List of REQ cards/Loadout Weapons: Difference between revisions
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|[[File:REQ Assault Rifle.jpg|100px]] | |[[File:REQ Assault Rifle.jpg|100px]] | ||
|'''Assault Rifle''' | |'''[[MA5D assault rifle|Assault Rifle]]''' | ||
|Common | |Common | ||
|1 | |1 | ||
|''Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.'' | |''Assault Rifle with [[Projection sight|Projection Sight]]. Standard-issue fully-automatic rifle effective at short to medium range.'' | ||
(This is a starter card, meaning everyone starts out with this card unlocked) | (This is a starter card, meaning everyone starts out with this card unlocked) | ||
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|Common | |Common | ||
| | | | ||
|''Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.'' | |''Assault Rifle with Projection Sight and [[Long Barrel]]. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.'' | ||
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|[[File:REQ Loadout Weapon AR Laser.png|100px]] | |[[File:REQ Loadout Weapon AR Laser.png|100px]] | ||
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|Common | |Common | ||
| | | | ||
|''Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.'' | |''Assault Rifle with Projection Sight and [[Laser Targeter]]. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.'' | ||
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|[[File:REQ AR with Silencer.jpg|100px]] | |[[File:REQ AR with Silencer.jpg|100px]] | ||
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|Common | |Common | ||
| | | | ||
|''Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.'' | |''Assault Rifle with Projection Sight and [[Silencer]]. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.'' | ||
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|[[File:REQ AR with Stabilizers.jpg|100px]] | |[[File:REQ AR with Stabilizers.jpg|100px]] | ||
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|Common | |Common | ||
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|''Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.'' | |''Assault Rifle with Projection Sight and [[Stabilization Jets]]. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.'' | ||
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|[[File:REQ AR with Energy Bayonet.jpg|100px]] | |[[File:REQ AR with Energy Bayonet.jpg|100px]] | ||
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|Common | |Common | ||
|8 | |8 | ||
|''Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.'' | |''Assault Rifle with Projection Sight and [[Energy Bayonet]]. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.'' | ||
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|[[File:REQ AR with Kinetic Bolts.jpg|100px]] | |[[File:REQ AR with Kinetic Bolts.jpg|100px]] | ||
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|Common | |Common | ||
| | | | ||
|''Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.'' | |''Assault Rifle with Projection Sight and [[Kinetic Bolts]]. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.'' | ||
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|[[File:REQ RAR.jpg|100px]] | |[[File:REQ RAR.jpg|100px]] | ||
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|Common | |Common | ||
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|''Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.'' | |''Assault Rifle with [[Recon sight|Recon Sight]]. [[UNSC Army]] configuration with quick-acquisition sights for mid-range engagements.'' | ||
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|[[File:REQ RAR with Long Barrel.jpg|100px]] | |[[File:REQ RAR with Long Barrel.jpg|100px]] | ||
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|Uncommon | |Uncommon | ||
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|''Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.'' | |''Assault Rifle with [[Longshot sight|Longshot Sight]]. [[UNSC Marine Corps]] Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.'' | ||
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|[[File:REQ LAR with Long Barrel.jpg|100px]] | |[[File:REQ LAR with Long Barrel.jpg|100px]] | ||
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|[[File:REQ Card - Magnum.png|100px]] | |[[File:REQ Card - Magnum.png|100px]] | ||
|''Magnum'' | |''[[M6H Magnum|Magnum]]'' | ||
|Common | |Common | ||
|1 | |1 | ||
|''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.'' | |''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.'' | ||
|} | |} |
Revision as of 16:03, March 9, 2018
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Assault Rifle | Common | 1 | Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.
(This is a starter card, meaning everyone starts out with this card unlocked) | |
Assault Rifle
with Long Barrel |
Common | Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range. | ||
Assault Rifle
with Laser Targeter |
Common | Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy. | ||
Assault Rifle
with Silencer |
Common | Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Assault Rifle
with Stabilizers |
Common | Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil. | ||
File:REQ AR with Energy Bayonet.jpg | Assault Rifle
with Energy Bayonet |
Common | 8 | Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range. |
Assault Rifle
with Kinetic Bolts |
Common | Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles. | ||
Recon AR | Common | Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | ||
Recon AR
with Long Barrel |
Common | Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range. | ||
Recon AR
with Laser Targeter |
Common | Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy. | ||
Recon AR
with Silencer |
Common | Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Recon AR
with Stabilizers |
Common | Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil. | ||
Recon AR
with Energy Bayonet |
Common | Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range. | ||
Recon AR
with Kinetic Bolts |
Common | Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles. | ||
Longshot AR | Uncommon | Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. | ||
Longshot AR
with Long Barrel |
Uncommon | Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range. | ||
Longshot AR
with Laser Targeter |
Uncommon | Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy. | ||
Longshot AR
with Silencer |
Uncommon | Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Longshot AR
with Stabilizers |
Uncommon | Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil. | ||
File:REQ LAR with Energy Bayonet.jpg | Longshot AR
with Energy Bayonet |
Uncommon | Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range. | |
Longshot AR
with Kinetic Bolts |
Uncommon | Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles. | ||
Magnum | Common | 1 | Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. |