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{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}}
{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}}
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]]
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]]
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''': ''The Halo Bulletin 10.17.12'']</ref>
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref>


==List of skulls==
== List of skulls ==
===Famine===
=== Famine ===
Weapons drop much less ammo.<ref name="hb101712"/>
Weapons drop much less ammo.<ref name="hb101712"/>
===Tilt===
 
=== Tilt ===
Enemy resistances and weaknesses are increased.<ref name="hb101712"/> This also affects the player.
Enemy resistances and weaknesses are increased.<ref name="hb101712"/> This also affects the player.


===Mythic===
=== Mythic ===
Enemies have increased health.<ref name="hb101712"/>  
Enemies have increased health.<ref name="hb101712"/>
===Catch===
 
Enemies throw grenades more often.<ref name="hb101712"/>  
=== Catch ===
===Black Eye===
Enemies throw grenades more often.<ref name="hb101712"/>
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.<ref name="hb101712"/>
 
=== Black Eye ===
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.<ref name="hb101712"/> The '''RT''' attacks of the [[Type-2 gravity hammer|Gravity Hammer]] and [[Type-1 energy sword|Energy Sword]] count as melee attacks.
 
=== Tough Luck ===
Enemies always go berserk, always dive out of the way, and never flee.<ref name="hb101712"/>
 
=== Iron ===
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/>
 
=== Thunderstorm ===
Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Heavy|Unggoy Heavies]]. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected. [[Promethean Knight]]s are also immune to the Thunderstorm skull's effects.
 
=== Cloud / Fog ===
[[Motion tracker]] is disabled.<ref name="hb101712"/>
 
=== Cowbell ===
Acceleration from explosions is increased.<ref name="hb101712"/> Melee attacks also increase knockback.


===Tough Luck===
=== IWHBYD ===
Enemies always go berserk, always dive out of the way, and never flee.<ref name="hb101712"/>  
Rare combat dialogue becomes more common.<ref name="hb101712"/>
===Iron===
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/>
===Thunderstorm===
Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Heavy|Unggoy Heavies]]. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected.


===Cloud===
=== Grunt Birthday Party ===
[[Motion tracker]] is disabled.<ref name="hb101712"/>
[[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people.<ref name="hb101712"/> The following weapons can trigger this effect:
===Cowbell===
* [[M6H magnum|Magnum]]
Acceleration from explosions is increased.<ref name="hb101712"/>
* [[BR85HB battle rifle|Battle Rifle]]
===IWHBYD===
* [[M395 DMR|DMR]]
Rare combat dialogue becomes more common.<ref name="hb101712"/>
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]]
===Grunt Birthday Party===
* [[M6 Spartan Laser|Spartan Laser]]
[[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people.<ref name="hb101712"/>
* [[Type-51 carbine|Carbine]]
* [[Type-27 beam rifle|Beam Rifle]]
* [[Z-110 Boltshot|Boltshot]]
* [[Z-250 lightrifle|LightRifle]]
* [[Z-750 binary rifle|Binary Rifle]]


===Blind===
=== Blind ===
The [[Heads-up display|HUD]] and the first person arms and weapon are hidden.<ref name="hb101712"/>
The [[heads-up display|HUD]] and the first person arms and weapon are hidden.<ref name="hb101712"/>


==Trivia==
== Trivia ==
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye Skull on. In the alternate animation, it shoots the player after being kicked off to ensure your shields don't recharge after your melee.
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto [[John-117]] is changed if the level is played with the Black Eye Skull on. In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee.


==Sources==
== Sources ==
<references/>
<references/>


[[Category:Skulls]]
[[Category:Skulls]]

Revision as of 00:41, April 21, 2019

This article is about the gameplay modifiers in Halo 4. For other uses, see Skull.
All the skulls featured in Halo 4.

Halo 4 skulls are game modifiers featured in Halo 4 with the appearance of a human skull. The skulls are the same from Halo: Reach. In addition, just like in Halo 3: ODST and Halo: Reach, skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels.[1]

List of skulls

Famine

Weapons drop much less ammo.[1]

Tilt

Enemy resistances and weaknesses are increased.[1] This also affects the player.

Mythic

Enemies have increased health.[1]

Catch

Enemies throw grenades more often.[1]

Black Eye

Energy shields don't recharge unless the player melees enemies.[1] The RT attacks of the Gravity Hammer and Energy Sword count as melee attacks.

Tough Luck

Enemies always go berserk, always dive out of the way, and never flee.[1]

Iron

On campaign solo, player death results in the mission restarting. On cooperative play, player death results in reversion to previous checkpoint.[1]

Thunderstorm

Major upgrade to the capabilities of enemies.[1] Sangheili, excluding Zealots, will always appear as Sangheili Warriors. Unggoy will always appear as Unggoy Heavies. Kig-Yar will always appear as Kig-Yar Heavies. Promethean Crawlers will always appear as Alpha Crawlers. As with previous games, specialists, such as Rangers, are not affected. Promethean Knights are also immune to the Thunderstorm skull's effects.

Cloud / Fog

Motion tracker is disabled.[1]

Cowbell

Acceleration from explosions is increased.[1] Melee attacks also increase knockback.

IWHBYD

Rare combat dialogue becomes more common.[1]

Grunt Birthday Party

Headshotting an Unggoy results in an explosion and sounds of cheering people.[1] The following weapons can trigger this effect:

Blind

The HUD and the first person arms and weapon are hidden.[1]

Trivia

In the level Forerunner, the animation of the Promethean Knight leaping onto John-117 is changed if the level is played with the Black Eye Skull on. In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee.

Sources