Halo Editing Kit: Difference between revisions
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The '''Halo Editing Kit''', often abbreviated as '''HEK''', was released by [[Gearbox Software]] along with the [[Halo Custom Edition]]. It includes, among other things, basic "[[tag]]s" for bitmaps, vehicles, | The '''Halo Editing Kit''', often abbreviated as '''HEK''', was released by [[Gearbox Software]] along with the [[Halo Custom Edition]]. It includes, among other things, basic "[[tag]]s" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a Halo map. | ||
== Mapping programs == | == Mapping programs == | ||
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=== Sapien === | === Sapien === | ||
The third program is ''Sapien'', continues the primate naming scheme. ''Sapien'' opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to [[Halo 3]]'s [[Forge]]. However, Sapien is slow-loading, and tends to crash often; its ''debug.txt'' file is useful when attempting to diagnose such problems. | The third program is ''Sapien'', continues the primate naming scheme. ''Sapien'' opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to ''[[Halo 3]]''<nowiki />'s [[Forge]]. However, Sapien is slow-loading, and tends to crash often; its ''debug.txt'' file is useful when attempting to diagnose such problems. | ||
== Other materials == | == Other materials == | ||
The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the [[ | The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the [[campaign]] and [[multiplayer]] maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition. | ||
Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps. | Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps. | ||
== | == External links == | ||
*[http://hce.halomaps.org/index.cfm?fid=411 '''halomaps.org''': ''Halo Editing Kit for Halo (CE) Custom Edition''] | |||
[[Category:Halo: Combat Evolved]] | [[Category:Halo: Combat Evolved]] | ||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 18:06, April 23, 2014
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The Halo Editing Kit, often abbreviated as HEK, was released by Gearbox Software along with the Halo Custom Edition. It includes, among other things, basic "tags" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a Halo map.
Mapping programs
The kit comes with three programs designed to assist mappers.
Tool
The first program is Tool. Tool is both the backbone and the pain of CE. Although it is capable of everything from bitmap creation to the final map-building, its old-style command prompt methods have been rather frustrating for at least a few mappers.
Guerilla
The second program, known as Guerilla and has the icon of what appears to be Che Guevarra, a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags.
Sapien
The third program is Sapien, continues the primate naming scheme. Sapien opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to Halo 3's Forge. However, Sapien is slow-loading, and tends to crash often; its debug.txt file is useful when attempting to diagnose such problems.
Other materials
The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the campaign and multiplayer maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition.
Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps.