List of REQ cards/Power Weapons: Difference between revisions

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| style="text-align:left;" |''Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the [[Prometheans]] have displayed since the disappearance of the [[Didact]].''
| style="text-align:left;" |''Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the [[Prometheans]] have displayed since the disappearance of the [[Didact]].''
|-
|-
|[[File:REQ Card - Storm Rifle.png|120px]]
|[[File:REQ Card - Carbine.png|120px]]
|'''[[Type-55 storm rifle|Storm Rifle]]'''
|'''[[Type-57 carbine|Carbine]]'''
|Common
|Common
|50 RP
|50 RP
|2
|2
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |''Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles.''
''Fully-automatic plasma rifle effective at short to medium range. Most effective with Smart-Link.''
|-
|-
|[[File:REQ Card - Needler.png|120px]]
|[[File:REQ Card - Needler.png|120px]]
|'''[[Needler]]'''
|'''[[Type-56 Needler|Needler]]'''
|Common
|Common
|50 RP
|50 RP
|3
|3
| style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Hunters]].''
| style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Mgalekgolo|Hunters]].''
|-
|-
|[[File:REQ Card - Carbine.png|120px]]
|[[File:REQ Card - Plasma Pistol.png|120px]]
|'''[[Type-51 carbine|Carbine]]'''
|'''[[Type-54 plasma pistol|Plasma Pistol]]'''
|Common
|Common
|50 RP
|50 RP
|2
|3
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |''Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a [[Electromagnetic pulse|EMP]] effect that will disable vehicles and knock out shields.''
''Precision semi-automatic rifle effective at all engagement distances.''
|-
|-
|[[File:REQ Card - Plasma Pistol.png|120px]]
|[[File:REQ Card - Railgun.png|120px]]
|'''[[Type-25 plasma pistol|Plasma Pistol]]'''
|'''[[ARC-920 railgun|Railgun]]'''
|Common
|Common
|50 RP
|50 RP
|4
|4
| style="text-align:left;" |''Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields.''
| style="text-align:left;" |''Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long.''
|-
|-
|[[File:REQ Card - SAW.png|120px]]
|[[File:REQ Card - SAW.png|120px]]
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|4
|4
| style="text-align:left;" |''Rapid-fire light machine gun with a large ammo capacity.''
| style="text-align:left;" |''Rapid-fire light machine gun with a large ammo capacity.''
|-
|
|'''[[M45 shotgun|Shotgun]]'''
|Common
|50 RP
|3
| style="text-align:left;" |''Short-range semi-automatic shotgun. Get up-close and personal to maximize damage.''
|-
|[[File:REQ Card - Storm Rifle.png|120px]]
|'''[[Type-55 storm rifle|Storm Rifle]]'''
|Common
|50 RP
|1
| style="text-align:left;" |''Rapid-fire plasma rifle effective out to medium range when [[Smart-linking|Smart-Link]] is engaged. Sustained fire can temporarily overheat the weapon.''
|-
|
|'''[[Z-130 Suppressor|Suppressor]]'''
|Common
|50 RP
|1
| style="text-align:left;" |''Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using [[Smart-linking|Smart-Link]].''
|-
|-
|[[File:REQ Card - Chaingun Turret.png|120px]]
|[[File:REQ Card - Chaingun Turret.png|120px]]
|'''[[Chaingun turret|Chaingun Turret]]'''
|'''[[M343A2 chaingun|Chaingun Turret]]'''
|Common
|Common
|50 RP
|50 RP
|2
|2
| style="text-align:left;" |''Rotary autocannon.''
| style="text-align:left;" |''Rotary autocannon.''
|-
|[[File:Appetitefordestruction.png|120px]]
|'''[[M739 SAW|''Appetite for Destruction'']]'''
|Uncommon
|75 RP
|5
| style="text-align:left;" |''Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine.''
|-
|
|'''[[Type-25 Brute plasma rifle|Brute Plasma Rifle]]'''
|Uncommon
|75 RP
|3
| style="text-align:left;" |''Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks.''
|-
|[[File:Closedfist.png|120px]]
|'''[[Z-110 Boltshot|''Closed Fist'']]'''
|Uncommon
|75 RP
|2
| style="text-align:left;" |''Left hand of [[Endurance-of-Will]], the [[Ur-Didact|Didact's]] loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire.''
|-
|-
|[[File:Energy Sword Req.jpg|120px]]
|[[File:Energy Sword Req.jpg|120px]]
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|75 RP
|75 RP
|3
|3
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |''Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge.''
''Extremely powerful [[Sangheili]] melee weapon with limited energy charges.''
|-
|[[File:REQ Power Weapon Fuel Rod Cannon.png|120px]]
|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon]]'''
|Uncommon
|75 RP
|4
| style="text-align:left;" |''Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by [[The Covenant|the old Covenant]]; a refinement sourced from the multi-species workshops on [[Venezia]].
|-
|[[File:H5G-REQ-Fury.png|120px]]
|'''[[Type-55 storm rifle|''Fury'']]
|Uncommon
|75 RP
|2
| style="text-align:left;" |''Ancient [[Sangheili]] script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy.''
|-
|[[File:Hailstorm.png|120px]]
|'''[[Type-56 Needler|''Hailstorm'']]
|Uncommon
|75 RP
|3
| style="text-align:left;" |''The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of [[Sangheili]] history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior.''
|-
|[[File:REQ Card - Hydra.png|120px]]
|'''[[Hydra MLRS|Hydra Launcher]]'''
|Uncommon
|75 RP
|5
| style="text-align:left;" |''Portable mini-missile launcher. Use [[Smart-linking|Smart-Link]] to lock-on to targets before firing.''
|-
|[[File:Lawgiver.png|120px]]
|'''[[M45 shotgun|''Lawgiver'']]'''
|Uncommon
|75 RP
|3
| style="text-align:left;" |''Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire.''
|-
|[[File:REQ Card - Plasma Caster.png|120px]]
|'''[[Type-53 Plasma Caster|Plasma Caster]]'''
|Uncommon
|75 RP
|3
| style="text-align:left;" |''Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using [[Smart-linking|Smart-Link]].''
|-
|[[File:Rainofoblivion.png|120px]]
|'''[[Type-57 carbine|''Rain of Oblivion'']]'''
|Uncommon
|75 RP
|3
| style="text-align:left;" |''The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine.''
|-
|-
|[[File:REQ Card - Rocket Launcher.png|120px]]
|[[File:REQ Card - Rocket Launcher.png|120px]]
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|Uncommon
|Uncommon
|75 RP
|75 RP
|6
|5
| style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and [[Promethean Knight|Promethean Knights]]. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing.''
| style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to [[UNSC Army]], [[UNSC Marine Corps|Marine Corps]], and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using [[Smart-linking|Smart-Link]] before firing.
|-
|-
|[[File:REQ Card - Sniper Rifle.png|120px]]
|[[File:REQ Card - Sniper Rifle.png|120px]]
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|75 RP
|75 RP
|6
|6
| style="text-align:left;" |''Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link.''
| style="text-align:left;" |''Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with [[Smart-linking|Smart-Link]].''
|-
|-
|[[File:REQ Card - Hydra.png|120px]]
|
|'''[[Hydra MLRS|Hydra Launcher]]'''
|'''[[Z-130 Suppressor|''Song of Peace'']]'''
|Uncommon
|75 RP
|2
| style="text-align:left;" |''In the chaotic final days of the [[Ecumene|Forerunner ecumene]] an unfortunate number of the [[Librarian|Librarian's]] [[Conservation Measure]] operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil.''
|-
|[[File:Spitfire.png|120px]]
|'''[[Type-54 plasma pistol|''Spitfire'']]'''
|Uncommon
|Uncommon
|75 RP
|75 RP
|5
|3
| style="text-align:left;" |''Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing.''
| style="text-align:left;" |''The skill and finesse of [[Kig-Yar]] armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot.''
|-
|-
|[[File:REQ_Power_Weapon_Fuel_Rod_Cannon.png|120px]]
|[[File:Whiplash.png|120px]]
|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon]]'''
|'''[[ARC-920 railgun|''Whiplash'']]'''
|Uncommon
|Uncommon
|75 RP
|75 RP
|4
|4
| style="text-align:left;" |''Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod canons are significantly more accurate than those than used by the old [[Covenant]]; a refinement sourced from the multi-species workshops on [[Venezia]].'' (grammar mistake is present on card)
| style="text-align:left;" |''[[Acheron Security]] has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse.''
|-
|[[File:Advictoriam.png|120px]]
|'''[[M57 Pilum|''Ad Victorium'']]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using [[Smart-linking|Smart-Link]] and feature an airburst proximity fuse.''
|-
|[[File:Arclight.png|120px]]
|'''[[ARC-920 railgun|''Arclight'']]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely.''
|-
|
|'''[[Type-27 beam rifle|Beam Rifle]]'''
|Rare
|100 RP
|6
| style="text-align:left;" |''Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use [[Smart-linking|Smart-Link]] to line up headshots for one-shot kills.''
|-
|[[File:Blazeofglory.png|120px]]
|'''[[M45 shotgun|''Blaze of Glory'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell.''
|-
|[[File:H5G-REQ-BlissfulSlumber.png|120px]]
|'''[[Type-55 storm rifle|''Blissful Slumber'']]'''
|Rare
|100 RP
|3
| style="text-align:left;" |''There is no rest for the weary merchants of death who labor to feed the fires of war on [[Sanghelios]]. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion.''
|-
|[[File:Bloodofsuban.png|120px]]
|'''[[Type-57 carbine|''Blood of Suban'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''The genius and talent of the artisan-armorers on [[Suban]] is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion.''
|-
|[[File:H5G-Corpsemaker REQ.png|120px]]
|'''[[Type-2 gravity hammer|''Corpsemaker'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''Made of the finest materials its creator could coerce or steal from raider lairs on [[Warial]] and [[Teash]]. Improved Gravity Hammer with swing time and increased lunge range.''
|-
|[[File:Endoftheline.jpg|120px]]
|'''[[SRS99-S5 AM sniper rifle|''End of the Line'']]'''
|Rare
|100 RP
|6
| style="text-align:left;" |''All good thing must come to en end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.''
|-
|[[File:H5G-GravityHammer.png|120px]]
|'''[[Type-2 gravity hammer|Gravity Hammer]]'''
|Rare
|100 RP
|3
| style="text-align:left;" |''Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy.''
|-
|[[File:H5-H2BeamRifle-REQ.jpg|120px]]
|'''[[Type-50 particle beam rifle|Halo 2 Beam Rifle]]
|Rare
|100 RP
|7
| style="text-align:left;" |''The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use [[Smart-linking|Smart-Link]] to line up headshots for one-shot kills.
|-
|[[File:REQ Card - Incineration Cannon.png|120px]]
|'''[[Z-390 incineration cannon|Incineration Cannon]]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.
|-
|-
|[[File:REQ Power Weapon Light of Urs.png|120px]]
|[[File:REQ Power Weapon Light of Urs.png|120px]]
|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon "Light of Urs"]]'''
|'''[[Type-58 fuel rod cannon|''Light of Urs'']]'''
|Rare
|Rare
|100 RP
|100 RP
|4
|5
| style="text-align:left;" |''The war on [[Sanghelios]] has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.''
| style="text-align:left;" |''[[Blooding Years|The war]] on [[Sanghelios]] has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.''
|-
|-
|[[File:REQ Card - Typhon.png|120px]]
|[[File:Lightrifle.png|120px]]
|'''[[Hydra MLRS|Hydra Launcher "Typhon"]]'''
|'''[[Z-250 lightrifle|LightRifle]]'''
|Rare
|Rare
|100 RP
|100 RP
|5
|5
| style="text-align:left;" |
| style="text-align:left;" |''Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors.''
|-
|[[File:Openhand.png|120px]]
|'''[[Z-110 Boltshot|''Open Hand'']]'''
|Rare
|100 RP
|3
| style="text-align:left;" |''Right hand of [[Endurance-of-Will]], the [[Ur-Didact|Didact's]] loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger.''
|-
|
|'''[[Type-58 plasma cannon|Plasma Turret]]'''
|Rare
|100 RP
|2
| style="text-align:left;" |''Rapid-fire Plasma Cannon.''
|-
|[[File:Raveningsilver.png|120px]]
|'''[[Type-1 energy sword|''Ravening Silver'']]'''
|Rare
|100 RP
|3
| style="text-align:left;" |''Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly.''
|-
|-
|[[File:REQ Card - Plasma Caster.png|120px]]
|
|'''[[Type-58 Plasma Caster|Plasma Caster]]'''
|'''[[Z-130 Suppressor|''Razor's Edge'']]'''
|Uncommon
|Rare
|75 RP
|100 RP
|4
|3
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |''As extinction loomed, desperation led the [[Forerunners]] to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion.''
''Bounces plasma grenades in hipfire. Grenades stick and form cluster bombs when fired with Smart-Link''
|-
|-
|[[File:REQ Card - Scattershot.png|120px]]
|[[File:REQ Card - Scattershot.png|120px]]
|'''[[Scattershot]]'''
|'''[[Z-180 Scattershot|Scattershot]]'''
|Rare
|Rare
|100 RP
|100 RP
Line 125: Line 317:
| style="text-align:left;" |''Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.''
| style="text-align:left;" |''Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.''
|-
|-
|[[File:REQ Card - Incineration Cannon.png|120px]]
|[[File:Scourgeoffire.png|120px]]
|'''[[Incineration cannon|Incineration Cannon]]'''
|'''[[Type-53 Plasma Caster|''Scourge of Fire'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat.''
|-
|[[File:H5-REQ-SorrowofTeash.jpg|120px]]
|'''[[Type-25 Brute plasma rifle|''Sorrow of Teash'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''The warlords who control marauding [[Brute]] fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation.''
|-
|[[File:REQ Card - Spartan Laser.png|130px]]
|'''[[M6 Spartan Laser|Spartan Laser]]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''Anti-vehicle laser. Requires a short warmup time before firing.''
|-
|[[File:Spnkr em.png|120px]]
|'''[[M41 SPNKR|''SPNKr EM'']]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground  targets.''
|-
|[[File:Spnkr basic.png|120px]]
|'''[[M41 SPNKR|SPNKr Rocket Launcher]]'''
|Rare
|100 RP
|5
| style="text-align:left;" |''Make some noise! twin-tubed shoulder-fired rocket launcher with [[Smart-linking|Smart-Link]] sights. Rockets can lock-on to air targets.''
|-
|[[File:Talonofthelost.png|120px]]
|'''[[Type-56 Needler|''Talon of the Lost'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''[[Sangheili]] miners and engineers continue to discover amazing new properties of the [[Suban|Subanese]] crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor.''
|-
|[[File:Theanswer.png|120px]]
|'''[[M739 SAW|''The Answer'']]'''
|Rare
|Rare
|100 RP
|100 RP
|6
|6
| style="text-align:left;" |''Heavy cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.''
| style="text-align:left;" |''Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead.''
|-
|-
|[[File:REQ Card - Spartan Laser.png|120px]]
|[[File:REQ Card - Typhon.png|120px]]
|'''[[M6 Spartan Laser|Spartan Laser]]'''
|'''[[Hydra MLRS|''Typhon'']]'''
|Rare
|Rare
|100 RP
|100 RP
|5
|5
| style="text-align:left;" |(E3 build description, may be subject to change)
| style="text-align:left;" |''What [[Chalybs Defense Solutions|Chalybs]] builds, [[Watershed Division]] perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed.''
''Anti-vehicle laser that fires a devestating energy pulse after a short warmup time.''
|-
|[[File:Voidstear.png|120px]]
|'''[[Type-54 plasma pistol|''Void's Tear'']]'''
|Rare
|100 RP
|4
| style="text-align:left;" |''Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding.''
|-
|-
|[[File:REQ Card - Rocket Pod Turret.png|120px]]
|[[File:Arrowoftime.jpg|120px]]
|'''[[Rocket pod turret|Rocket Pod Turret]]'''
|'''[[SRS99-S5 AM sniper rifle|''Arrow of Time'']]'''
|Ultra Rare
|Ultra Rare
|150 RP
|7
| style="text-align:left;" |''There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.''
|-
|
|
|
|'''[[Z-250 lightrifle|''Barbed Lance'']]'''
| style="text-align:left;" |''Multi-role missile launcher.''
|Ultra Rare
|150 RP
|4
| style="text-align:left;" |''Even the most cunning stratagems and deadly artifice of Forerunner [[Warrior-Servants]] could not stop the voracious [[Flood]]. Improved LightRifle with an extended magazine and faster rate of fire.''
|-
|[[File:Binaryrifle.png|120px]]
|'''[[Z-750 binary rifle|Binary Rifle]]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use [[Smart-linking|Smart-Link]] when engaging targets at long range.''
|-
|[[File:Echidna.png|120px]]
|'''[[Hydra MLRS|''Echidna'']]'''
|Ultra Rare
|150 RP
|7
| style="text-align:left;" |''Experimental mini-missile warheads are just one of [[Chalybs Defense Solutions|Chalybs Defense's]] many R6D projects. Advanced Hydra Launcher loaded with experimental [[Electromagnetic pulse|EMP]] warheads capable of temporarily disabling enemy vehicles.''
|-
|[[File:Endgame.png|120px]]
|'''[[M6 Spartan Laser|''Endgame'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage.''
|-
|[[File:H5G-Grinder REQ.png|120px]]
|'''[[Type-2 gravity hammer|''Grinder'']]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''The sound of overloading shields, cracking bones, and shattering armor is music to [[Jiralhanae]] ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact.''
|-
|[[File:H5-H2BeamRifleAlpha-REQ.jpg|120px]]
|'''[[Type-50 particle beam rifle|Halo 2 Beam Rifle ''Alpha'']]'''
|Ultra Rare
|150 RP
|7
| style="text-align:left;" |''[[Kig-Yar Sniper|Kig-Yar snipers]] assigned the [[Fleet of Particular Justice]] displayed uncharacteristic bravery in their valiant defense against the [[Flood]] [[Battle of Installation 04|onslaught]] on [[Installation 04]]. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy.''
|-
|[[File:Highfive.png|120px]]
|'''[[M57 Pilum|''High Five'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets.''
|-
|[[File:Loathsomething.jpg|120px]]
|'''[[Z-180 Scattershot|''Loathsome Thing'']]'''
|Ultra Rare
|150 RP
|4
| style="text-align:left;" |''Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine.''
|-
|-
|[[File:REQ_Card_-_Oathsworn.png|120px]]
|[[File:REQ Card - Oathsworn.png|120px]]
|'''[[Oathsworn|Shotgun "Oathsworn"]]'''
|'''[[Oathsworn|''Oathsworn'']]'''
|Ultra Rare ''Mythic''
|Ultra Rare/''Mythic''
|
|150 RP
|
|5
| style="text-align:left;" |''Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped.''
| style="text-align:left;" |''Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped.''
|-
|-
|[[File:REQ Card - Gauss Turret.png|120px]]
|[[File:REQ Card - Chaingun Turret ONI.png|120px]]
|'''[[Gauss turret|Gauss Turret]]'''
|'''[[M343A2 chaingun|''ONI Chaingun Turret'']]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds.''
|-
|[[File:Poolofradiance.png|120px]]
|'''[[Type-58 fuel rod cannon|''Pool of Radiance'']]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''Both the [[Swords of Sanghelios]] and [[Covenant]] use once-forbidden armaments in their [[Blooding Years|bloody civil war]]. Advanced Fuel Rod Cannon  that fires unstable projectiles that leave a dangerous residue in their impact area.''
|-
|[[File:Retinaofthemindseye.png|120px]]
|'''[[Z-750 binary rifle|''Retina of the Mind's Eye'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity.''
|-
|[[File:Riveroflight.png|120px]]
|'''[[Z-390 incineration cannon|''River of Light'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''The war against the [[Flood]] lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger.''
|-
|[[File:REQ Card - Rocket Pod Turret.png|130px]]'''
|'''[[M80 missile launcher|Rocket Pod Turret]]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''Multirole missile launcher.''
|-
|[[File:H5-REQ-ScaleOfSoirapt.jpg|120px]]
|'''[[Type-25 Brute plasma rifle|''Scale of Soirapt'']]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''Built in the image of the lifeless corpse-moon that orbits [[Doisac]], with secrets that only the most cunning [[Jiralhanae]] can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon.''
|-
|[[File:Spnkr ex.png|120px]]
|'''[[M41 SPNKR|''SPNKr EX'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions.''
|-
|[[File:Swordofthefaithful.png|120px]]
|'''[[Type-27 beam rifle|''Sword of the Faithful'']]'''
|Ultra Rare
|150 RP
|6
| style="text-align:left;" |''Personalized by the [[Prophet of Regret|Prophet of Regret's]] majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire.''
|-
|[[File:Vorpaltalon.png|120px]]
|'''[[Type-1 energy sword|''Vorpal Talon'']]'''
|Ultra Rare
|150 RP
|4
| style="text-align:left;" |''Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown.''
|-
|[[File:REQ Card - Whispered Truth.png|130px]]
|'''[[Whispered Truth|''Whispered Truth'']]'''
|Ultra Rare/''Mythic''
|150 RP
|5
| style="text-align:left;" |''Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed.''
|-
|[[File:Whitescar.png|120px]]
|'''[[Type-53 Plasma Caster|''White Scar'']]'''
|Ultra Rare
|150 RP
|5
| style="text-align:left;" |''There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect.''
|-
|[[File:Didactssignet.jpg|120px]]
|'''[[Z-180 Scattershot|''Didact's Signet'']]'''
|Legendary
|200 RP
|5
| style="text-align:left;" |''Made by the [[Ur-Didact|Didact's]] own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets.''
|-
|[[File:Dyingstar.png|120px]]
|'''[[Z-250 lightrifle|''Dying Star'']]'''
|Legendary
|200 RP
|5
| style="text-align:left;" |''The appearance of highly mobile and mutable [[Flood Pure Forms]] quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan.''
|-
|
|
|'''[[M555 Gauss cannon|Gauss Turret]]'''
|Legendary
|200 RP
|6
| style="text-align:left;" |''Precision anti-tank coilgun''
|-
|[[File:H5G-HaloCEPistol.png|120px]]
|'''[[M6H magnum|Halo: Combat Evolved Pistol]]'''
|Legendary/''Mythic''
|200 RP
|6
| style="text-align:left;" |''You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed.''
|-
|[[File:H5-H2BeamRifleDelta-REQ.jpg|120px]]
|'''[[Type-50 particle beam rifle|Halo 2 Beam Rifle ''Delta'']]'''
|Legendary
|200 RP
|8
| style="text-align:left;" |''The [[Prophet of Truth]] employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the [[Great Schism]]. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact.''
|-
|[[File:Heartseeker.jpg|120px]]
|'''[[Z-390 incineration cannon|''Heartseeker'']]'''
|Legendary
|200 RP
|7
| style="text-align:left;" |''Forerunner [[Warrior-Servant|Warrior-Servants]] were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges.''
|-
|
|
|
|'''[[M247H machine gun|Jorge's Chaingun'']]'''
| style="text-align:left;" |''Precision anti-tank coilgun.''
|Legendary/''Mythic''
|200 RP
|6
| style="text-align:left;" |''Remember [[Reach]]. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon.''
|-
|-
|[[File:REQ Card - Twin Jewels of Maethrillian.png|120px]]
|[[File:Krithslefthand.png|120px]]
|'''[[Z-750 binary rifle|Binary Rifle "Twin Jewels of Maethrillian"]]'''
|'''[[Type-27 beam rifle|''Krith's Left Hand'']]'''
|Legendary
|Legendary
|
|200 RP
|
|7
| style="text-align:left;" |''A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility.''
| style="text-align:left;" |''Reclaimed from [[Krith|the notorious Kig-Yar Pirate King's]] personal vaults by the previous Arbiter, [[Ripa 'Moramee]]. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger.''
|-
|-
|[[File:REQ Card - Nornfang.png|120px]]
|[[File:REQ Card - Nornfang.png|120px]]
|'''[[Nornfang|Sniper Rifle "Nornfang"]]'''
|'''[[Nornfang|''Nornfang'']]'''
|Legendary ''Mythic''
|Legendary/''Mythic''
|200 RP
|200 RP
|7
|7
| style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.''
| style="text-align:left;" |''A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, [[Linda-058|Linda's]] modifications ensure the Motion Tracker is visible even when using Zoom.''
|-
|[[File:REQ Card - Gauss Turret ONI.png|130px]]
|'''[[M555 Gauss cannon|''ONI Gauss Turret'']]'''
|Legendary
|200 RP
|6
| style="text-align:left;" |''[[ONI]] field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage.''
|-
|-
|[[File:REQ Card - Chaingun Turret ONI.png|120px]]
|[[File:REQ Card - Rocket Pod Turret ONI.png|120px]]
|'''[[Chaingun turret|ONI Chaingun Turret]]'''
|'''[[M80 missile launcher|''ONI Rocket Turret'']]'''
|
|Legendary
|
|200 RP
|
|5
| style="text-align:left;" |
| style="text-align:left;" |''When It's time to go loud, [[ONI]] accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles.''
|-
|[[File:Prophetsbane.jpg|120px]]
|'''[[Prophets' Bane|Prophets' Bane'']]'''
|Legendary/''Mythic''
|200 RP
|6
| style="text-align:left;" |''[[Thel 'Vadam|The Arbiter]] awaits the [[San'Shyuum|San'Shyuum's]] inevitable return with blade in hand. Mythic Energy Sword with embedded [[Active Camo]] generator and a wider lunge radius when using [[Smart-linking|Smart-Link]]. The sword's infectious bloodlust also increases movement speed.''
|-
|[[File:Seleneslance.png|120px]]
|'''[[M6 Spartan Laser|''Selene's Lance'']]'''
|Legendary
|200 RP
|7
| style="text-align:left;" |''Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil.''
|-
|[[File:Spnkr prime.png|120px]]
|'''[[M41 SPNKR|''SPNKr Prime'']]'''
|Legendary/''Mythic''
|200 RP
|7
| style="text-align:left;" |''This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height.''
|-
|-
|[[File:REQ Card - Gauss Turret ONI.png|120px]]
|[[File:H5G-Tartarus Gavel REQ.png|120px]]
|'''[[Gauss turret|ONI Gauss Turret]]'''
|'''[[Type-2 gravity hammer|''Tartarus' Gavel'']]'''
|
|Legendary/''Mythic''
|
|200 RP
|
|7
| style="text-align:left;" |
| style="text-align:left;" |''[[Tartarus|Tartarus']] loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height.''
|-
|-
|[[File:REQ Card - Rocket Pod Turret ONI.png|120px]]
|[[File:REQ Card - Twin Jewels of Maethrillian.png|120px]]
|'''[[Rocket pod turret|ONI Rocket Pod Turret]]'''
|'''[[Z-750 binary rifle|''Twin Jewels of Maethrillian'']]'''
|
|Legendary
|
|200 RP
|
|7
| style="text-align:left;" |
| style="text-align:left;" |''A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility.''
|-
|-
|}
|}

Revision as of 22:34, July 7, 2016

Single use weapons that can be spawned depending on how many REQ points the player has.

Image Name Rarity Sale Price Energy Cost Description
File:REQ Card - Boltshot.png Boltshot Common 50 RP 1 Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact.
REQ Card - Carbine.png Carbine Common 50 RP 2 Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles.
File:REQ Card - Needler.png Needler Common 50 RP 3 Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters.
File:REQ Card - Plasma Pistol.png Plasma Pistol Common 50 RP 3 Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields.
File:REQ Card - Railgun.png Railgun Common 50 RP 4 Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long.
File:REQ Card - SAW.png SAW Common 50 RP 4 Rapid-fire light machine gun with a large ammo capacity.
Shotgun Common 50 RP 3 Short-range semi-automatic shotgun. Get up-close and personal to maximize damage.
REQ Card - Storm Rifle.png Storm Rifle Common 50 RP 1 Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon.
Suppressor Common 50 RP 1 Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using Smart-Link.
REQ Card - Chaingun Turret.png Chaingun Turret Common 50 RP 2 Rotary autocannon.
File:Appetitefordestruction.png Appetite for Destruction Uncommon 75 RP 5 Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine.
Brute Plasma Rifle Uncommon 75 RP 3 Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks.
File:Closedfist.png Closed Fist Uncommon 75 RP 2 Left hand of Endurance-of-Will, the Didact's loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire.
File:Energy Sword Req.jpg Energy Sword Uncommon 75 RP 3 Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge.
File:REQ Power Weapon Fuel Rod Cannon.png Fuel Rod Cannon Uncommon 75 RP 4 Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia.
H5G-REQ-Fury.png Fury Uncommon 75 RP 2 Ancient Sangheili script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy.
Hailstorm.png Hailstorm Uncommon 75 RP 3 The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior.
REQ Card - Hydra.png Hydra Launcher Uncommon 75 RP 5 Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing.
File:Lawgiver.png Lawgiver Uncommon 75 RP 3 Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire.
REQ Card - Plasma Caster.png Plasma Caster Uncommon 75 RP 3 Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link.
Rainofoblivion.png Rain of Oblivion Uncommon 75 RP 3 The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine.
REQ Card - Rocket Launcher.png Rocket Launcher Uncommon 75 RP 5 Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing.
REQ Card - Sniper Rifle.png Sniper Rifle Uncommon 75 RP 6 Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link.
Song of Peace Uncommon 75 RP 2 In the chaotic final days of the Forerunner ecumene an unfortunate number of the Librarian's Conservation Measure operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil.
File:Spitfire.png Spitfire Uncommon 75 RP 3 The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot.
Whiplash.png Whiplash Uncommon 75 RP 4 Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse.
File:Advictoriam.png Ad Victorium Rare 100 RP 5 There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse.
Arclight.png Arclight Rare 100 RP 5 Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely.
Beam Rifle Rare 100 RP 6 Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use Smart-Link to line up headshots for one-shot kills.
File:Blazeofglory.png Blaze of Glory Rare 100 RP 4 Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell.
H5G-REQ-BlissfulSlumber.png Blissful Slumber Rare 100 RP 3 There is no rest for the weary merchants of death who labor to feed the fires of war on Sanghelios. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion.
Bloodofsuban.png Blood of Suban Rare 100 RP 4 The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion.
H5G-Corpsemaker REQ.png Corpsemaker Rare 100 RP 4 Made of the finest materials its creator could coerce or steal from raider lairs on Warial and Teash. Improved Gravity Hammer with swing time and increased lunge range.
Endoftheline.jpg End of the Line Rare 100 RP 6 All good thing must come to en end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.
File:H5G-GravityHammer.png Gravity Hammer Rare 100 RP 3 Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy.
H5-H2BeamRifle-REQ.jpg Halo 2 Beam Rifle Rare 100 RP 7 The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use Smart-Link to line up headshots for one-shot kills.
REQ Card - Incineration Cannon.png Incineration Cannon Rare 100 RP 5 Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.
REQ Power Weapon Light of Urs.png Light of Urs Rare 100 RP 5 The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.
File:Lightrifle.png LightRifle Rare 100 RP 5 Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors.
File:Openhand.png Open Hand Rare 100 RP 3 Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger.
Plasma Turret Rare 100 RP 2 Rapid-fire Plasma Cannon.
File:Raveningsilver.png Ravening Silver Rare 100 RP 3 Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly.
Razor's Edge Rare 100 RP 3 As extinction loomed, desperation led the Forerunners to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion.
File:REQ Card - Scattershot.png Scattershot Rare 100 RP 4 Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.
Scourgeoffire.png Scourge of Fire Rare 100 RP 4 Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat.
File:H5-REQ-SorrowofTeash.jpg Sorrow of Teash Rare 100 RP 4 The warlords who control marauding Brute fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation.
REQ Card - Spartan Laser.png Spartan Laser Rare 100 RP 5 Anti-vehicle laser. Requires a short warmup time before firing.
Spnkr em.png SPNKr EM Rare 100 RP 5 Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets.
Spnkr basic.png SPNKr Rocket Launcher Rare 100 RP 5 Make some noise! twin-tubed shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets.
Talonofthelost.png Talon of the Lost Rare 100 RP 4 Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor.
File:Theanswer.png The Answer Rare 100 RP 6 Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead.
REQ Card - Typhon.png Typhon Rare 100 RP 5 What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed.
File:Voidstear.png Void's Tear Rare 100 RP 4 Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding.
File:Arrowoftime.jpg Arrow of Time Ultra Rare 150 RP 7 There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.
Barbed Lance Ultra Rare 150 RP 4 Even the most cunning stratagems and deadly artifice of Forerunner Warrior-Servants could not stop the voracious Flood. Improved LightRifle with an extended magazine and faster rate of fire.
Binaryrifle.png Binary Rifle Ultra Rare 150 RP 6 Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range.
Echidna.png Echidna Ultra Rare 150 RP 7 Experimental mini-missile warheads are just one of Chalybs Defense's many R6D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles.
Endgame.png Endgame Ultra Rare 150 RP 6 Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage.
H5G-Grinder REQ.png Grinder Ultra Rare 150 RP 5 The sound of overloading shields, cracking bones, and shattering armor is music to Jiralhanae ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact.
H5-H2BeamRifleAlpha-REQ.jpg Halo 2 Beam Rifle Alpha Ultra Rare 150 RP 7 Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy.
File:Highfive.png High Five Ultra Rare 150 RP 6 BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets.
File:Loathsomething.jpg Loathsome Thing Ultra Rare 150 RP 4 Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine.
REQ Card - Oathsworn.png Oathsworn Ultra Rare/Mythic 150 RP 5 Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped.
REQ Card - Chaingun Turret ONI.png ONI Chaingun Turret Ultra Rare 150 RP 5 When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds.
Poolofradiance.png Pool of Radiance Ultra Rare 150 RP 5 Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area.
Retinaofthemindseye.png Retina of the Mind's Eye Ultra Rare 150 RP 6 The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity.
Riveroflight.png River of Light Ultra Rare 150 RP 6 The war against the Flood lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger.
REQ Card - Rocket Pod Turret.png Rocket Pod Turret Ultra Rare 150 RP 5 Multirole missile launcher.
File:H5-REQ-ScaleOfSoirapt.jpg Scale of Soirapt Ultra Rare 150 RP 5 Built in the image of the lifeless corpse-moon that orbits Doisac, with secrets that only the most cunning Jiralhanae can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon.
Spnkr ex.png SPNKr EX Ultra Rare 150 RP 6 No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions.
Swordofthefaithful.png Sword of the Faithful Ultra Rare 150 RP 6 Personalized by the Prophet of Regret's majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire.
File:Vorpaltalon.png Vorpal Talon Ultra Rare 150 RP 4 Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown.
REQ Card - Whispered Truth.png Whispered Truth Ultra Rare/Mythic 150 RP 5 Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed.
Whitescar.png White Scar Ultra Rare 150 RP 5 There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect.
File:Didactssignet.jpg Didact's Signet Legendary 200 RP 5 Made by the Didact's own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets.
File:Dyingstar.png Dying Star Legendary 200 RP 5 The appearance of highly mobile and mutable Flood Pure Forms quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan.
Gauss Turret Legendary 200 RP 6 Precision anti-tank coilgun
H5G-HaloCEPistol.png Halo: Combat Evolved Pistol Legendary/Mythic 200 RP 6 You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed.
H5-H2BeamRifleDelta-REQ.jpg Halo 2 Beam Rifle Delta Legendary 200 RP 8 The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact.
Heartseeker.jpg Heartseeker Legendary 200 RP 7 Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges.
Jorge's Chaingun Legendary/Mythic 200 RP 6 Remember Reach. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon.
Krithslefthand.png Krith's Left Hand Legendary 200 RP 7 Reclaimed from the notorious Kig-Yar Pirate King's personal vaults by the previous Arbiter, Ripa 'Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger.
REQ Card - Nornfang.png Nornfang Legendary/Mythic 200 RP 7 A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.
REQ Card - Gauss Turret ONI.png ONI Gauss Turret Legendary 200 RP 6 ONI field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage.
REQ Card - Rocket Pod Turret ONI.png ONI Rocket Turret Legendary 200 RP 5 When It's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles.
File:Prophetsbane.jpg Prophets' Bane Legendary/Mythic 200 RP 6 The Arbiter awaits the San'Shyuum's inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword's infectious bloodlust also increases movement speed.
Seleneslance.png Selene's Lance Legendary 200 RP 7 Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil.
Spnkr prime.png SPNKr Prime Legendary/Mythic 200 RP 7 This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height.
H5G-Tartarus Gavel REQ.png Tartarus' Gavel Legendary/Mythic 200 RP 7 Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height.
REQ Card - Twin Jewels of Maethrillian.png Twin Jewels of Maethrillian Legendary 200 RP 7 A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility.