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Forerunner automated turret: Difference between revisions

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|name=Automated turret
|name=Automated turret
|image=[[File:H3-ForerunnerAutoTurret.png|300px]]
|image=[[File:H3-ForerunnerAutoTurret.png|300px]]
|manufacturer=[[Forerunner]]
|manufacturer=
|series=
|series=
|type=Weapon
|type=Weapon
|cost=
|cost=
|variant=
|variant=
|service=[[Flood-Forerunner War]] <br> [[Human-Covenant War]]
|service=[[Forerunner-Flood War]] <br> [[Human-Covenant War]]
|affiliation=[[Forerunner]]
|affiliation=[[Builder Security]]
|weight=
|weight=
|length=
|length=
|ammotype=Plasma beam<ref name="Encyclopedia">'''[[Halo Encyclopedia]]''', ''page 339''</ref>
|ammotype=[[Plasma]] beam<ref name="Encyclopedia">'''[[Halo Encyclopedia]]''', ''page 339''</ref>
|feed=
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The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct similar in design to a [[Sentinel]]. As its name implies, the autoturret acts as an automatic antipersonnel weapon.
The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by [[Builder Security]] similar in design to an [[Aggressor Sentinel]]. As its name implies, the autoturret acts as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. It hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.<ref name="Encyclopedia"/> These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]].
 
==Overview==
This small, robotic turret is a defensive piece of Forerunner technology that resembles a stripped down [[Sentinel]]. When deployed, it hovers in place above the ground, and will fire upon any enemy combatant who comes within range of its sensors with a deadly blue beam. The plasma-based projectiles are hot enough to melt steel. <ref name="Encyclopedia"/>


==Gameplay==
==Gameplay==
The autoturret is a very useful suppressive equipment capable of taking out individual Covenant unit and Flood form with relatively short burst. Its only drawback is its slow target acquisition system: the autoturret takes a few second to lock onto a target. Because of this design flaw, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms.
*The autoturret is a very useful piece of equipment in ''[[Halo 3]]'' for suppression. It can kill both Covenant units and Flood forms with relatively few short bursts. Its only drawback is its slow target acquisition system; the autoturret takes a few seconds to lock onto a target. Because of this, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms. Its [[heads-up display]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[power drain]].
 
*The auto-turret has enough firepower to quickly remove a [[Jiralhanae|Brute's]] [[Jiralhanae power armor|power armor]], kill a [[Kig-yar|Jackal]] and a [[Unggoy|Grunt]] with a single shot, and kill a [[Jiralhanae Chieftain|Brute Chieftain]] within three shots. The auto-turret's beam is also powerful enough to knock back any airborne enemies.
Its [[heads-up display]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[Power drain]].
*In [[campaign]], the auto-turret's firepower increases significantly as the game's difficulty increases.
 
*The turret has a warm-up time of about three seconds. The turret also can have difficulty selecting targets; often tracking allies with its targeting system and occasionally even shooting at the player.
===Advantages===
*When the turret is the player's enemy, the AI skill level for it is greatly increased. As with [[UNSC Marine Corps|marines]] that become hostile to the player, it will select targets quicker, fire more accurately, and only rarely will it turn away from you on higher difficulties if you are within its sight.
*The auto-turret has enough power to remove a [[Jiralhanae|Brute's]] power armor, kill a [[Kig-yar|Jackal]] and a [[Unggoy|Grunt]] with a single shot, and kill a Brute Chieftain within three shots. Also, the auto-turret's beam is powerful enough to push back any airborne enemies.
*It is rather fragile, easily being destroyed by enemy forces. Additionally, it can only attack enemies almost directly in front of it.
*Even with its poor targeting and low damage resistance, the auto-turret can still often provide kills without considerable player support.
*If bumped by the player or an enemy, it may go flying upwards in an erratic manner.
*The auto-turret's firepower increases significantly as the game difficulty increases.
 
===Disadvantages===
*The turret has a warm-up time of about three seconds. The turret also has problems picking out targets, often tracking allies with its targeting system (and occasionally shoots at the player).
*When the turret is the player's enemy, the AI skill level is greatly increased. As with AI-controlled Marines, it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
*It is rather fragile, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.
*If bumped by the player or an enemy, it may go flying up into the air in an erratic manner.
 
===Behavior against foes/allies===
After the player has defeated [[343 Guilty Spark]], if the player deployed any Auto-Turrets outside the [[Control Room]], they will turn against the player and fire at him/her. This could be due to the fact that a [[Forerunner]] construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. Or that, as Guilty Spark betrayed you, he added you to the Sentinels "hostile list", making any Forerunner creation try to kill you. Another theory of why they behave in that manner is because the Monitor of the Installation has been destroyed, and without any protocol to follow, they fired at anything that moved. This includes the Master Chief and the Arbiter. When they are against the player, their shots are incredibly dangerous, strong enough to kill you in one shot on [[Easy]].
 
On the level [[The Covenant (level)|The Covenant]], if you use an Auto-Turret during the part where you are allied with the Flood, the Auto-Turret and the Flood will try to kill each other. A canon explanation for this is that the Forerunners programmed their creations to kill the Flood, period. So it attacks the Flood and when the Gravemind sees this hindrance and tries to destroy. Or it might be that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark|Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Campaign#Cooperative|Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>


However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and you pick up and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons.
===Trivia===
*After the player defeats [[343 Guilty Spark]] during [[Halo (Halo 3 level)|Halo]], if the player had  previously deployed any auto-turrets outside the [[Control Room]], they will turn against the player and fire at him/her.
*After allying with the [[Flood]] during [[The Covenant (level)|The Covenant]], any auto-turrets the player deploys will still be hostile to the Flood.
*If the player destroys a certain [[Swords of Sanghelios]] [[Type-52 Phantom]] during during [[The Covenant|The Covenant (Halo 3 level)]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].


==Trivia==
*These Forerunner autoturrets are only encountered on the ''[[Halo 3]]'' levels, [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]].
*It is so far only encountered on the ''Halo 3'' levels [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]], and is not found on any [[multiplayer]] maps due to the issue of keeping the game balanced, and its inability to work with multiplayer netcode.
*However, in ''Halo 4'', a more balanced Forerunner auto turret is introduced as the [[Z-2500 autosentry]].


==Gallery==
==Gallery==
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File:Automated Turret.jpg|An inactive turret on the [[Installation 00|Ark]].
File:Automated Turret.jpg|An inactive turret on the [[Installation 00|Ark]].
File:At7.jpg|A deployed turret on the Ark.
File:At7.jpg|A deployed turret on the Ark.
File:Auto Turret 2.jpg|A closeup of the Auto Turret firing its beam.
File:Auto Turret 2.jpg|An auto turret firing its beam.
File:AutoTurret1.jpg|An Automated Turret attacking a [[Unggoy|Grunt]].
File:AutoTurret1.jpg|An automated turret firing upon an [[Unggoy]].
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}

Revision as of 16:27, July 10, 2016

Template:Weapon Infobox

The Forerunner automated turret, sometimes referred to as the autoturret and auto-turret, is a Forerunner construct that was used by Builder Security similar in design to an Aggressor Sentinel. As its name implies, the autoturret acts as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. It hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based plasma projectiles that are naturally hot enough to melt steel.[1] These autoturrets were encountered and used by John-117 during the Battle of Installation 00.

Gameplay

  • The autoturret is a very useful piece of equipment in Halo 3 for suppression. It can kill both Covenant units and Flood forms with relatively few short bursts. Its only drawback is its slow target acquisition system; the autoturret takes a few seconds to lock onto a target. Because of this, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms. Its heads-up display symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the power drain.
  • The auto-turret has enough firepower to quickly remove a Brute's power armor, kill a Jackal and a Grunt with a single shot, and kill a Brute Chieftain within three shots. The auto-turret's beam is also powerful enough to knock back any airborne enemies.
  • In campaign, the auto-turret's firepower increases significantly as the game's difficulty increases.
  • The turret has a warm-up time of about three seconds. The turret also can have difficulty selecting targets; often tracking allies with its targeting system and occasionally even shooting at the player.
  • When the turret is the player's enemy, the AI skill level for it is greatly increased. As with marines that become hostile to the player, it will select targets quicker, fire more accurately, and only rarely will it turn away from you on higher difficulties if you are within its sight.
  • It is rather fragile, easily being destroyed by enemy forces. Additionally, it can only attack enemies almost directly in front of it.
  • If bumped by the player or an enemy, it may go flying upwards in an erratic manner.

Trivia

Gallery

List of appearances

Sources

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Encyclopedia

Template:Equipment List