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Electromagnetic pulse: Difference between revisions

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(Yeah I don't think the T-54 can do that.)
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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}
{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}
{{SeeWikipedia}}  
{{SeeWikipedia}}  
[[File:HReach-T26BansheeGSA-EMP.jpg|250px|thumb|A Type-26 Banshee GSA when hit by the EMP effect of an overcharged [[plasma pistol]].]]
[[File:HReach-T26BansheeGSA-EMP.jpg|250px|thumb|A Type-26B Banshee GSA when hit by the EMP effect of an overcharged [[Type-25 plasma pistol]].]]


An '''electromagnetic pulse''' ('''EMP''') is the electromagnetic radiation from an explosion (especially a [[nuclear weapon|nuclear explosion]]) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.
An '''electromagnetic pulse''' ('''EMP''') is the electromagnetic radiation from an explosion (especially a [[nuclear weapon|nuclear explosion]]) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.
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*In ''[[Halo 2]]'', the [[Sentinel]]s sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
*In ''[[Halo 2]]'', the [[Sentinel]]s sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
*In ''Halo 3'', the [[power drain]] uses EMP to disable shields, vehicles and other power sources.
*In ''[[Halo 3]]'', the [[power drain]] uses EMP to disable shields, vehicles and other power sources.
*A charged [[Type-25 Directed Energy Pistol|Plasma Pistol]] blast will temporarily disable vehicles and energy shields much like the power drain.
*The overcharged blast from a [[Type-25 plasma pistol|Type-25]] and [[Type-54 plasma pistol]] will temporarily disable vehicles and energy shields.
*In ''Halo Wars'', [[Ellen Anders|Professor Anders]]' vehicle, the [[Gremlin Combat Support Vehicle|Gremlin]], uses EMP as main armament to disable enemy non-infantry units.
*In ''[[Halo Wars]]'', [[Ellen Anders|Professor Anders]]' vehicle, the [[XRP12 Gremlin]], uses EMP as main armament to disable enemy ground vehicles.
*In ''Halo Wars'', the [[Vampire]]'s [[stasis cannon]] uses EMP as well to drain power from enemy aircraft.
*In ''Halo Wars'', the [[Type-29 Vampire]]'s [[stasis cannon]] uses EMP as well to drain power from enemy aircraft.
*In ''Halo: Reach'', [[Armor lock|Armor Lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
*In ''[[Halo: Reach]]'', [[Armor lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
*In ''Halo: Reach'' the [[M319 Individual Grenade Launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''Halo: Reach'' the [[M319 grenade launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''Halo 2: Anniversary'' the bases on the map [[Bloodline]] have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
*In ''[[Halo 2: Anniversary]]'' the bases on the map [[Bloodline]] have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
*In ''[[Halo 5: Guardians]]'' the [[Echidna]] can EMP targets.
*In ''Halo 5: Guardians'' [[Hannibal Mantis]] can EMP targets with its stomp attack.


==Trivia==
==Trivia==
*If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
*If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
*''Some'' vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if a [[M12 Force Application Vehicle|Warthog]] is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a [[Banshee]], while grounded, will still be able to boost and perform tricks.
*''Some'' vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if a [[M12 Warthog]] is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a [[Type-26 Banshee]], while grounded, will still be able to boost and perform tricks.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Plasma_EMP_Wraith.jpg|The [[Type-25 plasma pistol]]'s AOE secondary charge function emits an EMP burst to deactivate a Covenant [[Type-26 Wraith]] tank for a short period of time in ''[[Halo 3: ODST]]''.
File:Plasma_EMP_Wraith.jpg|The Type-25 plasma pistol's AOE secondary charge function emits an EMP burst to deactivate a Covenant [[Type-26 Wraith]] tank for a short period of time in ''[[Halo 3: ODST]]''.
File:1249522072-Snap28.png|The [[EMP Kill Medal]] given to a player in ''Halo 3: ODST'' and in ''[[Halo 3]]'' when killing an enemy shortly after their shields are deactivated.
File:1249522072-Snap28.png|The [[EMP Kill Medal]] given to a player in ''Halo 3: ODST'' and in ''[[Halo 3]]'' when killing an enemy shortly after their shields are deactivated.
File:EMP_Pulse.jpg|An EMP from a Plasma Pistol overcharge hits a [[SPARTAN-III program|Spartan-III]] in the ''[[Halo: Reach Multiplayer Beta]]''.
File:EMP_Pulse.jpg|An EMP from a Plasma Pistol overcharge hits a [[SPARTAN-III program|Spartan-III]] in the ''[[Halo: Reach Multiplayer Beta]]''.
File:EMP.jpg|Another devastating EMP charge from the plasma pistol in the ''Halo: Reach Multiplayer Beta''.
File:EMP.jpg|Another devastating EMP charge from the plasma pistol in the ''Halo: Reach Multiplayer Beta''.
File:Armor_Lock_EMP_Pulse.jpg|An EMP wave from the Armor Lock ability can disrupt nearby enemy shields in the final build of ''[[Halo: Reach]]''.
File:Armor_Lock_EMP_Pulse.jpg|An EMP wave from the Armor Lock ability can disrupt nearby enemy shields in ''Halo: Reach''.
File:H2A-EMPdHornet.png|A disabled Hornet in ''[[Halo 2: Anniversary]]''.
File:H2A-EMPdHornet.png|A disabled Hornet in ''Halo 2: Anniversary''.
File:H5G-HannibalMantisstomp.png|A Hannibal Mantis' EMP stomp attack in ''Halo 5: Guardians''.
</gallery>
</gallery>


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*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''


==Sources==
==Sources==
<references/>
<references/>
[[Category:Physics]]
[[Category:Physics]]

Revision as of 22:49, April 27, 2016

Template:SeeWikipedia

A Type-26B Banshee GSA when hit by the EMP effect of an overcharged Type-25 plasma pistol.

An electromagnetic pulse (EMP) is the electromagnetic radiation from an explosion (especially a nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.

The worst of an electromagnetic pulse generally only lasts for a second, but any unprotected electrical equipment will be affected by the pulse.[1]

Notable examples

There have been several noteworthy instances in which an EMP has appeared.

Gameplay

EMP is also an in-game effect in the Halo games, that disables energy shields and vehicles. It is produced by certain weapons and equipment.

Trivia

  • If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
  • Some vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if a M12 Warthog is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a Type-26 Banshee, while grounded, will still be able to boost and perform tricks.

Gallery

List of appearances

Sources