Covenant proximity mine: Difference between revisions
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==List of appearances== | ==List of appearances== | ||
*''[[Halo: Helljumper]]'' {{1st}} | *''[[Halo: Helljumper]]'' {{1st}} | ||
*''[[Halo: Glasslands]]'' | |||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
Revision as of 08:16, March 29, 2018
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Spartan Strike, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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The proximity mine is a Covenant explosive device. The grenade has a similar appearance to a Covenant antimatter charge.[1][2] After being set off, the mine fires a series of needler projectiles in all directions.[3]
During the Battle of Ariel, Taylor "Dutch" Miles and Kojo "Romeo" Agu threw one of these explosives at a group of Grunts. The Grunts, not realizing the device wasn't armed (Dutch and Romeo didn't know how to arm it without detonating it), panicked and fled into a corridor rigged with laser traps which sliced them to pieces.[1]
Gameplay
The Covenant proximity mine appears as an armor ability in Halo: Spartan Strike. When deployed by the player, three mines are released at a time, while enemies drop one mine. It is the default armor ability of Brute Chieftains.[3]
Gallery
List of appearances
- Halo: Helljumper (First appearance)
- Halo: Glasslands
- Halo: Spartan Strike
Sources
- ^ a b Halo: Helljumper, Issue 5
- ^ Halo 2, campaign level, Cairo Station
- ^ a b Halo: Spartan Strike