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The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref> | The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref> | ||
The surface terrain was made using locations from Campaign and | The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign were used were [[Relic Approach]], and [[Alpha_Base_(level)|Alpha Base]]. The maps from the multiplayer that were used were [[Chasms]], [[Terminal Morraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.<ref>[http://www.nateriley.com/Halo-Wars-Dive-In '''www.nateriley.com''' ''- Halo Wars Dive In'']</ref> | ||
==Gallery== | ==Gallery== |