Reclaimer - H4.png

Klavrig Workshop Skitterer: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Line 28: Line 28:
==Gameplay==
==Gameplay==
===''Halo Wars 2''===
===''Halo Wars 2''===
In ''[[Halo Wars 2]]'' Skitterers are exclusive units for "Colony".
*'''Info:''' Mech Scout, Light beam attack, Can attach to other units as a turret
*'''Tier:''' 1
*'''Cost:''' Population 2, Supplies 200, Power 10
'''Jackrabbit upgrade: Focused Beam'''
*'''Info:''' Weapon Upgrade, Increases Beam output, Increases damage and range
*'''Tier:''' 2
*'''Cost:''' Supplies 0, Power 400
In ''[[Halo Wars 2]]'' Skitterers are exclusive units for "Colony". Like other scout units the Skitterer can be used to gather resources. The number of Skitterers able to attach to a unit depends on the unit's size. For example a Scarab is able to have three Skitterers, a [[Mgalekgolo]] pair two Skitterers, and a [[Reaver]] one Skitterer. Once attached to the unit the Skitterer will only be destroyed if the host unit is destroyed. In addition to providing more health to the host unit the Skitterers will continue to attack enemies. Without a host unit Skitterers perform okay against infantry, vehicles, and structures, but poorly against aircraft. Once the ''Focused Beam'' upgrade has been purchased the Skitterer will perform well against infantry.
 
==Gallery==
==Gallery==
<GALLERY>
<GALLERY>

Revision as of 23:30, April 27, 2017

Template:Vehicle Infobox

The Skitterer is a fast scout walker used by the Banished. They are cheap, expendable vehicles, though their twin-linked beam cannons are surprisingly lethal given their size. Their most notable feature is that they can use a defend ability to set up a protective overwatch on other friendly units and act as a weapon turret and defense shield.[1]

Operational history

Harsh restrictions on AI research in the Covenant limited the development of autonomous weapon systems, though clever San'Shyuum technicians did find that carefully selected and pruned Lekgolo colonies could substitute for artificial minds in some applications. Though never widely used, combat machines such as the Skitterer proved this approach had merit, though the risk of aberrant gestalts in small colonies meant it never saw widespread use. "Colony" later adapted and perfected this technique, which allowed for the integration of Lekgolo with the Banished Type-30 Locust and mass production of Skitterers without the behavioral issues that plagued earlier work.[1] Skitterers were deployed by "Colony" against the crew of the Template:UNSCship in 2559 during the Battle of Installation 00.[2]

Gameplay

Halo Wars 2

  • Info: Mech Scout, Light beam attack, Can attach to other units as a turret
  • Tier: 1
  • Cost: Population 2, Supplies 200, Power 10

Jackrabbit upgrade: Focused Beam

  • Info: Weapon Upgrade, Increases Beam output, Increases damage and range
  • Tier: 2
  • Cost: Supplies 0, Power 400

In Halo Wars 2 Skitterers are exclusive units for "Colony". Like other scout units the Skitterer can be used to gather resources. The number of Skitterers able to attach to a unit depends on the unit's size. For example a Scarab is able to have three Skitterers, a Mgalekgolo pair two Skitterers, and a Reaver one Skitterer. Once attached to the unit the Skitterer will only be destroyed if the host unit is destroyed. In addition to providing more health to the host unit the Skitterers will continue to attack enemies. Without a host unit Skitterers perform okay against infantry, vehicles, and structures, but poorly against aircraft. Once the Focused Beam upgrade has been purchased the Skitterer will perform well against infantry.

Gallery

List of appearances

Sources

  1. ^ Jump up to: a b Cite error: Invalid <ref> tag; no text was provided for refs named LML
  2. ^ Halo Wars 2

Template:Covenant Vehicles