Era-rw.png

Titan (canceled game): Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 3: Line 3:
[[File:MMO.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref name="shacknews">[http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble '''Shack News''': ''Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO'']</ref>}}
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref name="shacknews">[http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble '''Shack News''': ''Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO'']</ref>}}
'''Titan''' was a codename for a canceled Halo MMO that was in development in between [[2004]] and [[2007]] by [[Ensemble Studios]].<ref name="interview1">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 2''] (Dusty Monk: ''"For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan."'')</ref> Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.
'''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004]] and [[2007]].<ref name="interview1">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 2''] (Dusty Monk: ''"For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan."'')</ref> Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.


==Overview==
==Overview==
Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-late-2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref>
Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref>


Around 40 staff in three teams worked on Titan whilst other Ensemble's staff focused on developing ''Halo Wars'', though one team remained in the project six months after.<ref name="shacknews"/><ref name="oneremains"/> The project drew heavy inspiration from World of Warcraft for the basic structure and style in the earlier stages of development.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring novel concepts and gameplay additions such as "heroic stylized artform" and cover system (currently used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (currently used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]''). In addition, instead of mana-points as used in World of Warcraft, a character's special ability is referred as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>
Around 40 staff in three teams worked on Titan while other Ensemble's staff focused on developing ''Halo Wars'', though one team remained on the project for six months.<ref name="shacknews"/><ref name="oneremains"/> During the early stages of ''Titan''<nowiki>'</nowiki>s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''<nowiki>'</nowiki>s general structure and gameplay.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]''). Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>


==Features==
==Features==
Line 52: Line 52:
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Rogue====
====Rogue====
The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat.
The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat [[Wikipedia:Thief (character class)|as in other role-playing games]].
<center><gallery>
<center><gallery>
File:Rogue class.jpg
File:Rogue class.jpg
Line 94: Line 94:
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Sigma====
====Sigma====
Sigmas were apparently a new species of extraterrestrials that were intended to appear in the cancelled Halo MMO. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance.
Sigmas were apparently a new species of extraterrestrials that were intended to appear in ''Titan''. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance.
<center><gallery>
<center><gallery>
File:Sigma.sized.jpg
File:Sigma.sized.jpg
Line 108: Line 108:
====Aardvark====
====Aardvark====
[[File:Aardvarck.jpg|right|160px]]
[[File:Aardvarck.jpg|right|160px]]
The Aardvark was a human vehicle intended to be featured in the cancelled Halo MMO. It would have possibly be used as a reconnaissance vehicle similar to the M12 Warthog, but with an appearance more similar to the Wolverine.
The Aardvark was a human vehicle intended to be featured in the cancelled Halo MMO. It resembles the [[Wolverine]] from Ensemble's later ''Halo Wars''.
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Warthog====
====Warthog====
Line 121: Line 121:
====Rhino====
====Rhino====
[[File:Rhino aircraft.jpg|right|160px]]
[[File:Rhino aircraft.jpg|right|160px]]
The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used in the role as a gunship. It bears a notable resemblance to the Pelican dropship series, though with added missiles, chainguns, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the Sparrowhawk, a craft that would have filled a similar role in ''Halo Wars''.  
The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used as a gunship. It bears a notable resemblance to the [[Pelican]] dropship, though with added missiles, rotary machine guns or autocannons, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the [[Sparrowhawk]], a craft that ultimately filled a similar role in ''Halo Wars''.  
|-
|-
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Runner-class Transport====
====Runner-class transport====
[[File:Runner-class ship.jpg|right|160px]]
[[File:Runner-class ship.jpg|right|160px]]
The Runner-class was a Covenant Naval vessel designed to transport the Hierarchs, known to be featured in the cancelled Halo MMO. One such Runner-class ship was known as the Throne Warden. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives.
The ''Runner''-class transport was a Covenant naval vessel designed to transport the [[Hierarchs]], known to be featured in ''Titan''. One such ''Runner''-class ship was known as the ''Throne Warden''. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives.
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Scorpion tanks====
====Scorpion tanks====
Line 137: Line 137:
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Forerunner Warthog-like vehicle====
====Forerunner Warthog-like vehicle====
An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is also similar to the previously mentioned Aardvark, though it is unknown if both are related.
An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is similar in appearance to the aforementioned Aardvark.
<center><gallery>
<center><gallery>
File:MMO - Forerunner vehicle 1.jpg
File:MMO - Forerunner vehicle 1.jpg
Line 144: Line 144:
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Covenant aircraft====
====Covenant aircraft====
This Covenant aircraft was set to appear in the MMO. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units.
This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units.
<center><gallery>
<center><gallery>
File:MMO - Platform aircraft.jpg
File:MMO - Platform aircraft.jpg
Line 151: Line 151:
===Equipment===
===Equipment===
====Forerunner combat armor====
====Forerunner combat armor====
The Forerunner combat armor was an armored suit in the cancelled Halo MMO. The armor was designed for Forerunner use but due to humans and Forerunners being the same in the MMO, the armor could also be worn by humans.
The Forerunner combat armor was an armored suit in the game. The armor was designed for Forerunner use but due to humans and Forerunners being the same in ''Titan'', the armor could also be worn by humans.
<center><gallery>
<center><gallery>
File:Forerunner Armor2.jpg|
File:Forerunner Armor2.jpg|
Line 159: Line 159:
</gallery></center>
</gallery></center>


====MJOLNIR combat armor====
====Mjolnir combat armor====
These unknown MJOLNIR armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the cancelled Halo MMO. Not much is known about the armors, although most superficially resemble the Mark VI, except for the shoulder pauldrons. Several variations were designed, one of which had a chainsaw in place of the left hand. Unlike the armors seen in the actual games, most of these designs are quite extreme and heavily stylized.
These unknown Mjolnir armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the game. They superficially resemble the [[Mark VI]], albeit with anime- or manga-like stylization. Several variations were designed, one of which had a chainsaw in place of the left hand.
<center><gallery>
<center><gallery>
File:MMO Armour 00.jpg
File:MMO Armour 00.jpg
Line 180: Line 180:
File:F11.jpg|Concept art of a Forerunner city.
File:F11.jpg|Concept art of a Forerunner city.
File:F33.jpg|A close-up of a Forerunner structure.
File:F33.jpg|A close-up of a Forerunner structure.
File:MMO2.png|Concept art of an unknown Flood form being analyzed by a Forerunner Monitor.
File:MMO2.png|Concept art of an unknown Flood form being analyzed by a Forerunner monitor.
File:MMO - Species.jpg|Concept art showing the species of the MMO.
File:MMO - Species.jpg|Concept art showing the species of the MMO.
File:MMO Covenant.jpg|Concept art of Covenant species for the MMO.
File:MMO Covenant.jpg|Concept art of Covenant species for the MMO.
File:Psion Female.jpg|Concept art showing a female character showing off her Psion (or mana) abilities
File:Psion Female.jpg|Concept art showing a female character showing off her Psion (or mana) abilities
File:MMO - Spirit.jpg|The Covenant [[Type-25 Spirit]]
File:MMO - Spirit.jpg|The Covenant [[Spirit]] dropship
File:Titan concept env 01.jpg|
File:Titan concept env 01.jpg|
File:Titan concept env 01A.jpg|
File:Titan concept env 01A.jpg|

Revision as of 10:28, January 5, 2017

File:MMO.jpg
Screenshot mock-up, with World of Warcraft HUD superimposed.

"Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those.
And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.
"
— Dave Pottinger[1]

Titan was the codename for a canceled Halo massively multiplayer online role-playing game (MMORPG) developed by Ensemble Studios between 2004 and 2007.[2] Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing Halo Wars.

Overview

Titan was a prototype game developed to compete against Blizzard Entertainment's World of Warcraft. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.[3]

Around 40 staff in three teams worked on Titan while other Ensemble's staff focused on developing Halo Wars, though one team remained on the project for six months.[1][3] During the early stages of Titan's development, Ensemble took inspiration from World of Warcraft's general structure and gameplay.[4] The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in Star Wars: The Old Republic), and public quests (later used in Warhammer: Online). Instead of mana points as used in World of Warcraft, a character's special ability energy was referred as psion.[5]

Features

The descriptions in the following sections are based on the gallery of images and, as such, might not be entirely accurate.

Classes

Assault

Assault was intended to be a human class.

Forerunner

Forerunners were intended to be a playable class.

Marine

Marine was intended to be a human class.

Mimic

A Mimic was an unknown female humanoid creature. Their name and concept art implies that the Mimic could shapeshift into various forms.

PSI

PSIs were an intended class. It is unknown what their role was though they appear to be humans with some level of augmentations.

Rogue

The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat as in other role-playing games.

Spy

The Spy was intended to be a human class . One may presume that these individuals were designed to have expertise in espionage.

Species

Demons

Demons were an unknown alien race.

Diggerz

Diggerz were an extra-terrestrial animal species. It appeared to be an armored, bioluminescent biped with clawed forearms that served to improve digging capabilities, hence its name.

Jaggmaw Sailtail

The Jaggmaw Sailtail was an animal used for transporting characters around on their backs. It bore a notable physical resemblance to the Blind Wolf, a species that was cut from Halo: Combat Evolved.

Mob

The Mob appear to have been intended to be a new species. The creature bears a strong resemblance to Earth's boars.

Sentients

The Sentients appear to have been a new species. They appear to have been a humanoid species with mechanical attributes, such as reverse jointed limbs and visors for faces.

Sigma

Sigmas were apparently a new species of extraterrestrials that were intended to appear in Titan. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance.

Vehicles

Aardvark

The Aardvark was a human vehicle intended to be featured in the cancelled Halo MMO. It resembles the Wolverine from Ensemble's later Halo Wars.

Warthog

"2 Tickets to the Gun Show" was the developer name of a vehicle intended for inclusion in the untitled Halo MMO. A variant of the Warthog, it was apparently to be used by law enforcement, as evidenced by the word "POLICE" printed backwards on the hood of the vehicle. As can be seen in the concept art, there appear to be two seats mounted on the back of the vehicle, each with its own turret. This brings the passenger capacity of "2 Tickets to the Gun Show" to four.

Grackle

The Grackle was a human motorcycle, which was going to be featured in the untitled Halo MMO

Rhino

The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used as a gunship. It bears a notable resemblance to the Pelican dropship, though with added missiles, rotary machine guns or autocannons, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the Sparrowhawk, a craft that ultimately filled a similar role in Halo Wars.

Runner-class transport

The Runner-class transport was a Covenant naval vessel designed to transport the Hierarchs, known to be featured in Titan. One such Runner-class ship was known as the Throne Warden. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives.

Scorpion tanks

Two Scorpion tank variants were intended for the cancelled Halo MMO. Both variants had more of a stylized design that caused the tank to closer resemble the animal from which the tank's moniker derives. The "Lash" Scorpion sports a brown/yellow color scheme and a longer "tail" whereas the "Venom" Scorpion sports a grey/blue color scheme and a shorter "tail".

Forerunner Warthog-like vehicle

An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is similar in appearance to the aforementioned Aardvark.

Covenant aircraft

This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units.

Equipment

Forerunner combat armor

The Forerunner combat armor was an armored suit in the game. The armor was designed for Forerunner use but due to humans and Forerunners being the same in Titan, the armor could also be worn by humans.

Mjolnir combat armor

These unknown Mjolnir armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the game. They superficially resemble the Mark VI, albeit with anime- or manga-like stylization. Several variations were designed, one of which had a chainsaw in place of the left hand.

Gallery

Sources

  1. ^ a b Shack News: Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO
  2. ^ IncGamers: Windstorm's Dusty Monk Interview - Part One - Page 2 (Dusty Monk: "For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan.")
  3. ^ a b Gamasutra: Exclusive: Ensemble Studios' Canceled Project Was Halo MMO
  4. ^ IncGamers: Windstorm's Dusty Monk Interview - Part One - Page 3 (Dusty Monk: "We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre.")
  5. ^ Gamasutra: Exclusive: Ensemble Studios' Canceled Project Was Halo MMO (Michael Zenke: "The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions.")

Template:Halo Games