Halo 5: Guardians: Difference between revisions

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===Campaign===
===Campaign===
[[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]]
[[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]]
The [[campaign]] mode of ''Halo 5: Guardians'' will alternate between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. In single player campaign, the player will be able to give commands to the members of their fireteam with the D-pad, such as ordering them to target a certain enemy, move to cover, entering a vehicle, or picking up a certain weapon. Members of the fireteam can also revive one another; this includes AI-controlled Spartans reviving the player. However, in the case of certain types of death (such as being stuck by a [[plasma grenade]] or falling to one's death) the player is subject to similar respawn mechanics as in the prior games.<ref name="RUL"/> The [[heads-up display]]s of each team member will have a unique design. In [[cooperative play]], players will assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The campaign difficulty will now scale according to the number of players.<ref name="gi h5"/> In co-op, players will be able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player.<ref name="RUL"/>
The [[campaign]] mode of ''Halo 5: Guardians'' will alternate between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. In single player campaign, the player will be able to give commands to the members of their fireteam with the D-pad, such as ordering them to target a certain enemy, move to cover, entering a vehicle, or picking up a certain weapon. Members of the fireteam can also revive one another; this includes AI-controlled Spartans reviving the player. However, in the case of certain types of death (such as being stuck by a [[plasma grenade]] or falling to one's death) the player is subject to similar respawn mechanics as in the prior games.<ref name="RUL"/> The [[heads-up display]]s of each team member will have a unique design. In [[cooperative play]], players will assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The campaign difficulty will now scale according to the number of players.<ref name="gi h5"/> In co-op, players will be able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player.<ref name="RUL"/> 343 Industries considers the fireteams (internally known as "Musketeers" within the studio) to be the most significant gameplay innovation in ''Halo 5''.<ref>'''[[Halo 5: Guardians ViDoc: A Hero Reborn]]'''</ref>


The game will have an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role [[Cortana]] had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/10/evolved-combat-how-halo-5-guardians-is-breaking-tradition.aspx '''Game Informer''': ''Evolved Combat: How Halo 5: Guardians Is Breaking Tradition'']</ref> If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> 343 Industries has stated that Blue Team will have more lines of dialog in the game than they do in all prior ''Halo'' media.<ref name="gi blue"/> As a notable change from ''Halo 4'', the Covenant enemies of [[Jul 'Mdama's Covenant faction|Jul 'Mdama's faction]] now speak [[English]] as they did in the original ''Halo'' trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.<ref name="gi h5"/>
The game will have an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role [[Cortana]] had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/10/evolved-combat-how-halo-5-guardians-is-breaking-tradition.aspx '''Game Informer''': ''Evolved Combat: How Halo 5: Guardians Is Breaking Tradition'']</ref> If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> 343 Industries has stated that Blue Team will have more lines of dialog in the game than they do in all prior ''Halo'' media.<ref name="gi blue"/> As a notable change from ''Halo 4'', the Covenant enemies of [[Jul 'Mdama's Covenant faction|Jul 'Mdama's faction]] now speak [[English]] as they did in the original ''Halo'' trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.<ref name="gi h5"/>