Crossfire: Difference between revisions
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|image=[[File:H5-Crossfire-Beta-2.jpg|350px]] | |image=[[File:H5-Crossfire-Beta-2.jpg|350px]] | ||
|game=''[[Halo 5: Guardians]]'' | |game=''[[Halo 5: Guardians]]'' | ||
|location= | |location=[[Munera Platform|Munera Platform A7]], [[Earth]] | ||
|terrain=Training arena | |terrain=Training arena | ||
|playernumber=8 | |playernumber=8 |
Revision as of 11:01, December 13, 2015
Template:Multiplayer Map Infobox Template:Article Quote
Crossfire, originally called Speedball during development,[1] is a Halo 5: Guardians multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn.[2]
Trivia
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by Halo's multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.[1]
Gallery
Sources
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