UNSC Marine Corps/Gameplay: Difference between revisions

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Marines hitch rides on player-driven [[Warthog]]s and [[Scorpion Tank]]s but are only capable of piloting [[Ghost (Vehicle)|Ghosts]] by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level [[Assault on the Control Room (Level)|Assault on the Control Room]] if left alone). This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They are only seen driving by themselves in the cut scene of the [[UNSC Pillar of Autumn|Pillar of Autumn]] and cannot do so during gameplay.
Marines hitch rides on player-driven [[Warthog]]s and [[Scorpion Tank]]s but are only capable of piloting [[Ghost (Vehicle)|Ghosts]] by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level [[Assault on the Control Room (Level)|Assault on the Control Room]] if left alone). This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They are only seen driving by themselves in the cut scene of the [[UNSC Pillar of Autumn|Pillar of Autumn]] and cannot do so during gameplay.


Interestingly, the enemy the Marines are most vulnerable to in ''Halo: Combat Evolved'' are the [[Infection Form]]s of the [[Flood]]. Once one is attached to a Marine, it cannot be shaken off and ''will'' kill the soldier. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them.
Interestingly, the enemy the Marines are most vulnerable to in ''Halo: Combat Evolved'' are the [[Pod infector]]s of the [[Flood]]. Once one is attached to a Marine, it cannot be shaken off and ''will'' kill the soldier. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them.


They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal.
They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal.
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Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.
Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.


Marines are vulnerable to the Flood Infection Forms as they were in Halo: CE. If an Infection Form attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off, but if the player does not, the Infection Form will mutate the Marine into a Combat Form. However, it is possible to "short circuit" the mutation by firing on the new Flood host, and cause the human to not fully mutate into a combat form. It is also possible to shoot off the Infection Form, but the Marine will likely take some fire in the process.
Marines are as vulnerable to the Pod infectors as they were in Halo: CE. If a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off, but if the player does not, the infector will mutate the Marine into a Combat Form. However, it is possible to "short circuit" the mutation by firing on the new Flood host, and cause the human to not fully mutate into a combat form. It is also possible to shoot off the Pod infector, but the Marine will likely take some fire in the process.
Marines are extremely ineffective against the Flood if not given Shotguns or Assault Rifles, and like Halo:Combat Evolved, will take extremely heavy casualties fighting them.
Marines are extremely ineffective against the Flood if not given Shotguns or Assault Rifles, and like Halo:Combat Evolved, will take extremely heavy casualties fighting them.


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