Z-180 Scattershot/Gameplay: Difference between revisions

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* The Scattershot, while more or less identical to its previous rendition, has been changed:
* The Scattershot, while more or less identical to its previous rendition, has been changed:
** The projectiles are now in a consistent spread-X pattern.
** The projectiles are now in a consistent spread-X pattern.
** With smart scoping, the weapon gains more range. Zooming in will cause the entire weapon to extend, and the shots become altered to form into a manageable, more constricted spread-X pattern.
** With smart scoping, the weapon gains more accuracy at longer ranges. Zooming in will cause the entire weapon to extend, and the shots become altered to form into a manageable, more constricted spread-X pattern.
** The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets.
** The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets.
*** With ricochets, the Scattershot takes three shots to kill a Spartan.
** The maximum projectile range is now 39.43 m (129.36 ft).
* The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone.
* The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone.
* It is less effective for long range engagements past {{convert|10.3|m|ft|sp=us}}, though, as its range increase is not that dramatic.
* It is less effective for long range engagements past {{convert|10.3|m|ft|sp=us}}, though, as its range increase is not that dramatic.
* Warzone, Arena, and Campaign include two additional variants:
* Warzone, Arena, and Campaign include two additional variants:
** '''''Loathsome Thing''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close. This particular weapon [[special weapons|appears]] in ''[[Osiris (level)|Osiris]]'', found in a pair.
** '''''Loathsome Thing''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close. This particular weapon [[special weapons|appears]] in ''[[Osiris (level)|Osiris]]'', found in a pair.
** '''''Didact's Signet''''': an advanced Scattershot that fires four projectiles with far greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to {{convert|21|m|ft|sp=us}} when scoped in, and for hitting enemies around corners and out of sight in close quarters.
** '''''Didact's Signet''''': an advanced Scattershot that fires four projectiles with greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to {{convert|21|m|ft|sp=us}} when scoped in, and for hitting enemies around corners and out of sight in close quarters. It has a maximum projectile range of 48.74 m (159.91 ft), 23.6% up from the standard weapon.
*** This particular weapon appears in ''[[The Breaking]]'', where it comes in handy due to many tight corridors and/or obstructive scenery objects that facilitate long-range ricochet shots against [[Promethean Soldier]]s.
*** This particular weapon appears in ''[[The Breaking]]'', where it comes in handy due to many tight corridors and/or obstructive scenery objects that facilitate long-range ricochet shots against [[Promethean Soldier]]s.
*** With ricochets, the ''Didact's Signet'' takes two shots to kill a Spartan.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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