HRUNTING/YGGDRASIL Mark I (J) Green Machine: Difference between revisions

We don't know how many of those features are specific to the non-canon Green Machine; given the silliness of some of them, like the blind wolf repellers, it's safer to put them in that section.
(We don't know how many of those features are specific to the non-canon Green Machine; given the silliness of some of them, like the blind wolf repellers, it's safer to put them in that section.)
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The '''HRUNTING/YGGDRASIL Mark I [J] Armor Defense System''' is a variant of the [[HRUNTING/YGGDRASIL Mark I ADS]].<ref name="PL">'''Halo Wars 2''': [[Phoenix Logs#Leaders|Phoenix Logs]] - Sergeant Johnson</ref><ref>[https://www.halowaypoint.com/en-us/news/folks-need-heroes '''Canon Fodder 98.2:''' ''Folks Need Heroes'']</ref>
The '''HRUNTING/YGGDRASIL Mark I [J] Armor Defense System''' is a variant of the [[HRUNTING/YGGDRASIL Mark I ADS]].<ref name="PL">'''Halo Wars 2''': [[Phoenix Logs#Leaders|Phoenix Logs]] - Sergeant Johnson</ref><ref>[https://www.halowaypoint.com/en-us/news/folks-need-heroes '''Canon Fodder 98.2:''' ''Folks Need Heroes'']</ref>


==Specifications==
==Gameplay==
===Design details===
The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Sergeant Johnson]].<ref name="PL"/> The Green Machine includes [[Energy shielding|energy shielding]] that regenerates after it has not been hit for a few seconds, this plays well with hit-and-run raids and well-timed combined-arms strikes. It is armed with an array of miniguns, phased-plasma fusils, sonic [[blind wolf]] repellers, repair beacon pods, and fast-regenerating energy shields. The suit also includes a repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing [[UNSC Marine Corps|Marine Corps]]-approved green color. The suit also does not include a helmet, allegedly because of Johnson's "rugged good looks".<ref name="PL2">'''Halo Wars 2''': [[Phoenix Logs#UNSC Units|Phoenix Logs]] - Green Machine</ref>
The Mark I [J] includes [[Energy shielding|energy shielding]] that regenerates after it has not been hit for a few seconds, this plays well with hit-and-run raids and well-timed combined-arms strikes. The suit also includes a repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing Marine Corps-approved green color. The suit also does not include a helmet.<ref name="PL2">'''Halo Wars 2''': [[Phoenix Logs#UNSC Units|Phoenix Logs]] - Green Machine</ref>
<ref name="PL2"/>
 
===Armaments===
The '''Green Machine''' version has an array of miniguns, phased-plasma fusils, sonic blindwolf repellers, repair beacon pods, and fast-regen energy shields.<ref name="PL2"/>


===Upgrades===
===Upgrades===
The suit can be upgraded to include several features:
The Green Machine can be upgraded to include several features:
*A Gauss Chaingun upgrade that adds specialized high-power ammunition.<ref name="PL2"/>
*A Gauss chaingun upgrade that adds specialized high-power ammunition.<ref name="PL2"/>
*A bubble shield.<ref name="PL2"/>
*A bubble shield.<ref name="PL2"/>
*A Smart Missile pod.<ref name="PL2"/>
*A smart missile pod.<ref name="PL2"/>
 
==Gameplay==
The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Sergeant Johnson]].<ref name="PL"/>
 
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==Trivia==
==Trivia==