Sangheili Ultra: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 1: Line 1:
{{Ratings}}
{{Era|H1|H2|H3|HGN|FA}}
{{Cleanup}}
{{Covenant Rank Infobox
{{Covenant Rank Infobox
|name=Ultra
|name=Ultra
|image=[[Image:UltraElite01.jpg|250px]]
|image=[[Image:UltraElite01.jpg|300px]]
|species=[[Sangheili]]
|species=[[Sangheili]]
|weapons=*[[Energy Sword]]s
|weapons=[[Energy Sword]], [[Fuel Rod Cannon]], [[Plasma Rifle]], [[Carbine]]
*[[Fuel Rod Gun]]s
|equipment=[[Elite Personal Energy Shield]]
*[[Plasma Rifle]]s
|vehicles=
*[[Covenant Carbine]]s
|missions=Ground assaults
*[[Particle Beam Rifle]]
|role=Operation commander
*Any [[Weapon]] given in [[Campaign]]
|notable=[[Rtas 'Vadumee]]
|equipment=
|affiliation=[[Covenant]], later [[Covenant Seperatists]]
*[[Elite Personal Energy Shield]]
*[[Plasma grenade]]  
|vehicles=*[[Ghost]]
*[[Type-25 Assault Gun Carriage|Wraith]]
*[[Scarab]]
*[[Shadow]]
|missions=Ground Assaults
|role=Special Operations Commander
*Field leaders
*Ship masters
|affiliation=[[Covenant]]
}}
}}
<center>''Were you looking for [[Honor Guard Ultra]]s?''</center>


'''Ultra''' is a high [[Covenant]] [[Elite]] rank.<ref>''[[Halo 2]]''</ref>
<center>''Were you looking for [[Ultra Grunt]]s or [[Honor Guard Ultra]]s?''</center>


== Titles ==
=== Standard ===
The  Ultra [[Elite]]s command specific operations and are the [[Covenant]]'s equivalent to senior field officers. This makes them on par with [[UNSC]] [[Lieutenant Colonel]]s and [[Colonel]]s. They are subordinate to [[Zealot|Zealots]], who command [[Fleet]]s and armies. They are considered to be more skilled than [[Special Operations Elite|Spec-Ops]] [[Elite]]s, but are still below [[Zealots]].


In ''[[Halo 2]]'', an Ultra is seen commanding a [[Scarab]] walker in the level ''[[Metropolis (Level)|Metropolis]]'' and a couple more are seen warring with the [[Covenant Loyalist]]s for control of the [[Mausoleum of the Arbiter]]. They also appear more often in higher difficulties, in ''Halo 2'' only.
'''Ultra Elite''' is a [[Covenant]] [[Sangheili]] (Elite) rank.  


=== [[Special Operations Commander]] ===
Thus far, [[Rtas 'Vadum]] is the only known officer holding this title. A Spec-Ops Commander commands a squad of [[Special Operations Elites]], as the name implies.


Although he appears to be similar to the rank of Ultra, sports a different secondary color (in ''Halo 2''), throws grenades and has weaker shields than that of an Ultra. It has been theorized that the Commander may potentially command all of the Spec-Ops troops within the [[Covenant]].
==Titles==
[[Image:Ultracapt.jpg|200px|left]]
===Standard===


=== [[Ship Master]] ===
The standard Ultra Elites command specific operations and are the Covenant's equivalent to field officers (possibly along with [[Major Domo]] elites). They are subordinate to [[Zealot|Zealots]], who command fleets and armies.  
The position is equivalent to a [[UNSC Navy Captain]]. Ship Masters command Starships from within the Covenant, but they still fall under the command of their [[Fleet]]'s [[Supreme Commander]] and De Facto commander/Fleet Master.


=== [[Fleet Master]] ===
In ''[[Halo 2]]'', Ultras are seen defending a [[Scarab]] walker in the level ''[[Metropolis (Level)|Metropolis]]'' and warring with the [[Covenant Loyalist]]s for the [[Mausoleum of the Arbiter]].
Although the Zealots usually have this role, an Ultra may, at certain times, take on the role of [[Fleet Master]] during extreme circumstances, or when required.


== Combat ==
===[[Special Operations Commander]]===
[[Image:Ultracapt.jpg|thumb|left|An Ultra Elite wielding an Energy Sword.]]
Like their [[Zealot]] superiors, the Ultras are extremely powerful and skilled warriors. They also possess very strong [[energy shields]] that can withstand about twice as much damage as those possessed by [[Major Elite|Majors]] (in Halo 2), but with their shields down they can survive up to four melees, the same amount of damage as [[Master Chief]] can withstand with full shields. It seems the shield strength of [[Halo: Combat Evolved|Halo CE]] Zealots has been given to Ultras in [[Halo 2]], and [[Zealots]] made stronger in Halo 2.


They often fight with heavy or dual-wielded weapons, particularly [[Plasma Rifles]] and [[Fuel Rod Guns]], which they fire with unparalleled accuracy. They will also ''always'' carry [[Energy Sword]]s as their secondary weapon. When enemies get too close, or they are stuck by a grenade, Ultras let out a war cry, drop their currently wielded weapon, and pull the sword out for close combat. Also strangely in Legendary when you get the [[Halo_2_Skulls#I_Would_Have_Been_Your_Daddy_.28IWHBYD.29|IWHBYD skull]] in ''Halo 2'', some of the Ultra [[Elite]]s carry [[Beam Rifle]]s which is the only time they can be seen wielding Beam Rifles unless you give them one when playing as the [[Arbiter (Character)|Arbiter]].
Thus far, Rtas 'Vadumee is the only known officer holding this title. A Spec Ops Commander commands a troupe of Special Operations Elites, as the name implies.  


The Ultras, are able to continue in sustained heavy combat long after most Elite warriors' shields would have been depleted. They are particularly effective in close quarters combat, where their stronger energy shields and [[Energy Swords]] allow them to take down large numbers of enemies. Evidence of this can be found at the [[Scarab]], where, on [[Legendary]], Ultras' shields are so strong, that they can withstand one or two direct rocket hits.
It is highly probable that other Elite castes hold this position as well, depending on the size of the spec ops units they command. Spec Ops Elites are probably not commanded by anything lower ranked than another Spec Ops Elite, but larger units (larger than the one commanded by Rtas 'Vadumee) may be commanded by Zealots, thus appearance of the armor may vary greatly.


Ultras, [[Councilors]] and [[Zealot]]s, are the only Elites capable of withstanding a point-blank [[shotgun]] blast, assassination or a [[plasma grenade]] stick. They are extremely powerful and are not to be underestimated. On higher difficulties they can kill a careless player almost instantly.
==Combat==
[[Image:SpecElite3.jpg|right|thumb|125px|Ultra Elite wielding a [[Carbine]].]]
Like their Zealot superiors, the Ultras are extremely skilled warriors. They also possess extra-strong energy shields that can withstand several times as much damage as those possessed by regular Elites, and they can take more physical damage as well. They often fight with heavy or dual-wielded weapons. Many also carry [[Energy Sword]]s as their secondary weapon; when enemies get too close, or deplete their shield, Ultras let out a war cry, drop their currently wielded weapon, and pull the sword out for close combat. The 'Ultras' are able to continue in sustained heavy combat long after most Elite warriors' shields would have been depleted. They are particularly effective in close quarters combat, where their stronger energy shields and Energy Swords allow them take down large numbers of enemies. They are the only Elites capable of standing a [[shotgun]] shot or a plasma grenade stick.


When fighting an Ultra, it is advisable to use heavy weapons due to their strong energy shields. Even then, it will take multiple shots to kill the Elite. The [[Plasma Pistol]] is also highly effective, as it can completely disable their shields with a single overcharged shot, but an Ultra would most likely dodge it with ease, unless they're in a tight place. Like any other Elite, an Ultra will be briefly stunned after the overcharged shot disables their shields. The player should use this opportunity to quickly switch to another weapon, preferably one capable of making head shots ([[Magnum]], [[Battle Rifle]], or [[Carbine]]) and finish off the Ultra. If you are to find an ultra with it's back turned, do NOT melee it in the back. This will only take down half it's shields and cause it to bring out an [[Energy Sword]]. Finally, [[Plasma Grenades]] are useful as well. While sticking an Ultra with a plasma grenade, on [[Legendary]], will not kill it outright, it will deplete most of its shields, allowing the player to finish off the Elite with relative ease unless you delay and allow their shields to recharge, thus you must act quickly.
==Appearances==
Several Ultra Elite corpses were seen in ''[[Halo: Combat Evolved]]'' - presumably killed in combat with the [[Flood]] - but they do not appear in battle until ''Halo 2''. However, even in ''Halo 2'', they are infrequent in number.
Yet, one of the main protagonists of ''Halo 2'', Rtas 'Vadumee, better known as the "Special Operations Commander" or as "Half-Jaw", is an Ultra Elite. Rtas commands a force of [[Special Operations Elites]] that greatly assist the [[Arbiter]] in almost all of his battles on the [[Threshold]] [[Gas Mine]] and on [[Installation 05]], although he only physically fights in four levels - ''[[Oracle (Level)|Oracle]]'', ''[[Sacred Icon (Level)|Sacred Icon]]'', ''[[Quarantine Zone (Level)|Quarantine Zone]]'', and ''[[The Great Journey (Level)|The Great Journey]]''.
==='''''Halo: Combat Evolved'''''===
*Ultra Elite Corpses are seen throughout the campaign levels ''[[Truth and Reconciliation (Level)|Truth and Reconciliation]]'', ''[[Assault on the Control Room (Level)|Assault On The Control Room]]'', ''[[Two Betrayals (Level)|Two Betrayals]]'', ''[[Keyes (Level)|Keyes]]'', and ''[[The Maw (Level)|The Maw]]''.


== Physical Appearance ==
==='''''Halo 2'''''===
[[Image:Ultra Flood Combat.jpg|thumb|right|An infected Ultra in ''[[Halo 3]]''.]]  
Ultra Elites appear more frequently on the higher difficulty levels; [[Heroic]] and [[Legendary]], as fitting with their increased difficulty and the Ultra Elite's greater combat assets that the lower [[Major Domo Elite]] or the [[Minor Domo Elite]].
Ultra Elites wear a white version of the standard Elite armor. They appear to have two sets of armor, one being white with white trim, the other white with black (steel) trim: full white armor is that of the [[Special Operations Commander]]. In ''[[Halo 3]]'' [[Rtas' Vadum]] is seen with slight armor permutations such as a Combat helmet, but with the rest of it being part of Assault armor.
====Rtas 'Vadumee====
[[Image:HalfJaw.png|thumb|right|200px|A modded image of an Rtas 'Vadumee with two [[energy sword]]s.]]
The following is a list of areas that 'Vadumee appears in, on any of the four difficulties:
*''[[The Arbiter (Level)|The Arbiter]]'' - Rtas 'Vadumme is the commander of the Special Operations force ([[Arbiter]], [[Special Operations Elite]]s, and [[Special Operations Grunt]]s) that storms the Gas Mine, and coordinates the attack from the safety of a [[Phantom]].
*''The Oracle'' - Rtas 'Vadumme joins in the attack, fighting the [[Heretic]]s and the [[Flood]]. At one point, however, he and his men withdraw, leaving the Arbiter to fight off the enemies to kill the [[Heretic Leader]]. Then, 'Vadumme appears to exfiltrate the [[Arbiter]] from the Gas Mine in his Phantom.
*''Sacred Icon'' - Special Operations Elites once again under the command of [[Rtas 'Vadumee]] held a [[Covenant]] reinforcement point by way of [[Plasma Cannon]], [[Energy Sword]], and [[Plasma Rifle]] for the Arbiter to join them in the strike to retrieve the [[Sacred Icon|Index]] from the [[Library]]. They held out long enough for a [[Phantom]] with further Special Operations Elites and several vehicles, including a Specters and two [[Ghost]]s.
*''Quarantine Zone'' - Special Operations Elites assisted the Arbiter in forging a path to the Library. About at the two-thirds mark, Rtas 'Vadumee sent a Phantom with another Specter and more Special Operations Elites to assist. When the Covenant force reached the gondolas, further Special Operations Elites defended the gondola from [[Flood]] attacks. When the gondola halted, Special Operations Elites awaited on the gondola to protect their sole exfiltration craft as the Arbiter retrieved the Sacred Icon. It is likely that the [[Brute]]s slaughtered the remaining commandos that were defending the Gondola - one of the first acts of the [[Covenant Civil War]].
*''The Great Journey'' - Rtas 'Vadumme drives a [[Wraith]], escorting the Arbiter to the mouth of the Brute fortress before leaving the Arbiter, moving instead to retake a Brute-held [[CCS-class Battlecruiser|''CCS''-class Battlecruiser]] in extreme low orbit. (E.L.O.)


== Appearances ==
====[[Easy]] & [[Normal]] Difficulties====
''See: [[List of Elite Ultra Appearances in Halo]]''
*''[[Cairo Station (level)|Cairo Station]]'' - In [[Hangar A-02]] (where the player sees Athens explode) there is an Ultra Elite guarding the entrance.
[[Image:1225063012 Ultra.jpg|thumb|right|A glitched Ultra from [[Floodgate]].]]
*''[[Metropolis (Level)|Metropolis]]'' - An Ultra Elite commands the [[Scarab]] battle walker that attacks [[New Mombasa]]. He dual-wields [[Plasma Rifle]]s until sustaining a certain amount of damage, then charges with an [[Energy Sword]] with a roar.
*''[[Gravemind (Level)|Gravemind]]'' - Numerous Ultra Elites fight Brutes in the [[Mausoleum of the Arbiter]] on [[High Charity]]. They used higher ground on the edges of the circle-shaped room to rain fire with [[Fuel Rod Cannon]]s on the Brutes. However, they also wielded [[Energy Sword]]s, pummeling enemies that were too close for their heavy shoulder-mounted cannons. Two more were at the exit of the Mausoleum, along with the "[[Honor Guard Councilor]]".


Ultra Elites appear as enemies in [[Halo 2]]. However, when Grunts, Jackals or the player is replaced by an Elite in Halo CE through use of a [[mod]], the replaced characters now possess white/sapphire armor that looks entirely similar to that of an Ultra Elite. They could have been taken out during the development process of the game; but may be a sort of "default state" as the edited Elites assume their color. Dead individuals, presumably killed in combat with [[Marines]] or the [[Flood]] are spotted throughout [[Halo: Combat Evolved]].
====[[Heroic]] & [[Legendary]] Difficulties====
*''[[Cairo Station (Level)|Cairo Station]]'' - An Ultra Elite, armed with an Energy Sword was in the rear vanguard of the Covenant force that deployed in [[Hangar A-02]]. A second, also armed with an Energy Sword, kills the [[Master Gunnery Sergeant]] in [[Armory A-01]]. On the easier difficulties, the Master Gunnery Sergeant is killed by a [[Stealth Elite]] with a Plasma Rifle.
*''[[Outskirts (Level)|Outskirts]]'' -
**An Ultra Elite leads the first Covenant counterattack against the [[UNSC]]-held position near the [[Pelican]] crash site at the start of ''Outskirts''.
**An Ultra Elite leads the attack on the [[Hotel Zanzibar]] in [[New Mombasa]]. He operates a [[Plasma Cannon]] until [[SPARTAN-117]] approaches too close, and then he will charge with an Energy Sword.


== Trivia ==
==Known Ultra Elites==
*No living Ultras could be found in Halo 3 on the level [[Cortana (Level)|Cortana]] and [[Floodgate (Level)|Floodgate]]. In Floodgate, one or more of the dead Ultras may be missing their two left mandibles, just like [[Rtas 'Vadum]] or "Half - Jaw".
*[[Rtas 'Vadumee]] (Half-Jaw)
*Given the sheer size of the [[Covenant Military]], before the civil war, the majority of [[Ship Master]]s were probably Ultras.
*An Ultra performs the same functions and is just as important as a [[UNSC]] senior field officer, making them the [[Covenant]]'s equivalent to [[Lieutenant Colonel]]s/[[Colonel]]s and [[Commander]]s/[[Captain]]s.
*Ultra Elites are a part of the Regular [[Elite]] Ranks.
*Ultra is possibly the next Elite rank that can be achieved after [[Major Domo]] if the [[Elite]] doesn't join any of the Specialist Ranks.
*On the level [[Floodgate (Level)|Floodgate]], the dead Ultras sometimes have glitches; some have a mixed helmet of Combat and Assault with Combat body. On some occasions; however, regular-faced Ultras can be found at the edge of the pit leading further into the crashed ship.
*As seen in the picture, there is a [[Flood]]-infected Ultra Elite, but only if you perform a certain trick on [[Floodgate]]. This can only be done at the end of the level, where you see all of the dead Elite Ultras. Just push one (or more, depending on how many Ultra Forms you want) into the pit that has a liquid covering the floor and [[Flood Growth Pods]] on the wall. Pop one and watch the [[Infection Form]]s go into the Ultra, and it will rise, as the same color as it was when it wasn't infected. ''Note: Sometimes the Infection Forms won't infect the body. If they don't, kill them all and pop another pod.''


==References==
==Trivia==
<references/>


==Related Pages==
*Rtas 'Vadumee is the only Ultra featured that does not have black/steel as his secondary armor color. This may hint that secondary colors play an important role in an Elite's armor, much like modern day function badges play on military uniforms. Black may hint at infantry or ground combat positions while white, as in Rtas' case, may hint at Special Operations. Or, it may simply imply that Rtas is a slightly higher/lower rank (as with the relation with Lieutenant Colonel and Colonel) or position (as with the relation with a Sergeant Major and a Command Sergeant Major) than a normal Ultra. It may just serve to differentiate him from other Ultras.
 
*It is possible, and perhaps implied, that Ultra Elites are also given the title of Ship Master. While an Ultra would probably not be the [[Ship Master]] of a capital ship such as a gargantuan [[Assault Carrier]], an Ultra may be given command of a lighter starship, such as a [[Covenant Stealth Ship|Stealth Ship]], a [[Covenant Frigate]], or a [[CCS-class battlecruiser]]. Further evidence of this might be when the character Rtas 'Vadumee in ''Halo 2'', ''[[The Great Journey (Level)|The Great Journey]]'', remarks - "I'm going to take the cruiser back.", referring to a CCS-class Battlecruiser in the distance. If he intended to take and then hold the ship from the [[Covenant Separatists]], then one could argue that he most likely already had the authority of rank to command such a ship. However, this is only speculation, as 'Vadumee may've intended to hand control of the ship over to a higher ranking elite once he'd secured it. Still, given the importance of Ultras in ground operations, the possibility of them being Ship Masters should not be taken lightly.
 
*Since Major Domos are called Half-Commanders, it is possible that Ultras are simply called Commander.
 
*Given what is played out in both Halo games, an Ultra seems to perform the same duties and be just as important as a senior field officer. If this is true, the Ultras are the Covenant's version of [[UNSC]] [[Lieutenant Colonel]]s/[[Colonel]]s and [[Commander]]s/[[Captain]]s.
 
== Related Links ==
*[[Elite]]
*[[Elite]]
*[[Ultra Grunt]]  
*[[Ultra Grunt]]  
*[[Honor Guard Ultra]]
*[[Honor Guard Ultra]]
*[[Special Operations Commander]]
*[[Special Operations Commander]]
*[[Rtas 'Vadum]]


{{Elite Ranks}}
{{Elite Ranks}}
[[Category:The Covenant]]
[[Category: The Covenant]]
[[Category:Elites]]
[[Category: Elites]]
[[Category:Ranks]]
[[Category: Ranks]]

Revision as of 06:52, May 11, 2009

Template:Covenant Rank Infobox

Were you looking for Ultra Grunts or Honor Guard Ultras?


Ultra Elite is a Covenant Sangheili (Elite) rank.


Titles

Standard

The standard Ultra Elites command specific operations and are the Covenant's equivalent to field officers (possibly along with Major Domo elites). They are subordinate to Zealots, who command fleets and armies.

In Halo 2, Ultras are seen defending a Scarab walker in the level Metropolis and warring with the Covenant Loyalists for the Mausoleum of the Arbiter.

Special Operations Commander

Thus far, Rtas 'Vadumee is the only known officer holding this title. A Spec Ops Commander commands a troupe of Special Operations Elites, as the name implies.

It is highly probable that other Elite castes hold this position as well, depending on the size of the spec ops units they command. Spec Ops Elites are probably not commanded by anything lower ranked than another Spec Ops Elite, but larger units (larger than the one commanded by Rtas 'Vadumee) may be commanded by Zealots, thus appearance of the armor may vary greatly.

Combat

Ultra Elite wielding a Carbine.

Like their Zealot superiors, the Ultras are extremely skilled warriors. They also possess extra-strong energy shields that can withstand several times as much damage as those possessed by regular Elites, and they can take more physical damage as well. They often fight with heavy or dual-wielded weapons. Many also carry Energy Swords as their secondary weapon; when enemies get too close, or deplete their shield, Ultras let out a war cry, drop their currently wielded weapon, and pull the sword out for close combat. The 'Ultras' are able to continue in sustained heavy combat long after most Elite warriors' shields would have been depleted. They are particularly effective in close quarters combat, where their stronger energy shields and Energy Swords allow them take down large numbers of enemies. They are the only Elites capable of standing a shotgun shot or a plasma grenade stick.

Appearances

Several Ultra Elite corpses were seen in Halo: Combat Evolved - presumably killed in combat with the Flood - but they do not appear in battle until Halo 2. However, even in Halo 2, they are infrequent in number. Yet, one of the main protagonists of Halo 2, Rtas 'Vadumee, better known as the "Special Operations Commander" or as "Half-Jaw", is an Ultra Elite. Rtas commands a force of Special Operations Elites that greatly assist the Arbiter in almost all of his battles on the Threshold Gas Mine and on Installation 05, although he only physically fights in four levels - Oracle, Sacred Icon, Quarantine Zone, and The Great Journey.

Halo: Combat Evolved

Halo 2

Ultra Elites appear more frequently on the higher difficulty levels; Heroic and Legendary, as fitting with their increased difficulty and the Ultra Elite's greater combat assets that the lower Major Domo Elite or the Minor Domo Elite.

Rtas 'Vadumee

File:HalfJaw.png
A modded image of an Rtas 'Vadumee with two energy swords.

The following is a list of areas that 'Vadumee appears in, on any of the four difficulties:

  • The Arbiter - Rtas 'Vadumme is the commander of the Special Operations force (Arbiter, Special Operations Elites, and Special Operations Grunts) that storms the Gas Mine, and coordinates the attack from the safety of a Phantom.
  • The Oracle - Rtas 'Vadumme joins in the attack, fighting the Heretics and the Flood. At one point, however, he and his men withdraw, leaving the Arbiter to fight off the enemies to kill the Heretic Leader. Then, 'Vadumme appears to exfiltrate the Arbiter from the Gas Mine in his Phantom.
  • Sacred Icon - Special Operations Elites once again under the command of Rtas 'Vadumee held a Covenant reinforcement point by way of Plasma Cannon, Energy Sword, and Plasma Rifle for the Arbiter to join them in the strike to retrieve the Index from the Library. They held out long enough for a Phantom with further Special Operations Elites and several vehicles, including a Specters and two Ghosts.
  • Quarantine Zone - Special Operations Elites assisted the Arbiter in forging a path to the Library. About at the two-thirds mark, Rtas 'Vadumee sent a Phantom with another Specter and more Special Operations Elites to assist. When the Covenant force reached the gondolas, further Special Operations Elites defended the gondola from Flood attacks. When the gondola halted, Special Operations Elites awaited on the gondola to protect their sole exfiltration craft as the Arbiter retrieved the Sacred Icon. It is likely that the Brutes slaughtered the remaining commandos that were defending the Gondola - one of the first acts of the Covenant Civil War.
  • The Great Journey - Rtas 'Vadumme drives a Wraith, escorting the Arbiter to the mouth of the Brute fortress before leaving the Arbiter, moving instead to retake a Brute-held CCS-class Battlecruiser in extreme low orbit. (E.L.O.)

Easy & Normal Difficulties

Heroic & Legendary Difficulties

Known Ultra Elites

Trivia

  • Rtas 'Vadumee is the only Ultra featured that does not have black/steel as his secondary armor color. This may hint that secondary colors play an important role in an Elite's armor, much like modern day function badges play on military uniforms. Black may hint at infantry or ground combat positions while white, as in Rtas' case, may hint at Special Operations. Or, it may simply imply that Rtas is a slightly higher/lower rank (as with the relation with Lieutenant Colonel and Colonel) or position (as with the relation with a Sergeant Major and a Command Sergeant Major) than a normal Ultra. It may just serve to differentiate him from other Ultras.
  • It is possible, and perhaps implied, that Ultra Elites are also given the title of Ship Master. While an Ultra would probably not be the Ship Master of a capital ship such as a gargantuan Assault Carrier, an Ultra may be given command of a lighter starship, such as a Stealth Ship, a Covenant Frigate, or a CCS-class battlecruiser. Further evidence of this might be when the character Rtas 'Vadumee in Halo 2, The Great Journey, remarks - "I'm going to take the cruiser back.", referring to a CCS-class Battlecruiser in the distance. If he intended to take and then hold the ship from the Covenant Separatists, then one could argue that he most likely already had the authority of rank to command such a ship. However, this is only speculation, as 'Vadumee may've intended to hand control of the ship over to a higher ranking elite once he'd secured it. Still, given the importance of Ultras in ground operations, the possibility of them being Ship Masters should not be taken lightly.
  • Since Major Domos are called Half-Commanders, it is possible that Ultras are simply called Commander.
  • Given what is played out in both Halo games, an Ultra seems to perform the same duties and be just as important as a senior field officer. If this is true, the Ultras are the Covenant's version of UNSC Lieutenant Colonels/Colonels and Commanders/Captains.

Related Links

Template:Elite Ranks