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|content=[[File:Didact_and_Librarian.jpg|270px|center|link=Forerunner]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Didact_and_Librarian.jpg|270px|center|link=Forerunner]]<div style="padding: 4px 4px 0 4px;"> | ||
The Forerunners were an ancient race of enlightened beings whose empire -- known as the ecumene -- encompassed three million fertile worlds in the Milky Way Galaxy approximately 100,000 years ago. The Forerunners were the creators and builders of many significant installations, including the Halo Array, the Ark, and the Shield Worlds, as well as numerous lesser artifacts later found on many worlds. | The Forerunners were an ancient race of enlightened beings whose empire -- known as the ecumene -- encompassed three million fertile worlds in the Milky Way Galaxy approximately 100,000 years ago. The Forerunners were the creators and builders of many significant installations, including the Halo Array, the Ark, and the Shield Worlds, as well as numerous lesser artifacts later found on many worlds. | ||
<div style="text-align:right; line-height:5px;">''[[Forerunner|Read more...]]''</div></div> | |||
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|content=[[File:Reach glassed.png|270px|center|link=Glassing]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Reach glassed.png|270px|center|link=Glassing]]<div style="padding: 4px 4px 0 4px;"> | ||
The term glassing, more formally known as plasma bombardment, is used to refer to the act by which a Covenant ship or ships bombard a planet from orbit by using heavy plasma weaponry. The process of glassing a planet begins when a fleet has achieved air and space superiority on an enemy-controlled world. The specifics of the glassing process vary depending on the strategic significance of the planet or the orders of the Fleet Master. | The term glassing, more formally known as plasma bombardment, is used to refer to the act by which a Covenant ship or ships bombard a planet from orbit by using heavy plasma weaponry. The process of glassing a planet begins when a fleet has achieved air and space superiority on an enemy-controlled world. The specifics of the glassing process vary depending on the strategic significance of the planet or the orders of the Fleet Master. | ||
<div style="text-align:right;">''[[Glassing|Read more...]]''</div></div> | |||
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|content=[[File:Halo 4 standard edition (ESRB).png|200px|center|link=Halo 4]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Halo 4 standard edition (ESRB).png|200px|center|link=Halo 4]]<div style="padding: 4px 4px 0 4px;"> | ||
''Halo 4'' is the seventh installment in the bestselling Halo franchise for the Xbox 360. A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that ''Halo 4'' is to be the first installment in the ''Reclaimer Saga''. Set four and a half years after the events of ''Halo 3'', ''Halo 4'' continues the story of John-117 and Cortana left abandoned on the remains of the UNSC Forward Unto Dawn. The two survivors drift toward the mysterious world of Requiem and the ancient evil within. | ''Halo 4'' is the seventh installment in the bestselling Halo franchise for the Xbox 360. A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that ''Halo 4'' is to be the first installment in the ''Reclaimer Saga''. Set four and a half years after the events of ''Halo 3'', ''Halo 4'' continues the story of John-117 and Cortana left abandoned on the remains of the UNSC Forward Unto Dawn. The two survivors drift toward the mysterious world of Requiem and the ancient evil within. | ||
<div style="text-align:right;">''[[Halo 4|Read more...]]''</div></div> | |||
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|content=[[File:FUD-Poster.jpg|200px|center|link=Halo 4: Forward Unto Dawn]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:FUD-Poster.jpg|200px|center|link=Halo 4: Forward Unto Dawn]]<div style="padding: 4px 4px 0 4px;"> | ||
''Halo 4: Forward Unto Dawn'' is a live-action film and miniseries set in the Halo universe. Although shot as a feature-length film, ''Forward Unto Dawn'' was originally released as a webseries consisting of five roughly 15-minute episodes, the first of which was released on October 5th, 2012, with the rest following on a weekly basis. The series' plot, occurring in the early days of the Human-Covenant War circa 2526, revolves around Thomas Lasky, a young cadet at Corbulo Academy of Military Science, and how John-117 inspired him to eventually become a leader. | ''Halo 4: Forward Unto Dawn'' is a live-action film and miniseries set in the Halo universe. Although shot as a feature-length film, ''Forward Unto Dawn'' was originally released as a webseries consisting of five roughly 15-minute episodes, the first of which was released on October 5th, 2012, with the rest following on a weekly basis. The series' plot, occurring in the early days of the Human-Covenant War circa 2526, revolves around Thomas Lasky, a young cadet at Corbulo Academy of Military Science, and how John-117 inspired him to eventually become a leader. | ||
<div style="text-align:right;">''[[Halo 4: Forward Unto Dawn|Read more...]]''</div></div> | |||
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|content=[[File:Halo Reach (Standard with ESRB).png|200px|center|link=Halo: Reach]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Halo Reach (Standard with ESRB).png|200px|center|link=Halo: Reach]]<div style="padding: 4px 4px 0 4px;"> | ||
''Halo: Reach'' is a first-person shooter video game set in the Halo universe and direct prequel to ''Halo: Combat Evolved'', depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console. It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''Halo 3''<nowiki>'</nowiki>s record of $170 million. | ''Halo: Reach'' is a first-person shooter video game set in the Halo universe and direct prequel to ''Halo: Combat Evolved'', depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console. It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''Halo 3''<nowiki>'</nowiki>s record of $170 million. | ||
<div style="text-align:right;">''[[Halo: Reach|Read more...]]''</div></div> | |||
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|content=[[File:Halsey Halo 4.png|270px|center|link=Catherine Halsey]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Halsey Halo 4.png|270px|center|link=Catherine Halsey]]<div style="padding: 4px 4px 0 4px;"> | ||
Catherine Elizabeth Halsey is a key scientific adviser of the Office of Naval Intelligence, best known for her work with the SPARTAN-II Program, developing and creating smart AIs, and for overseeing the development of the MJOLNIR Powered Assault Armor. She held considerable authority and respect within ONI, though she endured intense personal guilt for condemning the Spartans to the life of a super soldier.<br> | Catherine Elizabeth Halsey is a key scientific adviser of the Office of Naval Intelligence, best known for her work with the SPARTAN-II Program, developing and creating smart AIs, and for overseeing the development of the MJOLNIR Powered Assault Armor. She held considerable authority and respect within ONI, though she endured intense personal guilt for condemning the Spartans to the life of a super soldier.<br> | ||
<div style="text-align:right;">''[[Catherine Halsey|Read more...]]''</div></div> | |||
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|content=[[File:Cole.jpg|270px|center|link=Preston Cole]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Cole.jpg|270px|center|link=Preston Cole]]<div style="padding: 4px 4px 0 4px;"> | ||
Admiral Preston Jeremiah Cole (service number 03956-26127-PC) was a UNSC Naval officer during both the Insurrection and the Human-Covenant War. Cole is best known for being the commander of the majority of the UNSC Navy from 2525 until 2543 and for his role in creating the Cole Protocol, a central UNSC law of the Human-Covenant War. A military genius, he defeated the Covenant in every major battle he fought and his battle record was considered to be without equal, even more impressive than that of the SPARTAN-IIs. | Admiral Preston Jeremiah Cole (service number 03956-26127-PC) was a UNSC Naval officer during both the Insurrection and the Human-Covenant War. Cole is best known for being the commander of the majority of the UNSC Navy from 2525 until 2543 and for his role in creating the Cole Protocol, a central UNSC law of the Human-Covenant War. A military genius, he defeated the Covenant in every major battle he fought and his battle record was considered to be without equal, even more impressive than that of the SPARTAN-IIs. | ||
<div style="text-align:right;">''[[Preston Cole|Read more...]]''</div></div> | |||
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|content=[[File:Halo2CollectorsEdition.jpg|270px|center|link=Halo 2 Collector's Edition]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Halo2CollectorsEdition.jpg|270px|center|link=Halo 2 Collector's Edition]]<div style="padding: 4px 4px 0 4px;"> | ||
The ''Halo 2'' Collector's Edition is an exclusive limited edition of ''Halo 2''. Like the standard, it has the regular main game disk along with additional features. The Collector's Edition DVD provides documentaries on the development of ''Halo 2'' and the ''Halo'' storyline in general. It also provides access to deleted scenes and content. | The ''Halo 2'' Collector's Edition is an exclusive limited edition of ''Halo 2''. Like the standard, it has the regular main game disk along with additional features. The Collector's Edition DVD provides documentaries on the development of ''Halo 2'' and the ''Halo'' storyline in general. It also provides access to deleted scenes and content. | ||
<div style="text-align:right;">''[[Halo 2 Collector's Edition|Read more...]]''</div></div> | |||
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|content=[[File:POA Panorama.jpg|270px|center|link=UNSC Pillar of Autumn]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:POA Panorama.jpg|270px|center|link=UNSC Pillar of Autumn]]<div style="padding: 4px 4px 0 4px;"> | ||
The UNSC ''Pillar of Autumn'', (hull classification symbol C-709), was a Halcyon-class light cruiser in the UNSC Navy. It was informally referred to as the ''Autumn'', and, in some cases, the ''Pillar''. Prior to the Fall of Reach the ''Pillar of Autumn'' was selected to support Operation: RED FLAG, a SPARTAN-II mission to capture Covenant leaders. Captain Jacob Keyes was placed in command. The operation was forestalled by the Covenant assault on Reach; the cruiser carried some of the few UNSC survivors and fled the system having lost most of its intended SPARTAN-II passengers. | The UNSC ''Pillar of Autumn'', (hull classification symbol C-709), was a Halcyon-class light cruiser in the UNSC Navy. It was informally referred to as the ''Autumn'', and, in some cases, the ''Pillar''. Prior to the Fall of Reach the ''Pillar of Autumn'' was selected to support Operation: RED FLAG, a SPARTAN-II mission to capture Covenant leaders. Captain Jacob Keyes was placed in command. The operation was forestalled by the Covenant assault on Reach; the cruiser carried some of the few UNSC survivors and fled the system having lost most of its intended SPARTAN-II passengers. | ||
<div style="text-align:right;">''[[UNSC Pillar of Autumn|Read more...]]''</div></div> | |||
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|content=[[File:Thomas Lasky, 2557.png|270px|center|link=Thomas Lasky]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Thomas Lasky, 2557.png|270px|center|link=Thomas Lasky]]<div style="padding: 4px 4px 0 4px;"> | ||
Captain Thomas J. Lasky (service number 77698-41073-TL) is a senior officer of the UNSC Navy who served throughout the Human-Covenant War and later in the postwar era, playing a key role in the conflicts with the Covenant remnants and Forerunner Prometheans. Since at least 2552, then-commander Lasky served as Captain Andrew Del Rio's executive officer aboard the UNSC Infinity until July 2557, when Del Rio was replaced as captain by Lasky just prior to the Promethean assault on Earth. | Captain Thomas J. Lasky (service number 77698-41073-TL) is a senior officer of the UNSC Navy who served throughout the Human-Covenant War and later in the postwar era, playing a key role in the conflicts with the Covenant remnants and Forerunner Prometheans. Since at least 2552, then-commander Lasky served as Captain Andrew Del Rio's executive officer aboard the UNSC Infinity until July 2557, when Del Rio was replaced as captain by Lasky just prior to the Promethean assault on Earth. | ||
<div style="text-align:right;">[[Thomas Lasky|Read more...]]</div></div> | |||
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|content=[[File:H4Terminals - Humans.png|270px|center|link=Erde-Tyrene civilization]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:H4Terminals - Humans.png|270px|center|link=Erde-Tyrene civilization]]<div style="padding: 4px 4px 0 4px;"> | ||
Between approximately 109,000 BCE and 100,000 BCE, a prehistoric civilization shared by various species and subspecies of human and related genera existed on Earth, then known as Erde-Tyrene. This civilization was a reduced remnant of humanity's previous interstellar empire, which was shattered by the Forerunners at the conclusion of the human-Forerunner wars. Erde-Tyrene itself was considered an insignificant and obscure vassal planet of the Forerunners' ecumene, with a Forerunner Miner presence on the nearby Mars, known as Edom at the time. | Between approximately 109,000 BCE and 100,000 BCE, a prehistoric civilization shared by various species and subspecies of human and related genera existed on Earth, then known as Erde-Tyrene. This civilization was a reduced remnant of humanity's previous interstellar empire, which was shattered by the Forerunners at the conclusion of the human-Forerunner wars. Erde-Tyrene itself was considered an insignificant and obscure vassal planet of the Forerunners' ecumene, with a Forerunner Miner presence on the nearby Mars, known as Edom at the time. | ||
<div style="text-align:right;">[[Erde-Tyrene civilization|Read more...]]</div></div> | |||
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|content=[[File:Faith poster 04.png|270px|center|link=Halo: Faith]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Faith poster 04.png|270px|center|link=Halo: Faith]]<div style="padding: 4px 4px 0 4px;"> | ||
''Halo: Faith'' was a planned fan-made feature film set in the Halo universe. Directed by Jared Pelletier, the film focuses on a group of SPARTAN-IIs who are using Mark VI MJOLNIR armor prototypes against the hegemonic empire, the Covenant, during the Fall of Reach. | ''Halo: Faith'' was a planned fan-made feature film set in the Halo universe. Directed by Jared Pelletier, the film focuses on a group of SPARTAN-IIs who are using Mark VI MJOLNIR armor prototypes against the hegemonic empire, the Covenant, during the Fall of Reach. | ||
<div style="text-align:right;">[[Halo: Faith|Read more...]]</div></div> | |||
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|content=[[File:H2A - High Charity.jpg|270px|center|link=High Charity]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:H2A - High Charity.jpg|270px|center|link=High Charity]]<div style="padding: 4px 4px 0 4px;"> | ||
''High Charity'', known as "the Holy City of the Covenant" or the "Prophets' Holy City", was the Covenant's mobile capital city and center of government. It was a massive space station, home to thousands of individuals from each of the Covenant's member species. As it was the Covenant's major center and capital, ''High Charity'' was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime. | ''High Charity'', known as "the Holy City of the Covenant" or the "Prophets' Holy City", was the Covenant's mobile capital city and center of government. It was a massive space station, home to thousands of individuals from each of the Covenant's member species. As it was the Covenant's major center and capital, ''High Charity'' was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime. | ||
<div style="text-align:right;">''[[High Charity|Read more...]]''</div></div> | |||
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|content=[[File:AI - Rampancy.png|270px|center|link=Rampancy]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:AI - Rampancy.png|270px|center|link=Rampancy]]<div style="padding: 4px 4px 0 4px;"> | ||
Rampancy is a terminal state of being for artificial intelligence constructs in which the AI behaves contrary to its programming-imposed constraints. Traditionally, this is linked with the AI developing delusions of godlike power and contempt for its mentally inferior makers. When rampancy occurs, there is no way to restore the AI to its previous state and the only alternative is to destroy it before it harms itself and others around it. In the case of human AIs, the condition is exclusive to the "smart" variety, occurring after the AI has been in operation for seven years and has gathered too much data in that time period. | Rampancy is a terminal state of being for artificial intelligence constructs in which the AI behaves contrary to its programming-imposed constraints. Traditionally, this is linked with the AI developing delusions of godlike power and contempt for its mentally inferior makers. When rampancy occurs, there is no way to restore the AI to its previous state and the only alternative is to destroy it before it harms itself and others around it. In the case of human AIs, the condition is exclusive to the "smart" variety, occurring after the AI has been in operation for seven years and has gathered too much data in that time period. | ||
<div style="text-align:right;">''[[Rampancy|Read more...]]''</div></div> | |||
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|content=[[File:H4-M808ScorpionMBT.png|270px|center|link=M808 Scorpion]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:H4-M808ScorpionMBT.png|270px|center|link=M808 Scorpion]]<div style="padding: 4px 4px 0 4px;"> | ||
The M808 Main Battle Tank, commonly known as the Scorpion, is the United Nations Space Command's mainline armored mobile weapons platform. The Scorpion has remained in service for centuries due to its combination of affordability, simplicity, and versatility and its rugged, adaptable design, features that cannot be matched by any "superior" main battle tank design. A result of the tank's effectiveness and practicality, the M808 Scorpion has become the UNSC's template for all modern main battle tank designs. | The M808 Main Battle Tank, commonly known as the Scorpion, is the United Nations Space Command's mainline armored mobile weapons platform. The Scorpion has remained in service for centuries due to its combination of affordability, simplicity, and versatility and its rugged, adaptable design, features that cannot be matched by any "superior" main battle tank design. A result of the tank's effectiveness and practicality, the M808 Scorpion has become the UNSC's template for all modern main battle tank designs. | ||
<div style="text-align:right;">''[[M808 Scorpion|Read more...]]''</div></div> | |||
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|content=[[File:Forerunnerfloodwar.jpg|270px|center|link=Forerunner-Flood war]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:Forerunnerfloodwar.jpg|270px|center|link=Forerunner-Flood war]]<div style="padding: 4px 4px 0 4px;"> | ||
The Forerunner-Flood war was a pivotal galactic conflict that occurred between the Forerunners and the Flood parasite. It was started on G617 g1 around 97,745 BCE and lasted approximately three centuries. The Forerunners concluded the war in 97,445 BCE with the activation of the Halo Array, seven superweapons that purged the galaxy of all sentient life in order to stop the Flood. The conflict ended the Forerunners' eons-long rule in the galaxy; most of their empire having fallen to the Flood, and the few remaining members of the species going into exile. | The Forerunner-Flood war was a pivotal galactic conflict that occurred between the Forerunners and the Flood parasite. It was started on G617 g1 around 97,745 BCE and lasted approximately three centuries. The Forerunners concluded the war in 97,445 BCE with the activation of the Halo Array, seven superweapons that purged the galaxy of all sentient life in order to stop the Flood. The conflict ended the Forerunners' eons-long rule in the galaxy; most of their empire having fallen to the Flood, and the few remaining members of the species going into exile. | ||
<div style="text-align:right;">''[[M808 Scorpion|Read more...]]''</div></div> | |||
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|content=[[File:TerminalArkArray.jpg|270px|center|link=Halo Array]]<div style="padding: 4px 4px 0 4px;"> | |content=[[File:TerminalArkArray.jpg|270px|center|link=Halo Array]]<div style="padding: 4px 4px 0 4px;"> | ||
The Halo Array is a system of colossal ring-shaped superweapons. Circa 97,445 seven Halo rings were used by the Forerunners as a last resort when combating the parasitic Flood. All sentient beings in the galaxy were killed, robbing the Flood of hosts and starving it to death. In addition to serving as weapons of last resort, Halo installations are also research facilities dedicated to containing and studying many different kinds of life forms, including marine life, fauna, and land vertebrates. | The Halo Array is a system of colossal ring-shaped superweapons. Circa 97,445 seven Halo rings were used by the Forerunners as a last resort when combating the parasitic Flood. All sentient beings in the galaxy were killed, robbing the Flood of hosts and starving it to death. In addition to serving as weapons of last resort, Halo installations are also research facilities dedicated to containing and studying many different kinds of life forms, including marine life, fauna, and land vertebrates. | ||
<div style="text-align:right;">''[[Halo Array|Read more...]]''</div></div> | |||
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}}</option> | }}</option> | ||
</choose><noinclude>[[Category:Main Page|Featured]]</noinclude> | </choose><noinclude>[[Category:Main Page|Featured]]</noinclude> |
Revision as of 09:53, May 12, 2015
Captain Thomas J. Lasky (service number 77698-41073-TL) is a senior officer of the UNSC Navy who served throughout the Human-Covenant War and later in the postwar era, playing a key role in the conflicts with the Covenant remnants and Forerunner Prometheans. Since at least 2552, then-commander Lasky served as Captain Andrew Del Rio's executive officer aboard the UNSC Infinity until July 2557, when Del Rio was replaced as captain by Lasky just prior to the Promethean assault on Earth.