Z-130 Suppressor: Difference between revisions
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Despite being the quickest-killing primary loadout weapon when every shot fired hits its target, the Suppressor's various disadvantages make it difficult to achieve this. It has little to no accuracy at medium and long range (even with short controlled bursts) and has a lengthy reload time. The Suppressor is not very efficient against shielded individuals. The bolts fired by the Suppressor move rather slow, requiring the player to be close to enemies or to lead the target. The Suppressor is not efficient at handling multiple shielded players at once, due to relatively low projectile speed and limited damage against shielded targets. | Despite being the quickest-killing primary loadout weapon when every shot fired hits its target, the Suppressor's various disadvantages make it difficult to achieve this. It has little to no accuracy at medium and long range (even with short controlled bursts) and has a lengthy reload time. The Suppressor is not very efficient against shielded individuals. The bolts fired by the Suppressor move rather slow, requiring the player to be close to enemies or to lead the target. The Suppressor is not efficient at handling multiple shielded players at once, due to relatively low projectile speed and limited damage against shielded targets. | ||
===Changes from Halo 4 to Halo 5=== | ===Changes from ''Halo 4'' to ''Halo 5: Guardians]]=== | ||
*Weapon can now be [[Spartan abilities#Smart Scope|Smart Scoped]] | *Weapon can now be [[Spartan abilities#Smart Scope|Smart Scoped]]. | ||
*Accuracy and effective range significantly increased | *Accuracy and effective range significantly increased. | ||
*Shots now track enemies, similar to the Needler | *Shots now track enemies, similar to the Needler. | ||
*Rate of fire significantly decreased, and requires a short period before reaching maximum fire rate | *Rate of fire significantly decreased, and requires a short period before reaching maximum fire rate. | ||
*Decreased damage, now killing in 18 shots rather than 16 | *Decreased damage, now killing in 18 shots rather than 16. | ||
*Magazine holds 42 rounds rather than 48 rounds | *Magazine holds 42 rounds rather than 48 rounds. | ||
*Reload speed lengthened | *Ammo capacity decreased from 240 rounds to 168 rounds. | ||
*Reload speed lengthened. | |||
==Trivia== | |||
*If Bottomless Clip is enabled in a Custom Game, the Suppressor will fire only at its starting speed and be unable to reach its maximum firing rate.<ref>[http://imgur.com/a/hiq10 '''Imgur.com''', ''After seeing how Forerunner weapons morph when Smart-Link ("aim down sights") is used...'']</ref> | |||
==Gallery== | ==Gallery== |
Revision as of 15:07, March 26, 2016
The Z-130 Directed Energy Automatic Weapon,[1] also called the Suppressor, is a fully automatic Forerunner energy weapon.[2] It is commonly utilized by Promethean Knights.[3]
Overview
Service history
The Suppressor was first introduced during the Kradal conflicts. It gained prominence during the human-Forerunner war and the Forerunner-Flood war.[4] The Suppressor is a fully automatic weapon employing a conventional coil set architecture that fires bolts of hard light in rapid succession. Its high rate of fire and efficiency against the Flood led to its widespread use among the Forerunner warriors during the Forerunner-Flood war, particularly when attempting to retake vessels captured by the Flood; however, it is similarly effective against all organic matter.[5] Thousands of years later, the Suppressor's coil set design was reverse-engineered by the Covenant for many of their weapons.[6]
A small number of Sangheili members within Jul 'Mdama's Covenant faction and Spartan-IVs aboard the UNSC Infinity also utilized the Z-130 during the Requiem Campaign.[7] It is ranked a Common REQ in Warzone simulations, and is available at Level 1 energy while giving 50 REQ points if sold.
Design details
The weapon possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[1]
Gameplay
Advantages
The Suppressor holds a large ammunition capacity and deals considerable damage at close range, making it even lethal to non-shielded infantry. The Suppressor's high rate of fire is very advantageous in close-quarter situations. Although an individual shot from the Suppressor may do little damage to another player, its high rate of fire grants the weapon the fastest killing speed of all primary loadout weapons. The Suppressor is more efficient against unshielded individuals. Using a precision weapon, such as the M395 DMR, with the Suppressor allows the player to be effective at all distances. When paired with the plasma pistol, the plasma pistol can be used to eliminate an individual's shields, while the Suppressor is used to kill the now-unshielded enemy.
Disadvantages
Despite being the quickest-killing primary loadout weapon when every shot fired hits its target, the Suppressor's various disadvantages make it difficult to achieve this. It has little to no accuracy at medium and long range (even with short controlled bursts) and has a lengthy reload time. The Suppressor is not very efficient against shielded individuals. The bolts fired by the Suppressor move rather slow, requiring the player to be close to enemies or to lead the target. The Suppressor is not efficient at handling multiple shielded players at once, due to relatively low projectile speed and limited damage against shielded targets.
Changes from Halo 4 to Halo 5: Guardians]]
- Weapon can now be Smart Scoped.
- Accuracy and effective range significantly increased.
- Shots now track enemies, similar to the Needler.
- Rate of fire significantly decreased, and requires a short period before reaching maximum fire rate.
- Decreased damage, now killing in 18 shots rather than 16.
- Magazine holds 42 rounds rather than 48 rounds.
- Ammo capacity decreased from 240 rounds to 168 rounds.
- Reload speed lengthened.
Trivia
- If Bottomless Clip is enabled in a Custom Game, the Suppressor will fire only at its starting speed and be unable to reach its maximum firing rate.[8]
Gallery
Concept art of the Suppressor for Halo 4.
- H4-SO-SuppressorRifle-FirstPerson.jpg
First-person view of the Suppressor in Spartan Ops.
- H4-Z130Suppressor-Firing.jpg
The lines of the Z-130 Suppressor glows as it fires.
- Z-130 reloading.jpg
A Z-130 being reloaded
Forerunner symbols on the Halo 4 Refractive skin.
John-117 using a Suppressor during the Skirmish on Installation 03 in Halo: Escalation.
A Spartan using a Suppressor during the Battle of Installation 03 in Halo: Spartan Strike.
- H5G-SupressorHUD.png
First-person view of the Suppressor in Halo 5: Guardians.
- H5G-Supressorzoom.png
Smart scope with the Suppressor on Escape from ARC.
See our gameplay information related to Z-130 Suppressor on its gameplay page. | |
Browse more images in this article's gallery page. |
Halo 4 skins
List of appearances
- Halo 4 (First appearance)
- Halo: Escalation
- Halo: Spartan Strike
- Halo 5: Guardians
Sources
- ^ a b Halo Waypoint: The Halo Bulletin 9.27.12
- ^ Youtube Halo 4 Exile PAX 2012 CTF Gameplay!
- ^ Halo Waypoint: Halo Bulletin 8.15.12
- ^ Halo 4: The Essential Visual Guide, page 97
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedHalo 4 guide
- ^ Halo Waypoint - Halo Universe: Suppressor
- ^ Spartan Ops
- ^ Imgur.com, After seeing how Forerunner weapons morph when Smart-Link ("aim down sights") is used...
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