Z-390 incineration cannon: Difference between revisions
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* [[Post-Covenant War conflicts]] | * [[Post-Covenant War conflicts]] | ||
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The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''', also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref> It is commonly used by [[Promethean Knight|Promethean]] [[Knight Commander]]s. | The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''' ('''W/AM Z-390 HEMR'''), also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref> It is commonly used by [[Promethean Knight|Promethean]] [[Knight Commander]]s. | ||
== Overview == | == Overview == | ||
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== Variants == | == Variants == | ||
* '''[[River of Light]]''': The ''River of Light'' was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, faster charging speed, and faster heat dissipation, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as the third [[special weapons|hidden weapon]] in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | * '''[[River of Light]]''': The ''River of Light'' is an improved Incineration Cannon that was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, faster charging speed, and faster heat dissipation, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as the third [[special weapons|hidden weapon]] in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | ||
* '''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, is an advanced Incineration Cannon that fires slower-moving but more powerful energy charges with very strong homing behavior, 30% increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.<ref name="H5G"/> | * '''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, is an advanced Incineration Cannon that fires slower-moving but more powerful energy charges with very strong homing behavior, 30% increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.<ref name="H5G"/> | ||
<gallery> | <gallery> | ||
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* Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery at a rate of 1% per second, similar to the [[Type-54 plasma pistol|Plasma Pistol]]. | * Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery at a rate of 1% per second, similar to the [[Type-54 plasma pistol|Plasma Pistol]]. | ||
** Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total. | ** Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total. | ||
* | * A battery meter replaces single-shot "magazines". | ||
* Lights on the weapon are recolored from red to orange. | * Lights on the weapon are recolored from red to orange. | ||
* Time between fully charged shots is shorter. | * Time between fully charged shots is shorter. |
Revision as of 14:29, November 21, 2018
Z-390 incineration cannon | |
---|---|
Production overview | |
Manufacturer: |
Unknown/Forerunner origin[1] |
Model series: |
Z-390 |
Type: |
Energy projectile launcher/high-explosive munitions rifle[1] |
Specifications | |
Length: |
134.8 centimeters (53.1 in)[1] |
Width: |
20 centimeters (7.9 in)[1] |
Height: |
40.5 centimeters (15.9 in)[1] |
Ammunition type: |
|
Feed system: |
One unit (Halo 4) |
0.2 seconds per burst (0.8 seconds between bursts) | |
Effective range: |
Long to very long |
Service history | |
In service: |
|
The Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle (W/AM Z-390 HEMR), also known as the incineration cannon, is a Forerunner anti-matériel weapon originally used to combat the Flood.[5][2] It is commonly used by Promethean Knight Commanders.
Overview
The Incineration Cannon was often used to strategically purge infected sites. Prometheans used the Incineration Cannon when assaulting a location believed to contain a Gravemind, or early-forming spore mountains, that were deemed too small for ship weapons but too large for infantry weapons.[2] The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,[2] which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."
Design details
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[6] The weapon features an integrated optical scope for targeting accuracy.
Variants
- River of Light: The River of Light is an improved Incineration Cannon that was created during the Forerunner-Flood war, which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, faster charging speed, and faster heat dissipation, it unleashes long bursts of seven energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in Warzone simulations, the River of Light is also available as the third hidden weapon in the mission Reunion.[7]
- Heartseeker: The Heartseeker, carried by Warrior-Servants relentless on the hunt, is an advanced Incineration Cannon that fires slower-moving but more powerful energy charges with very strong homing behavior, 30% increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.[7]
Gameplay
Changes from Halo 4 to Halo 5: Guardians
- Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery at a rate of 1% per second, similar to the Plasma Pistol.
- Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
- A battery meter replaces single-shot "magazines".
- Lights on the weapon are recolored from red to orange.
- Time between fully charged shots is shorter.
- Ammo total reduced from 6 to 4 for fully charged shot and increased from 6 to 20 for uncharged shot.
- Red reticle range significantly decreased.
- No longer makes a sound when the player attempts to fire the weapon while out of ammo.
Halo: Spartan Strike
- Carries a maximum of 8 shots.
- Inflicts significant splash damage.
- Can destroy a Wraith or Scorpion Tank in one precision shot.
- Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player.
Gallery
See our gameplay information related to Z-390 incineration cannon on its gameplay page. | |
Browse more images in this article's gallery page. |
Concept art of the Incineration Cannon for Halo 4.
- H4-Concept-IncinerationCannon-Final.jpg
Concept art of the final build of the Incineration Cannon.
An Operator-clad Spartan-IV firing an Incineration Cannon.
A Recruit-clad Spartan-IV using an Incineration Cannon in Halo 5: Guardians.
Smart scope with the Z-390 on Basin.
A Challenger-clad Spartan-IV with a Z-390 on Escape from ARC.
Campaign first-person view of River of Light by Fred-104.
List of appearances
- Halo 4 (First appearance)
- Halo: Spartan Strike
- Halo 5: Guardians
- Halo: Official Spartan Field Manual
Sources
- ^ a b c d e f Halo Waypoint - Incineration Cannon
- ^ a b c d Halo 4: The Essential Visual Guide, page 101
- ^ a b c d YouTube - Halo 5 | Incineration Cannons Analysis
- ^ a b YouTube - Incineration Cannon - Halo 4 Weapon Guide [1080p]
- ^ Halo Waypoint - The Halo Bulletin 9.27.12
- ^ YouTube - Halo 4 Incineration Cannon, Binary Rifle
- ^ a b Halo 5: Guardians
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