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==''Halo Wars'' leaders==
==''Halo Wars'' leaders==
Leaders offer a varied experience in ''Halo Wars''<nowiki />' [[multiplayer]] aspects, bringing unique abilities into the fray. The Covenant have leaders that double as in-game units while the UNSC leader powers vary greatly and are numerous. Hero units are more adept to fighting, possessing more armor for protection against enemy units as well as access to unique weaponry and "special abilities" (such as "Rage mode" for the [[Ripa 'Moramee|the Arbiter]] or special upgrades like the ODSTs for Captain Cutter).
Leaders offer a varied experience in ''Halo Wars''<nowiki />' [[multiplayer]] aspects, bringing unique abilities into the fray. The Covenant have leaders that double as in-game units while the UNSC leader powers vary greatly and are numerous. Hero units are more adept to fighting, possessing more armor for protection against enemy units as well as access to unique weaponry and "special abilities" (such as "Rage mode" for [[Ripa 'Moramee|the Arbiter]] or special upgrades like the ODSTs for Captain Cutter).


In [[campaign]], leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in [[Skirmish]] or multiplayer if they die they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer.
In [[campaign]], leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in [[Skirmish]] or multiplayer if they die they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer.

Revision as of 13:31, October 25, 2017

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For other uses of the word "Hero", see Hero.

Leaders, sometimes called hero units, are UNSC/Covenant/Banished player characters in Halo Wars and its sequel, each of whom feature specific units, traits, and abilities in gameplay. Some leaders can also be summoned to the field in-game as special units.

Halo Wars leaders

Leaders offer a varied experience in Halo Wars' multiplayer aspects, bringing unique abilities into the fray. The Covenant have leaders that double as in-game units while the UNSC leader powers vary greatly and are numerous. Hero units are more adept to fighting, possessing more armor for protection against enemy units as well as access to unique weaponry and "special abilities" (such as "Rage mode" for the Arbiter or special upgrades like the ODSTs for Captain Cutter).

In campaign, leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in Skirmish or multiplayer if they die they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer.

Given leaders are typically geared toward specific playstyles. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive.

UNSC

Covenant

Halo Wars 2 leaders

UNSC

Captain Cutter

Similar to his abilities in the first Halo Wars, Cutter focuses on troop deployment and orbital support:

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Isabel

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Professor Anders

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Sergeant Forge

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Kinsano

  • Kinsano's Cyclops: A heavily armored Cyclops that is driven by Kinsano herself.
  • Flame Warthogs: Warthogs that have the ability to shoot fire instead of ballistics.

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Sergeant Johnson

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Commander Jerome

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Serina

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Banished

Atriox

Atriox focuses on economic abilities.

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Decimus

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Let 'Volir

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Colony

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The Arbiter

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Yapyap the Destroyer

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Voridus

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Pavium

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Trivia

Sources