Phoenix Logs/Leaders/Yapyap THE DESTROYER: Difference between revisions
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(Created page with "<noinclude> {{Verbatim}} </noinclude> :Enough Talk! :Once in a thousand generations comes a Grunt with the combined wisdom of :Ang'napnap the Enlightened, the charisma of Aw...") |
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Revision as of 22:21, February 26, 2019
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included. |
- Enough Talk!
- Once in a thousand generations comes a Grunt with the combined wisdom of
- Ang'napnap the Enlightened, the charisma of Awlphhum Who Became
- Tolerable, and a strategic acumen unmatched since Yayep the Archdeacon of
- Indolence. That time has not yet come, but Yapyap THE DESTROYER (he likes
- to shout that last part) does embody the mythic skills of one, maybe two, of
- these legendary heroes. He leads his brave (if not so bright) warriors from atop
- his Throne of Woe, having abandoned the Banished to locate the fabled Golden
- Methane Hydrate Mines of Sabator hidden somewhere on the Ark (and why
- would that Kig-Yar fortune-teller lie?) and secure a position as the Halo Wars 2
- main character.
- Yapyap THE DESTROYER is more of an idea Grunt, and has better things to do
- than come down to the battlefield personally [his managerial expertise would be
- wasted on the front lines]. With style and panache he leads the Grunts to
- glorious victory or not—so—total defeat from his secret lair, throwing good
- Grunts after bad with Grunts from Above troop deployment and Shade Drop,
- while also playing the long game with defensive abilities such as the Surprise
- Party and Gruntdome deployable shield tower. And if Yapyap THE DESTROYER
- runs low on bodies, he can always put on a thrilling display of tactical cowardice
- with the Please Don't Shoot Me ability, which puts a temporary armistice in
- place. While the rebellious Grunts don't have much of a long-term strategy. they
- can avoid a loss simply by denying the enemy a win, with abilities such as Guilt
- Trip ensuring combat losses don't embolden the enemy and the Get Back Out
- There advanced ability which returns injured Grunts back to the nearest HQ.
- When the combat music starts late in the Blitz match he can also send out
- invitations for the Methane Party, which drops gas—filled explosive barrels that
- damage the enemy and leave behind a lingering aura that makes Grunt units
- more effective.