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Phoenix-class colony ship: Difference between revisions

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*[[Magnetic Accelerator Cannon]]<ref>[http://www.halowars.com/GameInfo/SpiritOfFire.aspx '''Official Halo Wars Community Site''' - ''Spirit of Fire'']</ref><ref name="EVG"/>
*[[Magnetic Accelerator Cannon]]<ref>[http://www.halowars.com/GameInfo/SpiritOfFire.aspx '''Official Halo Wars Community Site''' - ''Spirit of Fire'']</ref><ref name="EVG"/>
*[[Archer Missile]]s
*[[Archer Missile]]s
*[[50mm point defense gun]]s (52+)
*[[50mm point defense gun]]s
*[[11A2R1 naval coilgun battery|Heavy deck guns]] (22+)
*[[11A2R1 naval coilgun battery|Heavy deck guns]]
|complement=
|complement=
|misc-title=Crew
|misc-title=Crew
|misc=11,000<ref>'''[[Halo Encyclopedia]]''', ''page 72''</ref>
|misc=11,000<ref>'''[[Halo Encyclopedia]]''', ''page 72''</ref>
|era=[[Human-Covenant War]]
|era=*[[Domus Diaspora|Colonial Era]]
*[[Insurrection]]
*[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
}}
}}
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==Specifications==
==Specifications==
[[File:Arcadia Colonized.jpg|thumb|left|250px|[[Arcadia]] colonized by three ''Phoenix''-class colony ships.]]
[[File:Arcadia Colonized.jpg|thumb|left|250px|[[Arcadia]] colonized by three ''Phoenix''-class colony ships.]]
The ''Phoenix''-class is 2.5 km long,<ref name="EVG"/> making it one of the largest known [[UNSC]] ships in the organization's naval history to lack the official designation of a carrier-class vessel.
The ''Phoenix''-class is 2.5 km long,<ref name="EVG"/> making it one of the largest known ships in the [[UNSC|UNSC's]] naval history to lack the official designation of a carrier-class vessel.


The ''Phoenix''-class ships were designed to transport thousands of colonists from Earth, or one of the other Inner Colonies, as well as [[terraforming]] equipment to alter the existing atmosphere and/or biosphere to become compatible with human habitation. Once the terraforming is completed, the colonists settle the planet. On at least one instance, a colony ship was decommissioned to aid in the development of a colony. On [[Harvest]], the [[UNSC Skidbladnir|''Skidbladnir's'']] fusion reactor was used to power the first settlement, [[Utgard]] and its data processing storage housing the Agricultural Operations AI, [[Mack]] was also utilized. The ship's AI, [[Loki]], became the [[Planetary Security Intelligence]], sharing a core with Mack, covertly monitoring the colony for trouble for the UNSC.<ref name="Contact"/> Whether this was a common fate for colony ships during the colonization of other worlds is unknown.
The ''Phoenix''-class ships were designed to transport thousands of colonists from Earth, or one of the other Inner Colonies, as well as [[terraforming]] equipment to alter the existing atmosphere and/or biosphere to better suit human habitation. Once the terraforming is completed, the colonists settle the planet. On at least one instance, a colony ship was decommissioned to aid in the development of a colony. On [[Harvest]], the [[UNSC Skidbladnir|''Skidbladnir's'']] fusion reactor was used to power the first settlement, [[Utgard]] and its data processing storage housing the Agricultural Operations AI, [[Mack]] was also utilized. The ship's AI, [[Loki]], became the [[Planetary Security Intelligence]], sharing a core with Mack, and was tasked with covertly monitoring the colony for trouble by the UNSC.<ref name="Contact"/> Whether this was a common fate for colony ships tasked with settling new worlds is unknown.


===Modifications===
===Modifications===
At least one ''Phoenix'', ''Spirit of Fire'', was modified for wartime use by the [[United Nations Space Command]] and redesignated a '''''Phoenix''-class support vessel'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 188''</ref> The refitted ships carry vehicles, troops, and supplies as support for ground forces. It also carries the resources necessary to build [[firebase]]s, with the base structures being repurposed colony starter units.<ref name="Halo Wars">'''[[Halo Wars]]'''</ref>  
At least one ''Phoenix'', the UNSC ''Spirit of Fire'', was modified for wartime use by the [[United Nations Space Command]] and redesignated a '''''Phoenix''-class support vessel'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 188''</ref> The refitted ships carry vehicles, troops, and supplies as support for ground forces. It also carries the resources necessary to build [[firebase]]s, with the base structures being repurposed colony starter units.<ref name="Halo Wars">'''[[Halo Wars]]'''</ref>  


Once converted, a ''Phoenix''-class ship becomes an extremely effective troop transport and orbital support ship, with the ability to carry large amounts of ground troops and ample supplies to sustain them in the field with little to no external contact for considerable amounts of time. It is also able to utilize its deck guns, which appear to be scaled-down MAC guns, to rapidly conduct multiple "MAC-blasts" in support of ground troops.<ref>Halo Wars Level "Dome of Light"</ref><ref group="note">All ''Halo Wars'' media, including the [[Halo Wars Timeline Events|in-game timeline]], the [http://www.halowars.com/GameInfo/SpiritOfFire.aspx official website], and ''[[Halo Wars: Genesis]]'', state that the ''Spirit of Fire'' was outfitted with a single MAC during its military refit. During [http://www.youtube.com/watch?v=b_vYCugfijI the cutscene] prior to the level ''[[Dome of Light]]'', [[James Gregory Cutter|Captain Cutter]] asks, ''"Can we use the ship's '''''cannons''''' to take it out directly?"'' At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the ''Spirit of Fire'' rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire</ref> The ship plays a vital role in battle by dispatching [[D82-EST Darter]] dropships to quickly and efficiently deploy prefabricated firebases.  However, despite the conversion of the ''Phoenix''-class from a colony transport ship to a warship, it is still lacks to capacity to operate as a front-line ship to ship combatant; the super-structure of the is vulnerable to light pulse laser fire, and despite the addition of armor plating, the outer edges of ''Spirit of Fire''<nowiki>'</nowiki>s hull were ripped away when the ship collided with a {{Class|CPV|heavy destroyer}}.
Once converted, a ''Phoenix''-class ship becomes an extremely effective troop transport and orbital support ship, with the ability to carry large amounts of ground troops and ample supplies to sustain them in the field with little to no external contact for considerable amounts of time. It is also able to utilize its deck guns to rapidly conduct multiple "MAC-blasts" in support of ground troops.<ref>Halo Wars Level "Dome of Light"</ref><ref group="note">All ''Halo Wars'' media, including the [[Halo Wars Timeline Events|in-game timeline]], the [http://www.halowars.com/GameInfo/SpiritOfFire.aspx official website], and ''[[Halo Wars: Genesis]]'', state that the ''Spirit of Fire'' was outfitted with a single MAC during its military refit. During [http://www.youtube.com/watch?v=b_vYCugfijI the cutscene] prior to the level ''[[Dome of Light]]'', [[James Gregory Cutter|Captain Cutter]] asks, ''"Can we use the ship's '''''cannons''''' to take it out directly?"'' At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the ''Spirit of Fire'' rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire</ref> The ship plays a vital role in battle by dispatching [[D82-EST Darter]] dropships to quickly and efficiently distribute supplies near hostile areas, while [[D20 Heron]]s deploy prefabricated firebases to reinforce places of interest.  However, despite the conversion of the ''Phoenix''-class from a colony transport ship to a warship, it still lacks the capacity to operate as a front-line ship-to-ship combatant; its superstructure is vulnerable to light pulse laser fire, and despite the addition of armor plating, the outer edges of ''Spirit of Fire''<nowiki>'</nowiki>s hull was ripped away when the ship collided with a {{Class|CPV|heavy destroyer}}.


==Ships of the line==
==Ships of the line==

Revision as of 07:18, July 6, 2018

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Template:Ship Class Infobox The Phoenix-class is a colony ship classification used by the Unified Earth Government, with a hull classification symbol of CFV. In addition to ferrying colonists to newly settled worlds, they are used to carry equipment such as prefabricated colony starter units, hydroponics and other facilities.[1] Known ships of the Phoenix class include the UNSC Skidbladnir which colonized Harvest[2] and the UNSC Spirit of Fire which aided in the colonization of Arcadia and was later converted into a warship.

Specifications

Arcadia colonized by three Phoenix-class colony ships.

The Phoenix-class is 2.5 km long,[3] making it one of the largest known ships in the UNSC's naval history to lack the official designation of a carrier-class vessel.

The Phoenix-class ships were designed to transport thousands of colonists from Earth, or one of the other Inner Colonies, as well as terraforming equipment to alter the existing atmosphere and/or biosphere to better suit human habitation. Once the terraforming is completed, the colonists settle the planet. On at least one instance, a colony ship was decommissioned to aid in the development of a colony. On Harvest, the Skidbladnir's fusion reactor was used to power the first settlement, Utgard and its data processing storage housing the Agricultural Operations AI, Mack was also utilized. The ship's AI, Loki, became the Planetary Security Intelligence, sharing a core with Mack, and was tasked with covertly monitoring the colony for trouble by the UNSC.[2] Whether this was a common fate for colony ships tasked with settling new worlds is unknown.

Modifications

At least one Phoenix, the UNSC Spirit of Fire, was modified for wartime use by the United Nations Space Command and redesignated a Phoenix-class support vessel.[4] The refitted ships carry vehicles, troops, and supplies as support for ground forces. It also carries the resources necessary to build firebases, with the base structures being repurposed colony starter units.[5]

Once converted, a Phoenix-class ship becomes an extremely effective troop transport and orbital support ship, with the ability to carry large amounts of ground troops and ample supplies to sustain them in the field with little to no external contact for considerable amounts of time. It is also able to utilize its deck guns to rapidly conduct multiple "MAC-blasts" in support of ground troops.[6][note 1] The ship plays a vital role in battle by dispatching D82-EST Darter dropships to quickly and efficiently distribute supplies near hostile areas, while D20 Herons deploy prefabricated firebases to reinforce places of interest. However, despite the conversion of the Phoenix-class from a colony transport ship to a warship, it still lacks the capacity to operate as a front-line ship-to-ship combatant; its superstructure is vulnerable to light pulse laser fire, and despite the addition of armor plating, the outer edges of Spirit of Fire's hull was ripped away when the ship collided with a CPV-class heavy destroyer.

Ships of the line

Halo: Fleet Battles

UNSC Phoenix-class colonial support vessel

This element includes a single Phoenix-class colonial support vessel.

  • Cost: 200 points
  • Movement: 6"
  • Damage Track: 10 • 9 • 5
  • Build Rating: 4
  • Hangars: 3
  • Boarding Craft: 6
  • Security Detail: 5
  • System loadouts:
    • Hard Burn (2")
    • Missile Barrage
    • Point Defence (4)
    • Titanium Armour (5)
  • Primary Weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (2)
    • Firing Arc: Forward
    • Dice: 12
  • Additional Primary Weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing Arc: Port/Starboard
    • Dice: 8
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing Arc: Forward or Port+Starboard
    • Dice: 10

UNSC Phoenix (Guardian Spirit formation)

This element includes a Phoenix-class colonial support vessel and one Marathon-class heavy cruiser.

  • Cost: 260 points
  • Movement: 6"
  • Damage Track: 12 • 11 • 6
  • Build Rating: 6
  • Hangars: 5
  • Boarding Craft: 7
  • Security Detail: 7
  • System loadouts:
    • Hard Burn (2")
    • Missile Barrage
    • Point Defence (6)
    • Titanium Armour (7)
  • Primary Weapon: Heavy MAC
    • Range: 15/30"
    • Weapon loadouts: MAC (4)
    • Firing Arc: Forward
    • Dice: 16
  • Additional Primary Weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing Arc: Port/Starboard
    • Dice: 8
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing Arc: Forward or Port+Starboard
    • Dice: 14

Trivia

  • The phoenix was a mythological bird which would be reborn at the end of its lifetime; in a similar fashion, the Phoenix-class colony ship would be decommissioned and stripped down upon colonizing a planet, the ship's materials "giving birth" to a new colony.
  • The name Phoenix may be a reference to Bungie's canceled game of the same name,[5] or, more likely, the name is derived from an Ensemble prototype which pitched humans against invading Martians in a War of the Worlds style, which was titled Phoenix.[7]
  • The Halo Encyclopedia claims the Spirit of Fire to be three miles long.

Gallery

List of appearances

Notes

  1. ^ All Halo Wars media, including the in-game timeline, the official website, and Halo Wars: Genesis, state that the Spirit of Fire was outfitted with a single MAC during its military refit. During the cutscene prior to the level Dome of Light, Captain Cutter asks, "Can we use the ship's cannons to take it out directly?" At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the Spirit of Fire rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire

Sources

  1. ^ Halo Wars: Genesis
  2. ^ a b Halo: Contact Harvest, page 183
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named EVG
  4. ^ Halo: The Essential Visual Guide, page 188
  5. ^ a b Halo Wars
  6. ^ Halo Wars Level "Dome of Light"
  7. ^ Ensemble Studios Last Tours