Neural interface: Difference between revisions
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== Functions == | == Functions == | ||
The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/> Additionally, the implant can be used to track and home in on its wearer in the event of capture by enemy forces, for example. While normally detectable under layers of rubble or rock, the signal is no longer reliable several meters underground.<ref>'''Halo: Mortal Dictata''', ''page 292''</ref> More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as [[Artificial intelligence|AIs]] and securely access sensitive data.<ref>'''Halo: The Flood''', ''page 57''</ref> | The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/> Additionally, the implant can be used to track and home in on its wearer in the event of capture by enemy forces, for example. While normally detectable under layers of rubble or rock, the signal is no longer reliable several meters underground.<ref>'''Halo: Mortal Dictata''', ''page 292''</ref> More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as [[Artificial intelligence|AIs]] and securely access sensitive data.<ref>'''Halo: The Flood''', ''page 57''</ref> [[War Games]] training simulators employ the participants' neural interfaces to provide them with simulated sensory input to make the training scenarios more authentic.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref> | ||
The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.<ref>'''Halo: Glasslands''', ''page 189''</ref> The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor118"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II program|SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref> | The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.<ref>'''Halo: Glasslands''', ''page 189''</ref> The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor118"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II program|SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref> |
Revision as of 07:15, March 27, 2015
The neural interface, commonly known as a neural implant[1] or neural lace,[2] is a type of technology used by the UNSC.[3]
Functions
The basic function of the standard neural interface is to act as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[3] Additionally, the implant can be used to track and home in on its wearer in the event of capture by enemy forces, for example. While normally detectable under layers of rubble or rock, the signal is no longer reliable several meters underground.[4] More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as AIs and securely access sensitive data.[5] War Games training simulators employ the participants' neural interfaces to provide them with simulated sensory input to make the training scenarios more authentic.[6]
The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.[7] The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[3] Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.[note 1]
Trivia
- The skulls in the Halo games have neural interfaces.
- Kig-Yar particularly love to go after heads equipped with neural interfaces when carrying out a mev-ut.[8]
Gallery
Fleet Admiral Terrence Hood's command neural interface.
The neural interface, as seen on the Oddball in Halo: Combat Evolved.
Notes
- ^ This is evidenced by the fact none of the regular Marine personnel in the Halo games have a visible interface port on the back of their heads.
Sources
- ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
- ^ Halo: Combat Evolved, campaign level The Pillar of Autumn
- ^ a b c Halo: The Fall of Reach, page 118
- ^ Halo: Mortal Dictata, page 292
- ^ Halo: The Flood, page 57
- ^ Halo Waypoint: Canon Fodder - Beta Late Than Never
- ^ Halo: Glasslands, page 189
- ^ Halo: Glasslands, page 218