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MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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(Forgot Hellcat)
(I'm always uncertain when to use MJOLNIR or Mjolnir (I think MJOLNIR is used only when generally referencing Project: MJOLNIR?) so someone might want to check that. Also, some more quotes would be nice if anyone can find some.)
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{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Era|Post}}
{{Era|Post}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
[[File:H5G - MJOLNIR Warrior render.png|thumb|250px|[[WARRIOR-class Mjolnir|Warrior]], the mainline version of the GEN2 suit]]
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline version of the GEN2 suit]]
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A"/><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref>
 
The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>
 
==History==
===Early history and development===
{{Quote|Spartan Thomas, you will get your armor when you show me you deserve to wear it.|[[Commander]] [[Musa-096]], to Spartan [[Joel Thomas]] and several other Spartan-IV trainees<ref name="hei2">'''[[Halo: Initiation]]''', ''[[Halo: Initiation Issue 2|Issue #2]]''</ref>}}
[[File:H5G-Cinematic-Blue-Team-Fallout.png|thumb|250px|left|Spartan-IIs of Blue Team in GEN2 armor]]
Early iterations of the MJOLNIR Powered Assault Armor [GEN2] were being field tested during the latter years of the [[Human-Covenant War]], such as the [[VENATOR-class Mjolnir]], which gained prominence during the [[United Nations Space Command]]'s defense of [[Concord]] in [[2551]].<ref>'''Halo 4''', ''Venator armor description''</ref> The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in [[2553#January|January 2553]] when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.<ref name="hei2"/>
 
As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor—that was only focused on the Spartan-IIs—was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.<ref name="universe"/> As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref>
 
===Expansion of contractors===
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software.<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.<ref name="canon fodder armory"/> Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.<ref name="warfare"/>
 
In addition to human corporations, several other species have had a role in the development of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strength, many Sangheili artisans have gained interests in working with GEN2 armor.<ref name="canon fodder armory"/> The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.<ref name="fifty caliber"/> Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref>
 
==Specifications==
===Design and features===
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters]]
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their GEN1-equipped predecessors while wearing the suit.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,<ref name="O+A"/><ref name="Game Informer May 2012"/><ref name="frankie"/> weighing approximately a couple hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.<ref name="universe"/>


== Background ==
The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.<ref name="canon fodder armory"/>
GEN2 was developed by the [[Materials Group]] as a response to the SPARTAN-IV project. The armor was designed to compensate for the Spartan-IVs' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their GEN1-equipped predecessors while wearing the suit.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief''']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,<ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref><ref name="O+A"/><ref name="Game Informer May 2012"/> weighing approximately 200 kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref>


The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]]. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref> Like its GEN1 predecessors it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref>
===Customization===
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}}
[[File:SPARTAN-IV - Halo 5 Training Simulation.png|thumb|250px|left|Several variants of the GEN2 Mjolnir armor]]
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref>


While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[MJOLNIR Powered Assault Armor/Warrior|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[MJOLNIR Powered Assault Armor/Recruit|Recruit]] variant, which is issued to all Spartan-IVs upon induction.<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref>
An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams often sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].<ref name="packet"/> The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.<ref name="nb153"/>


As of 2558, GEN2 armor is standard-issue for all active Spartans, including Spartan-IIIs<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''' - ''Cannon Fodder: Fifty Caliber'']</ref> and [[Blue Team]].<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''' - ''Cannon Fodder: Conventional Warfare'']</ref>
While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[WARRIOR-class Mjolnir|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[RECRUIT-class Mjolnir|Recruit]] variant, which is issued to all Spartan-IVs upon induction<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> and colored gray and gold by default.<ref>'''Halo 4''' campaign level, ''[[Infinity (level)|Infinity]]''</ref>


==Armor variants and upgrades==
==Armor variants and upgrades==
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*'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref>
*'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref>
*'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail
*'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail
*'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx : ''The Halo Bulletin 8.15.12'']</ref>
*'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx '''Halo Waypoint''': ''Halo Bulletin 8.15.12''] (defunct, backup link on [https://web.archive.org/web/20120925085732/http://blogs.halo.xbox.com/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx Archive.org])</ref>
*'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1
*'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI
*'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI
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*'''[[MJOLNIR Powered Assault Armor/Technician|Technician]]''' - A variant for combat engineers
*'''[[MJOLNIR Powered Assault Armor/Technician|Technician]]''' - A variant for combat engineers
*'''[[TEISHIN-class Mjolnir|Teishin]]''' -  A variant designed for augmented soldiers serving in paramilitary and clandestine agencies
*'''[[TEISHIN-class Mjolnir|Teishin]]''' -  A variant designed for augmented soldiers serving in paramilitary and clandestine agencies
*'''[[TRACER-class Mjolnir‎|Tracer]]''' - An advanced variant used for intelligence gathering
*'''[[TRACER-class Mjolnir?|Tracer]]''' - An advanced variant used for intelligence gathering
*'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Tremor|Tremor]]''' - A variant that allows programmable grenades to be set to higher yields
*'''[[MJOLNIR Powered Assault Armor/Tremor|Tremor]]''' - A variant that allows programmable grenades to be set to higher yields
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==Armor components==
==Armor components==
[[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 titanium nanocomposite bodysuit.]]
[[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 titanium nanocomposite bodysuit.]]
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medkits
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medical kits.
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.<ref name="nb152">'''[[Halo: New Blood]]''', ''pages 152-154'' (Google Play edition)</ref>
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001) ''page 81'', ''page 90'' (2010)</ref>  
*'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor is installed at the back of the torso carapace.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''The Halo Bulletin 9.24.14'']</ref>
*'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor is installed at the back of the torso carapace.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-halo-bulletin-knowledge-drop '''Halo Waypoint''': ''Halo Bulletin 9.24.14'']</ref>
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero gravity environments and can be toggled on or off by the wearer.<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref>
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor.
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite.<ref>'''[[Halo 4]]''', ''Heads-Up Display''</ref>
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Griffball!'']</ref>
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref>'''Halo 4''', ''Legendary visor description''</ref> VISR 4.0 is capable of managing a Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.<ref>'''Halo 5: Guardians''', ''Recruit visor description''</ref>
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters.
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/>
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.<ref name="O+A"/> It is functionally similar to the version developed by [[Kat-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref>
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.<ref name="O+A"/> It is functionally similar to the version developed by [[Kat-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref>
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/>
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''' - ''Cannon Fodder: Fowl Play'']</ref>
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.<ref name="H4"/><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.<ref name="fowl"/>
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint:''' ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2555#March|March 2555]].<ref>''[[Halo: Hunters in the Dark]]'' page 292</ref>
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''': ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2555#March|March 2555]].<ref>'''[[Halo: Hunters in the Dark]]''', ''page 292''</ref>
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''Halo 5: Guardians Multiplayer Beta''' - ''Scarred Mjolnir Mark VI description''</ref>
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''[[Halo 5: Guardians Multiplayer Beta]]''', ''Scarred Mjolnir Mark VI description''</ref>


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR (GEN2)}}
*The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is reminiscent of [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]] and [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]]'s [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']].
*The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is reminiscent of [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]] and [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]]'s [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']].
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color.
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color.
*Spartan [[Tedra Grant]] field tested several early [GEN2] models.<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''''</ref>


==Gallery==
==Gallery==
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File:SpartanOpsArmor2.gif|Chest (Click to animate)
File:SpartanOpsArmor2.gif|Chest (Click to animate)
File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate)
File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate)
File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor.
File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor
File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen.
File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen
File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] undersuits
File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] undersuits
File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay
File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay
File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor
File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor
File:H4-SpartanOps-WatcherCrawler.jpg|Shields flaring on two [GEN2] suits during the [[Requiem Campaign]]
File:H4-SpartanOps-WatcherCrawler.jpg|Shields flaring on two [GEN2] suits during the [[Requiem Campaign]]
File:H4-Wraparound-3.jpg|Two [[MJOLNIR Powered Assault Armor/Soldier|Soldier]]-clad Spartan-IVs engaged in an [[War Games]] match on [[Adrift]].
File:H4-Wraparound-3.jpg|Two [[MJOLNIR Powered Assault Armor/Soldier|Soldier]]-clad Spartan-IVs engaged in an [[War Games]] match on [[Adrift]]
File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch
File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]].
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]].
Line 212: Line 234:
*''[[Halo Online]]''
*''[[Halo Online]]''


==Note==
==Notes==
<references group="note"/>
<references group="note"/>


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{{Reflist|2}}
{{Reflist|2}}


{{armor}}
{{Armor}}
[[Category:Armor]]
 
[[Category:MJOLNIR Armor]]
[[Category:MJOLNIR Armor]]

Revision as of 01:51, January 24, 2016

Warrior, the mainline version of the GEN2 suit

The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the Spartan-IV supersoldiers.[1][2][3]

The production of second generation Mjolnir armor uses a spiral-development model, allowing the United Nations Space Command and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.[4]

History

Early history and development

"Spartan Thomas, you will get your armor when you show me you deserve to wear it."
Commander Musa-096, to Spartan Joel Thomas and several other Spartan-IV trainees[5]
Spartan-IIs of Blue Team in GEN2 armor

Early iterations of the MJOLNIR Powered Assault Armor [GEN2] were being field tested during the latter years of the Human-Covenant War, such as the VENATOR-class Mjolnir, which gained prominence during the United Nations Space Command's defense of Concord in 2551.[6] The GEN2 Mjolnir armor was initially developed and created by the Office of Naval Intelligence's Materials Group as a response to the emerging SPARTAN-IV program, initiated on January 7, 2553.[7] Several early models of the GEN2 Mjolnir armor were field tested by Spartan Tedra Grant.[8] Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in January 2553 when New Colonial Alliance forces launched a raid on UNSC Infinity and the five Spartan-IVs in-training aboard the warship were forced to don the armor to help combat the insurgents.[5]

As of 2558, GEN2 armor is standard-issue for nearly all active Spartans, having replaced the Semi-Powered Infiltration armor of the Spartan-IIIs.[9] The remaining active Spartan-IIs, such as those on Blue Team, have since donned GEN2 armor.[10] Initially, Spartan-II Naomi-010 used MJOLNIR Powered Assault Armor/Mark VII, the last iteration of the first generation of Mjolnir armor.[11] However, Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor—that was only focused on the Spartan-IIs—was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.[4] As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.[12]

Expansion of contractors

While the previous iteration of the MJOLNIR Powered Assault Armor was often—though, not always—created and manufactured by organizations, departments, and branches of the United Nations Space Command, the Unified Earth Government has contracted numerous corporations to design GEN2 armor variants. For example, RKD Group was responsible for designing the MIRMILLION-class armor variant, though the group contracted Korolev Heavy Industries to produce the armor and licensed the suit's BIOS from Applied Heuristics. Even major military-industrial concerns, such as Beweglichkeitsrüstungsysteme, no longer control all aspects of their armors' tactical packages and software.[13] both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.[14] Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.[13] Nonetheless, UNSC organizations, such as Materials Group and the Watershed Division, still continue to manufacture several variants of the GEN2 Mjolnir armor.[10]

In addition to human corporations, several other species have had a role in the development of GEN2 Mjolnir armor and its components. Notably, the HELIOSKRILL-class Mjolnir was designed by a Sangheili artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by Sanghelios' Kolaar Manufactorum and fielded among the Spartan-IVs.[15] Some VISR designs have been created using high-tier nanolaminates and scanning elements provided by the Sangheili,[16] while others are even compatible with the Sangheili combat harness.[17] As ties between the Swords of Sanghelios and UEG strength, many Sangheili artisans have gained interests in working with GEN2 armor.[13] The "King" VISR utilized by some Spartans was initially created by a bored Huragok and subsequent attempts to copy the design have been met with varying levels of failure.[18] Even Forerunner technology has been incorporated into the armor.[9] Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the insurgent-controlled Venezia.[19]

Specifications

Design and features

Jameson Locke using his armor's thrusters

The armor was designed to compensate for the Spartan-IVs' less extensive physical augmentations in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their GEN1-equipped predecessors while wearing the suit.[3][20] The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,[1][2][3] weighing approximately a couple hundred kilograms.[21] GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.[4]

The GEN2 armor incorporates new ad hoc modification systems which allow the armor to use armor abilities, tactical packages, and support upgrades.[22] Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the Mark IV, Mark V, Mark VI, and the MJOLNIR variant of the Orbital Drop Shock Troopers' armor.[23] In addition, GEN2 armor features integration with artificial intelligences, ranging from volitional smart AIs to simpler, yet complex, dumb AIs. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.[13]

Customization

"That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it."
— Spartan Edward Buck, commenting on the armor's paint[24]
Several variants of the GEN2 Mjolnir armor

Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.[25]

An assortment of armor configurations are available for all new Spartan-IV recruits as per UNSC Regulation 3A-950, and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.[26] Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams often sporting a consistent coloration.[27] However, any customization of the armor color must be in accordance to UNSC Equipment Code 20.00.62.[26] The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.[24]

While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's Warrior variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the Recruit variant, which is issued to all Spartan-IVs upon induction[28] and colored gray and gold by default.[29]

Armor variants and upgrades

  • Achilles - A variant that features an aggressive AI.[note 1]
  • Air Assault - Utilized primarily by ONI security personnel on Earth's and Luna's space elevators and skyhooks.
  • Anubis - A variant with enhanced sensor suite
  • Argonaut - A variant with move-by-wire reflex enhancers.
  • Argus - A variant with an increase in situational and threat awareness
  • Athlon - A variant used in combat training exercises
  • Atlas - A variant that features modular armor and weapons.
  • Aviator - A variant designed for aircraft piloting. Required for use by Spartan F-41 Broadsword pilots.
  • Breaker - A variant with tactical supremacy and increased endurance
  • Buccaneer - A variant that uses off-the-shelf components.
  • Buzzsaw
  • Cain
  • Caladcholg - A variant with fast-switching Mjolnir muscle fibers
  • CIO - A variant for Counter-Intelligence Operators
  • Centurion - A variant for operational planning and situational awareness, upgraded from GEN1
  • Commando - A variant for special operations, upgraded from GEN1
  • Copperhead - A variant for covert ops
  • Cyclops - A variant with a more powerful fusion pack
  • Cypher - A variant that features a pilot program
  • Decimator
  • Deadeye - Designed for snipers
  • Defender - Designed for general area denial and tactical defensive abilities
  • EOD - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1[30]
  • Enforcer - A variant designed for remote security base detail
  • Engineer - A variant designed for repairing and reconfiguring technology in combat[31]
  • EVA - A variant designed for extra-vehicular activity, upgraded from GEN1
  • Fenrir - A variant with an embedded battle management AI
  • Flenser - A variant with high running endurance
  • Foehammer - A variant designed for better pilot synchronization
  • FOTUS - A variant based on Forerunner technology[32]
  • Freebooter - A variant with seamless nanofabricated armor panels
  • Gladiator
  • Goblin - A variant with sensor-warping technology
  • GUNGNIR - Upgrade of GEN1 model developed by Project GUNGNIR
  • Gunslinger - A variant with a tweaked smart-link system to increase handgun accuracy
  • Halberd - A variant with a unique magnetic weapon lock arrangement
  • HAZOP - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1
  • Helioskrill - A variant designed by a Sangheili prodigy
  • Hellcat - A variant based on ancient human armor
  • Helljumper - An improved version of ODST armor
  • Hermes - A variant used for orbital raids
  • Hoplite - A variant with targeting and datalink advancements that increases long-range heavy munitions accuracy, upgraded from GEN1
  • Hunter - A variant for target acquisitions.
  • Infiltrator - A variant designed for stealthy infiltration of enemy territory
  • Inquisitor - A variant that utilizes a Sentinel power cell instead of a fusion reactor
  • Interceptor - A variant that features highly configurable settings and a programmable neural interface
  • Juggernaut
  • Jumpmaster - A variant designed for free-fall combat drops
  • Legionnaire - A variant produced by RKD to be licenced to smaller companies
  • LOCUS - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
  • Mako - A variant designed for multi-environment adaptation
  • Marauder
  • Mark IV - Upgraded to function with the Mjolnir [GEN2] suite
  • Mark V - Upgraded to function with the Mjolnir [GEN2] suite
  • Mark VI - Upgraded to function with the Mjolnir [GEN2] suite
  • Mirmillion - A variant with optimized combat flexibility
  • Mongoose
  • Ni-Hard
  • Nightfall - A variant used on inhospitable worlds
  • Ninja
  • NOBLE - A variant designed for Battle Network Management
  • Nomad - A variant designed for remote expeditions in uncharted space
  • Oceanic - Designed for combat in waterfront areas
  • ODST - Upgraded to function with the Mjolnir [GEN2] suite
  • Omni - A variant that effectively uses Materials Group's GEN2 prototype sensor suite
  • Oracle - A variant designed to test modular system upgrades
  • Orbital - A variant designed for EVA activity
  • Operator - A variant designed to optimize vehicle operation, upgraded from GEN1[31]
  • Paladin - A variant designed for processing and curating vast amounts of battlefield data
  • Pathfinder - A variant designed for missions in intel-poor environments[30]
  • Pioneer - A variant designed for missions in unfamiliar, hostile environments[31]
  • Prefect - A variant based on Forerunner personal armor[23]
  • Protector - A variant designed for VIP security
  • Raider - A variant designed with Samurai-like aesthetics for intimidation of hostiles
  • Raijin - A variant that maximizes short-term combat performance
  • Rampart - A variant designed for combat in urban areas
  • Ranger - A variant designed for remote operatives engaging in hostile environmental conditions
  • Reaper - A variant based on Forerunner combat skins
  • Recon - A variant designed for stealth reconnaissance operations, upgraded from GEN1
  • Recruit - Issued to all Spartan-IV recruits prior to qualification for specialized models[30]
  • Renegade - A variant designed for strategic reconnaissance
  • Ricochet - A variant designed for use in Ricochet combat training exercises[23]
  • Rogue - A variant designed for extended solo operations, upgraded from GEN1[31]
  • Samurai - A variant with increased situational awareness
  • Scanner - A variant designed to aid search-and-rescue teams
  • Sceptre - A variant designed for utilizing the new modular tactical package system
  • Scout - A variant designed for scouting operations, upgraded from GEN1
  • Security - A variant designed for ship and station defense, upgraded from GEN1
  • Seeker - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
  • Shinobi - A variant with no known manufacturer
  • Soldier - A variant with extra storage space designed for battlefield support
  • Spectrum - A variant designed for engaging Covenant in close quarters inside starships
  • Stalker - A variant designed to aid in covert shadowing of a target, derived from Jiralhanae Stalker stealth harnesses[31]
  • Strider - A variant for jaunt-combat excursions in isolated theaters
  • Technician - A variant for combat engineers
  • Teishin - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies
  • Tracer - An advanced variant used for intelligence gathering
  • Tracker - A variant designed to aid in long-range pursuit of targets[31]
  • Tremor - A variant that allows programmable grenades to be set to higher yields
  • Valkyrie - A variant designed for aerospace flight control
  • Vanguard - A variant designed for face-to-face enemy assaults
  • Venator - A variant optimized for single-enemy combat
  • Venture - A variant designed for survey missions in extreme environments
  • Void Dancer - A variant designed for exoatmospheric operations and threat assessment
  • Warrior - MJOLNIR's mainline armor kit. Designed for speed and mobility
  • War Master - Lethbridge Industrial's most popular and most exotic armor. Designed with multi-functional configuration for almost any combat scenario
  • Widow Maker - A variant designed with hardwired response protocols and quick-release mag-clamps
  • Wetwork - A variant designed for assassination operations[31]

Attachments

The armor system is built to support a variety of attachments and equipment which allow it to utilize armor abilities. Some of them have been reverse-engineered from Covenant and Forerunner technology.

  • Airstrike - Calls in heavy munitions around the user
  • M2705 regeneration field - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor
  • M805X thruster pack - A booster pack used to propel the wearer forward or to either side
  • Overshield - A Covenant-developed technology that strengthens the user's energy shielding system
  • Proximity mines - Deploys three mines that lock onto hostiles
  • Repel - Flash-freezes a small area, causing considerable harm to nearby personnel and equipment
  • Seeker drone - An explosive homing drone
  • Series 12 jetpack - Mitigates gravity, allowing mobility over challenging terrain
  • Shock chain - Creates an energy shield that damages enemies and restores the user's energy shielding
  • Stun blast - Creates a short-range electromagnetic pulse (EMP) which interferes with all electronic equipment within the radius of the pulse
  • Teleport - Allows near-instantaneous transport over short distances
  • Type-27 hologram - Creates a holographic projection of the user that can draw enemy fire
  • Type-3 active camouflage - Affords the wearer a brief period of near-invisibility in addition to scrambling nearby motion detectors
  • Z-2500 autosentry - A Forerunner-created support drone used to suppress enemy combatants
  • Z-4190 bubble shield - A stationary shield reverse-engineered from Forerunner technology
  • Z-5080 Promethean vision - A sonar-like Forerunner visual enhancement system that displays movement through solid objects
  • Z-90 hardlight shield - A shield made from hard light reverse-engineered from Forerunner technology

Armor components

The GEN2 titanium nanocomposite bodysuit.
  • Biofoam injectors: Allow for physical injuries to be sealed and repaired without the use of external medical kits.
  • Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.[33]
  • Inner skinsuit: The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.[34]
  • Compact fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor is installed at the back of the torso carapace.[35]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero gravity environments and can be toggled on or off by the wearer.[36]
  • Power supply control unit: Manages the power supply of the armor.
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface of the GEN2 suite.[37]
  • VISR 4.0: Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.[38] VISR 4.0 is capable of managing a Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.[39]
  • Force-multiplying circuits: Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters.
  • Motion tracker: Shows movement of friendly and enemy units within the system's radius.
  • Pressure seal: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
  • Support upgrades: These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.[22]
  • Sprint module: Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.[1] It is functionally similar to the version developed by Kat-B320 of NOBLE Team, which saw widespread deployment across Reach in the planet's final days.[40]
  • Tactical packages: These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.[22]
  • Titanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from plasma weapons. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.[22][41] Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.[25]
  • Integrated thruster system: GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.[42] The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.[43] It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as March 2555.[44]
  • Auto-repair and bypass nodes: Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.[45] Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.[46]

Trivia

Gallery

List of appearances

Notes

  1. ^ To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the Halo 4, Halo 5: Guardians, and Halo Online Spartan Armor menus.

Sources

  1. ^ a b c Halo 4: ORDNANCE + ARMOR (defunct)
  2. ^ a b Game Informer: May 2012
  3. ^ a b c Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)
  4. ^ a b c Halo Waypoint: MJOLNIR
  5. ^ a b Halo: Initiation, Issue #2
  6. ^ Halo 4, Venator armor description
  7. ^ Halo Waypoint: Spartans
  8. ^ Halo 4: The Essential Visual Guide, page 24
  9. ^ a b Halo Waypoint: Canon Fodder - Fifty Caliber
  10. ^ a b Halo Waypoint: Canon Fodder - Conventional Warfare
  11. ^ Halo: Glasslands, page 291
  12. ^ Halo Waypoint: Canon Fodder - Reqlamation Begins
  13. ^ a b c d Halo Waypoint: Canon Fodder - Armory Armore
  14. ^ Halo 5: Guardians, Foucault visor description
  15. ^ Halo 5: Guardians, Helioskrill armor description
  16. ^ Halo 5: Guardians, Dauntless visor description
  17. ^ Halo 5: Guardians, Saturnine visor description
  18. ^ Halo 5: Guardians, King visor description
  19. ^ Halo 5: Guardians, Dianthus visor description
  20. ^ GameInformer.com: Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief
  21. ^ Halo: New Blood, page 157 (Google Play edition)
  22. ^ a b c d Halo 4
  23. ^ a b c Rooster Teeth Expo 2013
  24. ^ a b Halo: New Blood, page 153 (Google Play edition)
  25. ^ a b Halo Waypoint: Canon Fodder: Fowl Play
  26. ^ a b Halo 4 Limited Edition, Infinity Briefing Packet
  27. ^ Halo 4, Spartan Ops
  28. ^ Halo 4, Spartan Armor menu descriptions
  29. ^ Halo 4 campaign level, Infinity
  30. ^ a b c Halo 4 Limited Edition Contents
  31. ^ a b c d e f g Halo Waypoint: Halo Bulletin 8.15.12 (defunct, backup link on Archive.org)
  32. ^ : The Halo Bulletin 7.25.12
  33. ^ Halo: New Blood, pages 152-154 (Google Play edition)
  34. ^ Halo: The Fall of Reach, page 71, (2001) page 81, page 90 (2010)
  35. ^ Halo Waypoint: Halo Bulletin 9.24.14
  36. ^ Halo 4: The Essential Visual Guide, page 10
  37. ^ Halo 4, Heads-Up Display
  38. ^ Halo 4, Legendary visor description
  39. ^ Halo 5: Guardians, Recruit visor description
  40. ^ Halo: Reach game manual
  41. ^ Halo 5: Guardians
  42. ^ YouTube: Halo 5: Guardians Multiplayer Beta: Behind the Scenes
  43. ^ Halo Waypoint: UNSC Jet Pack
  44. ^ Halo: Hunters in the Dark, page 292
  45. ^ YouTube: The Science Behind The Halo Series
  46. ^ Halo 5: Guardians Multiplayer Beta, Scarred Mjolnir Mark VI description