Standoff: Difference between revisions

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==Description==
==Description==
Widely billed as the spiritual successor to [[Blood Gulch]] and [[Coagulation]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power [[weapons]], with both sides starting with [[M41 SSR MAV/AW|Rocket Launchers]]. Each base has quick access to a [[Warthog]] out front<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref>, and a [[Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games.
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides starting with [[M41 SSR MAV/AW|Rocket Launchers]]. Each base has quick access to a [[Warthog]] out front<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref>, and a [[Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games.


The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility.
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility.