Crossfire: Difference between revisions
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'''Crossfire''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype [[Breakout]], in which players begin the game by being propelled into the arena and have no respawn.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> | '''Crossfire''', originally called '''Speedball''' during development,<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype [[Breakout]], in which players begin the game by being propelled into the arena and have no respawn.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> | ||
==Trivia== | |||
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by ''Halo'''s multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.<ref name="update"/> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Crossfireconcept.jpg|Concept art of the map | File:Crossfireconcept.jpg|Concept art of the map | ||
File:Crossfire-WIP.png|Work-in-progress of Crossfire. | |||
File:H5-Crossfire-Beta-1.jpg | File:H5-Crossfire-Beta-1.jpg | ||
File:H5-Crossfire-Beta-3.jpg | File:H5-Crossfire-Beta-3.jpg |
Revision as of 21:20, October 2, 2015
Template:Multiplayer Map Infobox
Crossfire, originally called Speedball during development,[1] is a Halo 5: Guardians multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn.[2]
Trivia
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by Halo's multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.[1]
Gallery
Sources
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