Chris Barrett: Difference between revisions
From Halopedia, the Halo wiki
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*Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http:// | *Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref> | ||
==Sources== | ==Sources== | ||
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Revision as of 15:40, June 19, 2018
Christopher (Chris) Barrett is an employee at Bungie Studios.
Biography
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Gameography
- Myth II - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
- Destiny - Art Director
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]