The Truth and Reconciliation: Difference between revisions

Fact about the marine's AI is completely false, somehow
(Fact about the marine's AI is completely false, somehow)
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*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
*The Marines that help the player find Captain Keyes on this level are "standard-programmed", which means they fire weapons in semi-automatic bursts; only shoot in short to medium range, and climb onto a Warthog's gunner seat first rather than passenger seat, if both are empty. However, the Marines the player rescues from the brig are "sniper-programmed", which means they fire weapons in full burst, fire at long-range targets (even if they're holding a short-range weapon like a Shotgun), and climb onto a Warthog's passenger seat first rather than gunner seat, if both are empty. There are also two other Marines that are sniper-programmed on the level [[Assault on the Control Room]] (the Marine Sergeants with the Sniper Rifles). Although this level has no drivable vehicles and has a lot of close-quarters combat, the Marines were most likely given this feature to protect Captain Keyes more easily (Keyes also has the sniper-programmed feature).<!--I found this out after quite a while of experimenting with various weapons and bump-possession on custom-made multiplayer maps containing AIs.-->


*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where a Sangheili was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing, distant "birds" and wolves sounds. The bird sounds seem very similar to the [[High Charity bird|ones]] from ''[[Halo 2]]'' on ''[[High Charity]]''. This place is just one of multiple locations where these sounds can be heard on the map.
*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where a Sangheili was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing, distant "birds" and wolves sounds. The bird sounds seem very similar to the [[High Charity bird|ones]] from ''[[Halo 2]]'' on ''[[High Charity]]''. This place is just one of multiple locations where these sounds can be heard on the map.
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