Sangheili Ultra: Difference between revisions
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=== [[Special Operations Commander]] === | === [[Special Operations Commander]] === | ||
Thus far, [[Rtas 'Vadumee]] is the only known officer holding this title. A | Thus far, [[Rtas 'Vadumee]] is the only known officer holding this title. A SpecOps Commander commands a troupe of Special Operations Elites, as the name implies. | ||
It is highly probable that other Elite castes hold this position as well, depending on the size of the | It is highly probable that other Elite castes hold this position as well, depending on the size of the SpecOps units they command. SpecOps Elites are probably not commanded by anything lower ranked than another SpecOps Elite, but larger units, larger than the one commanded by Rtas 'Vadumee, may be commanded by Zealots, and therefore the appearance of the armor may vary greatly. | ||
=== [[Ship Master]] === | === [[Ship Master]] === | ||
This rank is equivalent to the UNSC naval "Captain". Ship Masters command Starships within the Covenant, but they still fall under the command of their fleets Supreme Commander and De Facto commander/fleet master. An example of this is [[Rtas Vadum]] who was mentioned as "Shipmaster" in multiple | This rank is equivalent to the UNSC naval "Captain". Ship Masters command Starships within the Covenant, but they still fall under the command of their fleets Supreme Commander and De Facto commander/fleet master. An example of this is [[Rtas Vadum]] who was mentioned as "Shipmaster" in multiple cutscenes in Halo 3. | ||
=== [[Fleet Master]] === | === [[Fleet Master]] === | ||
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== Combat == | == Combat == | ||
[[Image:Ultracapt.jpg|thumb|150px|left|An Ultra]] | [[Image:Ultracapt.jpg|thumb|150px|left|An Ultra]] | ||
Like their Zealot superiors, the Ultras are extremely powerful and skilled warriors. They also possess very strong energy shields that can withstand about twice as much damage as those possessed by Major Elites, but they can't take much physical damage. They often fight with heavy or dual-wielded weapons, particularly Plasma Rifles and Fuel Rod Guns, which they fire with unparalleled accuracy. They also carry [[Energy Sword]]s as their secondary weapon; when enemies get too close, or deplete their shield, Ultras let out a war cry, drop their currently wielded weapon, and pull the sword out for close combat. The Ultras are able to continue in sustained heavy combat long after most Elite warriors shields would have been depleted. They are particularly effective in close quarters combat, where their stronger energy shields and Energy Swords allow them to take down large numbers of enemies. They, and Councilors, are the only Elites capable of standing a | Like their Zealot superiors, the Ultras are extremely powerful and skilled warriors. They also possess very strong energy shields that can withstand about twice as much damage as those possessed by Major Elites, but they can't take much physical damage. They often fight with heavy or dual-wielded weapons, particularly Plasma Rifles and Fuel Rod Guns, which they fire with unparalleled accuracy. They also carry [[Energy Sword]]s as their secondary weapon; when enemies get too close, or deplete their shield, Ultras let out a war cry, drop their currently wielded weapon, and pull the sword out for close combat. The Ultras are able to continue in sustained heavy combat long after most Elite warriors shields would have been depleted. They are particularly effective in close quarters combat, where their stronger energy shields and Energy Swords allow them to take down large numbers of enemies. They, and Councilors, are the only Elites capable of standing a point-blank [[shotgun]] blast or a plasma grenade stick. They are extremely powerful and are not to be underestimated, and on higher difficulties can kill a careless player almost instantly. | ||
When fighting an Ultra, it is advisable to use heavy weapons due to their strong energy shields. Even then, it will take multiple shots to kill the Elite. The plasma pistol is also highly effective, as it can completely disable their shields with a single overcharged shot. Like any other Elite, an Ultra will be briefly stunned after the overcharged shot disables their shields. The player should use this opportunity to quickly switch to another weapon, preferably one capable of making head shots (Magnum, Battle Rifle, or Carbine), and finish off the Ultra. Finally, plasma grenades are useful as well. While sticking an Ultra with a plasma grenade, on Legendary, will not kill it outright, it will deplete most of its shields allowing the player to finish off the Elite relatively quickly. | When fighting an Ultra, it is advisable to use heavy weapons due to their strong energy shields. Even then, it will take multiple shots to kill the Elite. The plasma pistol is also highly effective, as it can completely disable their shields with a single overcharged shot. Like any other Elite, an Ultra will be briefly stunned after the overcharged shot disables their shields. The player should use this opportunity to quickly switch to another weapon, preferably one capable of making head shots (Magnum, Battle Rifle, or Carbine), and finish off the Ultra. Finally, plasma grenades are useful as well. While sticking an Ultra with a plasma grenade, on Legendary, will not kill it outright, it will deplete most of its shields allowing the player to finish off the Elite relatively quickly. |