant]] forces except [[Hunters]] and [[Grunts]] and other forces on legendary. In [[Halo 2]] the overcharged shot's tracking is increased from [[Halo: Combat Evolved]], allowing for easier shield depletion's, however in [[Halo 3]], the overcharged shot has reduced tracking from the previous installment. An overcharged [[plasma]] bolt in  [[Halo 3]] will destroy a [[Brute]]'s [[Power Armor]], making them vulnerable to weaponry fire.
The '''Plasma Pistol''' is one of the most versatile weapons in the Halo Mythology. Its ability to instantly and completely deplete most shielding regardless of strength makes it a very valuable weapon in [[Multiplayer]], and even more in [[Campaign]] against many shielded enemies with armor, especially [[Elites]], [[Jackals]] and [[Brute]]s with the new found [[Power Armor]]. On [[Legendary]] mode in the [[campaign]], the Plasma Pistol is undoubtedly the most effective weapon against enemies, due to the fact that it can lower their shields, however the weapon is most effective when used in conjunction with other weapons, particularly those capable of headshots, i.e. the [[Battle Rifle]], [[Covenant Carbine]], or any [[M6]] series handgun<ref>[http://halo3.com halo3.com]</ref>. In [[Halo 3]] the Plasma Pistol has the ability to "freeze" vehicles, this new feature can allow the player to temporary disable the vehicle, and allow the player to take a more permanent measure in the form of a rocket launcher or a plasma grenade to destroy a vehicle. However, the weapon systems on the vehicle will still be active when this is accomplished. The ability to freeze a vehicle is most effective at disabling Banshees, allowing a player to board the vehicle without fear of being bombed. The weapon is also highly effective against [[Sentinels]], taking only a single overcharged shot to destroy a standard Sentinel, or two charged-shots to destroy a [[Sentinel Major]], one to deplete its shields and another to destroy it. The Plasma Pistol locks on a nearby Sentinel, making it the only weapon other than Rocket Launcher to do this. In addition to its standard offensive capabilities, there are also various elements peculiar to each game that enhances its effectiveness. In [[Halo: Combat Evolved]], it has the ability to briefly stun opponents via its standard firing mode. Also, the overcharged shots cause heavy damage to unshielded opponents in multiplayer as well as unshielded [[Covenant]] forces except [[Hunters]] and [[Grunts]] and other forces on legendary. In [[Halo 2]] the overcharged shot's tracking is increased from [[Halo: Combat Evolved]], allowing for easier shield depletion's, however in [[Halo 3]], the overcharged shot has reduced tracking from the previous installment. An overcharged [[plasma]] bolt in  [[Halo 3]] will destroy a [[Brute]]'s [[Power Armor]], making them vulnerable to weaponry fire.


In [[Halo 2]], the colloquial term "[[noob combo]]" is usually applied to the [[Plasma Pistol]]/[[Battle Rifle]] combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the [[Battle Rifle]]. The "noob combo" is controversial amongst players. In the Halo Trilogy, it is possible to use the Plasma Pistol in conjunction with melee in what is called a [[Plasma Punch]], in [[Halo: Combat Evolved|Halo: CE]] and Halo 2 auto-update 1.1 it should only take one or two melee attacks to kill an opponent in Multiplayer. In Halo 3 the melee attack is much more effective, as a melee attack after a overcharge shot will guarantee a kill. It is also effective for a multiplayer game of Juggernaut, as one fully charged shot can deplete the [[Juggernaut]]'s shield, making the Juggernaut more vulnerable to basic firepower.  
In [[Halo 2]], the colloquial term "[[noob combo]]" is usually applied to the [[Plasma Pistol]]/[[Battle Rifle]] combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the [[Battle Rifle]]. The "noob combo" is controversial amongst players. In the Halo Trilogy, it is possible to use the Plasma Pistol in conjunction with melee in what is called a [[Plasma Punch]], in [[Halo: Combat Evolved|Halo: CE]] and Halo 2 auto-update 1.1 it should only take one or two melee attacks to kill an opponent in Multiplayer. In Halo 3 the melee attack is much more effective, as a melee attack after a overcharge shot will guarantee a kill. It is also effective for a multiplayer game of Juggernaut, as one fully charged shot can deplete the [[Juggernaut]]'s shield, making the Juggernaut more vulnerable to basic firepower.  
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