Talk:Flood (gametype): Difference between revisions

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:Latency issues. Basically, due to lag, the game didn't load the appropriate model for the player and uses the default model. Happens in ''Halo: Reach'' as well where players who chose to become Elites appear as Spartans first and Elites once they respawn. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  22:34, 28 January 2013 (EST)
:Latency issues. Basically, due to lag, the game didn't load the appropriate model for the player and uses the default model. Happens in ''Halo: Reach'' as well where players who chose to become Elites appear as Spartans first and Elites once they respawn. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  22:34, 28 January 2013 (EST)
== Rewrite and merge ==
So first, let's start with the edits I've made.
* There are "unofficial" sources that can explain every single change 343i made in Flood, and I even understand the exact technical details, but I don't feel comfortable pointing them out myself. For now, here are the ''legitimate'' ways we can deduce most of the facts I've provided.
** We know that the Flood character model was compatible with weapons because when a Flood player is spawning, for a single frame they'll use the "holding an Assault Rifle" animation; they obviously ''have'' the animation. Since we know that the Flood used the same rig as Spartans, we also know that they were capable of sprinting, and the sprint toggle was a standard player trait. 343i just never added it to the menus, so we could never enable it for Flood or disable it for anyone else.
** The reason Forced Color isn't available anymore is because it was split into two options (primary and secondary) and changed from an enum (list of options) to an actual ''color'' value. 343i could shove literally any color they wanted into it. However, they didn't have time to build a color picker into the UI, so they had to take the options out of the menu entirely. We can deduce all this because 343i created some Saint Patrick's Day game variants that used Forced Colors that have never been available before -- and different colors for the primary and secondary armor parts.
** The Flood ''did not'' use a special Thruster Pack as 343i stated. They had the exact same Thruster Pack as survivors, but Thruster Pack's speed modifier is multiplicative. You raise the Flood's base movement speed, you raise their thrust speed. Feel free to verify that yourself.
* This is editorializing so I omitted it form the article, but the removal of game options from Halo 4 as a whole ''and'' Flood specifically was ''devastating'' to Custom Games. A great many mini-games were based on Infection -- Fat Kid, Ice Cream Man, Duck Hunt, Speed Halo, Termites, and more -- and every last one of these was affected in some way when Flood's settings were gutted. Gametype articles have quite a bit of informal information on Custom Games, but I'm not sure if that's desired, so I'll leave this in the talk page for everyone else to decide how to handle.
Finally: we should probably merge this article into [[Infection]]. Flood is literally just an Infection reskin with the options gutted, and neither of those changes makes it a totally different gametype. I don't come here regularly, so I'm not going to start any merge process or vote or whatever myself. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 23:59, 18 October 2015 (EDT)

Revision as of 22:59, October 18, 2015

Assault rifle glitch

A few times I played this, there was be a Spartan armed with an assault rifle and Magnum, who showed up as an enemy on radar. Killing him counted as a betrayal, and him killing me did not cause me to change to a Flood. I've searched around and this has happened to a lot of other people as well. Search "Halo 4 flood assault rifle glitch" on YouTube.—This unsigned comment was made by ‎108.66.164.104 (talkcontribs). Please sign your posts with ~~~~

Latency issues. Basically, due to lag, the game didn't load the appropriate model for the player and uses the default model. Happens in Halo: Reach as well where players who chose to become Elites appear as Spartans first and Elites once they respawn. — subtank 22:34, 28 January 2013 (EST)

Rewrite and merge

So first, let's start with the edits I've made.

  • There are "unofficial" sources that can explain every single change 343i made in Flood, and I even understand the exact technical details, but I don't feel comfortable pointing them out myself. For now, here are the legitimate ways we can deduce most of the facts I've provided.
    • We know that the Flood character model was compatible with weapons because when a Flood player is spawning, for a single frame they'll use the "holding an Assault Rifle" animation; they obviously have the animation. Since we know that the Flood used the same rig as Spartans, we also know that they were capable of sprinting, and the sprint toggle was a standard player trait. 343i just never added it to the menus, so we could never enable it for Flood or disable it for anyone else.
    • The reason Forced Color isn't available anymore is because it was split into two options (primary and secondary) and changed from an enum (list of options) to an actual color value. 343i could shove literally any color they wanted into it. However, they didn't have time to build a color picker into the UI, so they had to take the options out of the menu entirely. We can deduce all this because 343i created some Saint Patrick's Day game variants that used Forced Colors that have never been available before -- and different colors for the primary and secondary armor parts.
    • The Flood did not use a special Thruster Pack as 343i stated. They had the exact same Thruster Pack as survivors, but Thruster Pack's speed modifier is multiplicative. You raise the Flood's base movement speed, you raise their thrust speed. Feel free to verify that yourself.
  • This is editorializing so I omitted it form the article, but the removal of game options from Halo 4 as a whole and Flood specifically was devastating to Custom Games. A great many mini-games were based on Infection -- Fat Kid, Ice Cream Man, Duck Hunt, Speed Halo, Termites, and more -- and every last one of these was affected in some way when Flood's settings were gutted. Gametype articles have quite a bit of informal information on Custom Games, but I'm not sure if that's desired, so I'll leave this in the talk page for everyone else to decide how to handle.

Finally: we should probably merge this article into Infection. Flood is literally just an Infection reskin with the options gutted, and neither of those changes makes it a totally different gametype. I don't come here regularly, so I'm not going to start any merge process or vote or whatever myself. DavidJCobb (talk) 23:59, 18 October 2015 (EDT)