M90 shotgun: Difference between revisions

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*The Shotgun appeared in ''Halo: Combat Evolved'' in the levels [[343 Guilty Spark (Level)|343 Guilty Spark]], [[The Library]], [[Two Betrayals]], [[Keyes (level)|Keyes]] and [[The Maw]]. The weapon's model was the Mk I, and had very pronounced blue front and back sights. It may have fired a different kind of ammunition than its ''Halo 2'' counterpart, as the range of this model was much longer, and the damage was slightly higher. The M90 Mk I was pump action (as every other shotgun model), but the player could hold the fire button for continuous fire and pump (This cannot be done in ''[[Halo 2]]'' and ''[[Halo 3]]''). The player could carry a very large amount of shotgun shells at one time, a total of 72 shells (with a rare overload of slightly over 100).
*The Shotgun appeared in ''Halo: Combat Evolved'' in the levels [[343 Guilty Spark (Level)|343 Guilty Spark]], [[The Library]], [[Two Betrayals]], [[Keyes (level)|Keyes]] and [[The Maw]]. The weapon's model was the Mk I, and had very pronounced blue front and back sights. It may have fired a different kind of ammunition than its ''Halo 2'' counterpart, as the range of this model was much longer, and the damage was slightly higher. The M90 Mk I was pump action (as every other shotgun model), but the player could hold the fire button for continuous fire and pump (This cannot be done in ''[[Halo 2]]'' and ''[[Halo 3]]''). The player could carry a very large amount of shotgun shells at one time, a total of 72 shells (with a rare overload of slightly over 100).
*It also appeared in ''Halo 2''. This model was the Mk II, and although it did more or less the same amount of damage, its range was greatly reduced. It also featured a green iron sight and a decreased ammo capacity, with the player only able to carry a total of 48 shells at a time. It should also be noted that the reload time was significantly slower.
*It also appeared in ''Halo 2''. This model was the Mk II, and although it did more or less the same amount of damage, its range was greatly reduced. It also featured a green iron sight and a decreased ammo capacity, with the player only able to carry a total of 48 shells at a time. It should also be noted that the reload time was significantly slower.
*The newest model, the M90A appears in ''Halo 3'', as it did in the [[Halo 3 Beta|Beta]]. The original blue iron sights have returned, and it now has a longer range, but half the magazine capacity of the ''Halo'' and ''Halo 2'' models. The player can carry up to a total of 36 shells.
*The newest model, the M90A appears in ''Halo 3'', as it did in the [[Halo 3 Beta|Beta]]. The original blue iron sights have returned, and it now has a longer range, but half the magazine capacity of the ''Halo'' and ''Halo 2'' models. The player can carry up to a total of 30 shells.
*The DTM Series is available in 20 gauge and 10 gauge for the civilian market. The 8 gauge is only sold to law enforcement (such as the WST DTM/LE model) and military agencies.
*The DTM Series is available in 20 gauge and 10 gauge for the civilian market. The 8 gauge is only sold to law enforcement (such as the WST DTM/LE model) and military agencies.
*The M90 series of shotguns have another feature as well: all have a detachable stock, allowing the shotgun to be used at even closer quarters. If you look carefully at the M90 (any game), you can see that the stock is held onto the actual firearm by a "pin and button" system.
*The M90 series of shotguns have another feature as well: all have a detachable stock, allowing the shotgun to be used at even closer quarters. If you look carefully at the M90 (any game), you can see that the stock is held onto the actual firearm by a "pin and button" system.
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