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Electromagnetic pulse: Difference between revisions

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There have been several noteworthy instances in which an EMP has appeared.
There have been several noteworthy instances in which an EMP has appeared.
*The detonation of a [[nuclear weapon]], such as a [[Shiva-class nuclear missile]], is almost always followed by a massive electromagnetic pulse.<ref>'''[[Halo: The Cole Protocol]]''', ''page 317''</ref>
*The detonation of a [[nuclear weapon]], such as a [[Shiva-class nuclear missile]], is almost always followed by a massive electromagnetic pulse.<ref>'''[[Halo: The Cole Protocol]]''', ''page 317''</ref>
*During the [[Battle of the Etran Harborage]], the smart-AI [[Serina]] had Sergeant [[John Forge]] use the EMP weapon of [[XRP12 Gremlins|Gremlins]] to attack the Forerunner pylons attempting to pull the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] into the [[shield world]] known as the [[Etran Harborage]]. As a result, the ''Spirit of Fire'' had time to effect a rescue of [[Alpha Platoon|Alpha]], [[Bravo Platoon|Bravo]] and [[Charlie Platoon]]s.<ref>'''[[Halo Wars]]''', campaign level, ''[[Shield World (level)|Shield World]]''</ref>
*During the [[Battle of the Etran Harborage]], the smart-AI [[Serina]] had Sergeant [[John Forge]] use the EMP weapon of [[XRP12 Gremlin|Gremlins]] to attack the Forerunner pylons attempting to pull the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] into the [[shield world]] known as the [[Etran Harborage]]. As a result, the ''Spirit of Fire'' had time to effect a rescue of [[Alpha Platoon|Alpha]], [[Bravo Platoon|Bravo]] and [[Charlie Platoon]]s.<ref>'''[[Halo Wars]]''', campaign level, ''[[Shield World (level)|Shield World]]''</ref>
*During the [[Battle of the Rubble]], [[SPARTAN-II]] [[Grey Team]] used a small EMP device to fry the systems on an Insurrectionist freighter called the ''[[Kestrel (freighter)|Kestrel]]''. This was to wipe its navigation database in accordance with the [[Cole Protocol]] which they were at [[the Rubble]] enforcing.<ref>'''[[Halo: The Cole Protocol]]'''</ref>
*During the [[Battle of the Rubble]], [[SPARTAN-II]] [[Grey Team]] used a small EMP device to fry the systems on an Insurrectionist freighter called the ''[[Kestrel (freighter)|Kestrel]]''. This was to wipe its navigation database in accordance with the [[Cole Protocol]] which they were at [[the Rubble]] enforcing.<ref>'''[[Halo: The Cole Protocol]]'''</ref>
*In the aftermath of [[Operation: UPPER CUT]], both [[SPARTAN-B312]] and the satellite [[Navigation Beacon RA-15]] witnessed a purple-tinted EMP cloud emanate from the wreckage of the [[Covenant supercarrier]] ''[[Long Night of Solace]]'' after the improvised slipspace bomb was activated. The cloud disabled all electronics within its vicinity, including the NAV Beacon.<ref>'''[[Halo: Reach]]''', campaign level, ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>
*In the aftermath of [[Operation: UPPER CUT]], both [[SPARTAN-B312]] and the satellite [[Navigation Beacon RA-15]] witnessed a purple-tinted EMP cloud emanate from the wreckage of the [[Covenant supercarrier]] ''[[Long Night of Solace]]'' after the improvised slipspace bomb was activated. The cloud disabled all electronics within its vicinity, including the NAV Beacon.<ref>'''[[Halo: Reach]]''', campaign level, ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>

Revision as of 14:35, December 19, 2017

Template:SeeWikipedia

A Type-26B Banshee GSA when hit by the EMP effect of an overcharged Type-25 plasma pistol.

An electromagnetic pulse (EMP) is the electromagnetic radiation from an explosion (especially a nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.

The worst of an electromagnetic pulse generally only lasts for a second, but any unprotected electrical equipment will be affected by the pulse.[1]

Notable examples

There have been several noteworthy instances in which an EMP has appeared.

Gameplay

EMP is also an in-game effect in the Halo games, that disables energy shields and vehicles. It is produced by certain weapons and equipment.

  • In Halo 2, the Sentinels sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
  • In Halo 3, the power drain uses EMP to disable shields, vehicles and other power sources.
  • The overcharged blast from a Type-25 and Type-54 plasma pistol will temporarily disable vehicles and energy shields.
  • In Halo Wars, Professor Anders' vehicle, the XRP12 Gremlin, uses EMP as main armament to disable enemy ground vehicles.
  • In Halo Wars, the Type-29 Vampire's stasis cannon uses EMP as well to drain power from enemy aircraft.
  • In Halo: Reach, Armor lock can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
  • In Halo: Reach the M319 grenade launcher has a secondary function that acts like an EMP. It awards a player an EMP Blast Medal when it kills an enemy, being the only other weapon in the game that awards the medal.
  • In Halo 2: Anniversary the bases on the map Bloodline have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
  • In Halo 5: Guardians the Echidna can EMP targets.
  • In Halo 5: Guardians Hannibal Mantis can EMP targets with its stomp attack.
  • In Halo Wars 2 Spirit of Fire's MAC has been upgraded with EMP to disable Sentinels defenses that defends Forerunner Conduit.

Trivia

  • If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
  • Some vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if an M12 Warthog is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a Type-26 Banshee, while grounded, will still be able to boost and perform tricks.

Gallery

List of appearances

Sources