Raid on Apex 7: Difference between revisions
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|image=[[File:H5G-Apex 7 Spire-High.jpg|300px]] | |image=[[File:H5G-Apex 7 Spire-High.jpg|300px]] | ||
|game=''[[Halo 5: Guardians]]'' | |game=''[[Halo 5: Guardians]]'' | ||
|location=Apex 7, [[Project BLACKBALL]] (simulated [[Halo Array|Halo]] ring environment)<ref name="CF">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reaching-out '''Halo Waypoint''': ''Canon Fodder - Reaching Out'']</ref> | |location=[[Apex 7]], [[Project BLACKBALL]] (simulated [[Halo Array|Halo]] ring environment)<ref name="CF">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reaching-out '''Halo Waypoint''': ''Canon Fodder - Reaching Out'']</ref> | ||
|gametypes=[[Warzone]] | |gametypes=[[Warzone]] | ||
|playernumber=24 | |playernumber=24 | ||
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{{Article Quote|Each ringworld in the Halo Array is 10,000 kilometers in diameter. Their inner surfaces are sculpted with mountains and valleys, covered by water and vegetation, and stocked with animals. This thin layer of life on each ring conceals machinery for spreading death at a galactic scale - generators and focusing arrays designed to create a wave of energy that kills all sentient creatures as part of the Forerunner’s plan to stop the parasitical Flood. With only two of the Array's six remaining rings located, the UNSC has prepared quick-reaction plans to secure and disable these installations as soon as they are found. Spartans in particular must be constantly tested and familiarized with the structures and enemies that could be found on these ancient weapons of mass destruction to ensure a quick shutdown.<ref name="CF"/>}} | {{Article Quote|Each ringworld in the Halo Array is 10,000 kilometers in diameter. Their inner surfaces are sculpted with mountains and valleys, covered by water and vegetation, and stocked with animals. This thin layer of life on each ring conceals machinery for spreading death at a galactic scale - generators and focusing arrays designed to create a wave of energy that kills all sentient creatures as part of the Forerunner’s plan to stop the parasitical Flood. With only two of the Array's six remaining rings located, the UNSC has prepared quick-reaction plans to secure and disable these installations as soon as they are found. Spartans in particular must be constantly tested and familiarized with the structures and enemies that could be found on these ancient weapons of mass destruction to ensure a quick shutdown.<ref name="CF"/>}} | ||
Apex 7 is a composite of high-value research archives found on [[Installation 03]] and [[Installation 05]], and assumed to have existed on [[Installation 04]]. It is a simulation crafted by ONI's top War Games team, destined to train both scientific and military personnel who may be deployed on Halo installations. This environment is part of [[Project BLACKBALL]], which includes many other commonly encountered Halo locations, such as [[Library]] and [[Cartographer]] sites. [[Spartan-IV]] operatives are trained in attacking and defending the site, along with eliminating Promethean and Covenant enemies.<ref name="CF"/> | [[Apex 7]] is a composite of high-value research archives found on [[Installation 03]] and [[Installation 05]], and assumed to have existed on [[Installation 04]]. It is a simulation crafted by ONI's top War Games team, destined to train both scientific and military personnel who may be deployed on Halo installations. This environment is part of [[Project BLACKBALL]], which includes many other commonly encountered Halo locations, such as [[Library]] and [[Cartographer]] sites. [[Spartan-IV]] operatives are trained in attacking and defending the site, along with eliminating Promethean and Covenant enemies.<ref name="CF"/> | ||
In Warzone, the game begins with players dropped off to eliminate [[Covenant]] soldiers in the beach nearest to their base. Beside both of the bases lie an armory (West and East, respectively), capture of which will prove crucial in trying to take the [[Forerunner]] spire in the center of the island, which is the most easily defensible area. The bases, the surrounding beaches and the central area with the armories are connected by overland routes (some of which offer rock/cliff cover from enemy fire) as well as a system of caves. AI bosses (both Covenant and Forerunner) appear in the caves and routes. Legendary bosses include [[Rok|Tankmaster Rok]] and [[Hestro|Captain Hestro]], who appear in the beach, and [[Warden Eternal]], who appears in the central opening in front of the spire. The first team to score 1,000 Victory Points win the game. An alternative way to win is to capture all three bases (West Armory, East Armory, Spire), in order to have access to the enemy team's base and destroy their core.<ref name="guide"/> | In Warzone, the game begins with players dropped off to eliminate [[Covenant]] soldiers in the beach nearest to their base. Beside both of the bases lie an armory (West and East, respectively), capture of which will prove crucial in trying to take the [[Forerunner]] spire in the center of the island, which is the most easily defensible area. The bases, the surrounding beaches and the central area with the armories are connected by overland routes (some of which offer rock/cliff cover from enemy fire) as well as a system of caves. AI bosses (both Covenant and Forerunner) appear in the caves and routes. Legendary bosses include [[Rok|Tankmaster Rok]] and [[Hestro|Captain Hestro]], who appear in the beach, and [[Warden Eternal]], who appears in the central opening in front of the spire. The first team to score 1,000 Victory Points win the game. An alternative way to win is to capture all three bases (West Armory, East Armory, Spire), in order to have access to the enemy team's base and destroy their core.<ref name="guide"/> |
Revision as of 22:02, February 5, 2016
Template:Multiplayer Map Infobox
Raid on Apex 7, originally codenamed Ring,[1] is a Halo 5: Guardians multiplayer level exclusively for the Warzone gametype. It was first revealed during San Diego Comic-Con 2015 through a Mega Bloks model.[2] According to Microsoft, this level is the spiritual successor of the Halo: Combat Evolved level The Silent Cartographer.
The variant of this map is Array.
Overview
Apex 7 is a composite of high-value research archives found on Installation 03 and Installation 05, and assumed to have existed on Installation 04. It is a simulation crafted by ONI's top War Games team, destined to train both scientific and military personnel who may be deployed on Halo installations. This environment is part of Project BLACKBALL, which includes many other commonly encountered Halo locations, such as Library and Cartographer sites. Spartan-IV operatives are trained in attacking and defending the site, along with eliminating Promethean and Covenant enemies.[3]
In Warzone, the game begins with players dropped off to eliminate Covenant soldiers in the beach nearest to their base. Beside both of the bases lie an armory (West and East, respectively), capture of which will prove crucial in trying to take the Forerunner spire in the center of the island, which is the most easily defensible area. The bases, the surrounding beaches and the central area with the armories are connected by overland routes (some of which offer rock/cliff cover from enemy fire) as well as a system of caves. AI bosses (both Covenant and Forerunner) appear in the caves and routes. Legendary bosses include Tankmaster Rok and Captain Hestro, who appear in the beach, and Warden Eternal, who appears in the central opening in front of the spire. The first team to score 1,000 Victory Points win the game. An alternative way to win is to capture all three bases (West Armory, East Armory, Spire), in order to have access to the enemy team's base and destroy their core.[4]
Specifications
Bases
- West Armory
- East Armory
- Spire
Boss lineup
Boss | Minions | Location | Bounty | Time active |
---|---|---|---|---|
Hunter Elders |
Elites, Grunts[note 1] |
Spire |
25 VP |
0:00 |
Zealot Assassin |
Stealth Elites |
Passage |
25 VP |
2:00 |
Zealot Assassin |
Stealth Elites |
Caves |
25 VP |
2:00 |
Elite Ultra |
Jackals |
Plateau |
25 VP |
4:00 |
Elite Ultra |
Jackals |
Crags |
25 VP |
4:00 |
Ghost Marauder |
None |
Ridge |
25 VP |
6:00 |
Ghost Marauder |
None |
Waterfront |
25 VP |
6:00 |
Tankmaster Rok (Legendary) |
Elites |
Beach |
150 VP |
8:00 |
Banshee Raider |
Banshees |
Ridge |
25 VP |
10:00 |
Banshee Raider |
Banshees |
Waterfront |
25 VP |
10:00 |
Captain Hestro (Legendary) |
Soldier Officers |
Beach |
150 VP |
12:00 |
Soldier Guard |
Soldiers |
Tunnel |
25 VP |
14:00 |
Soldier Guard |
Soldiers |
Chasm |
25 VP |
14:00 |
Knight Champion |
Soldiers |
Crossroads |
25 VP |
16:00 |
Warden Eternal (Legendary) |
Knights |
Crossroads |
150 VP |
18:00 |
Trivia
The number designation part of the level's name is a likely reference to seven.
Gallery
Concept art
Screenshots
Blue Team fighting the Warden Eternal.
A Spartan engaging two Sangheili Storm.
Notes
- ^ Canonically, the Elites and Grunts are not the Hunter Elders' minions. Their role is to guard the Spire.
Sources
- ^ Halo Waypoint - Halo Community Update 7.17.15
- ^ Gamespot - Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo
- ^ Cite error: Invalid
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- ^ Cite error: Invalid
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