Forum:Halo 5: Guardians (General): Difference between revisions

m (→‎Final Improvements List: Might as well add this since Halo 4 was tad bit too serious.)
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:::I forgot about that bounce effect thing but even then the scattershot does the same thing and is still hardly different from the UNSC shotgun. I just think the least 343i needs to do is add the arc effect again which would add a lil challenge to using the weapon at the same time make it more distinct from the rocket launcher.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 10:16, 28 November 2013 (EST)
:::I forgot about that bounce effect thing but even then the scattershot does the same thing and is still hardly different from the UNSC shotgun. I just think the least 343i needs to do is add the arc effect again which would add a lil challenge to using the weapon at the same time make it more distinct from the rocket launcher.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 10:16, 28 November 2013 (EST)


::::Yes, but as I said, the bouncing prevents the Fuel Rod from being used the same way as the rocket launcher. There already is a challenge with using the weapon, you have to land a direct hit with a non-hitscan weapon with one of the slower projectile speeds. I feel that the fuel rod plays significantly different from the rocket launcher. As opposed to the rocket launcher being to easily take out one or more target per shot with its splash damage, with only a few shots to be used, the Fuel Rod is to take out a target a shot with direct hits, and with several shots available. With its ability to take out targets faster, I feel like the FRG tends to play a bit more aggressively, while the rocket launcher, with the less shots available and the reliance on splash damage needing you to be sure a surface to shoot at is available, encourages defensive play. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 12:40, 28 November 2013 (EST)
Okay, this just needs to be said: BRING BACK INVASION. I think Elites should be a little different. I would say the should be bigger, walk faster, and have a more powerful melee attack. The better health is a good idea too. After all, aren't the elites described in the book as being more than a match for John? I agree, the Needle rifle and carbine are too similar. Halo: Reach worked well with just 2 medium-long range weapons. [[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 12:07, 22 November 2013 (EST)
Okay, this just needs to be said: BRING BACK INVASION. I think Elites should be a little different. I would say the should be bigger, walk faster, and have a more powerful melee attack. The better health is a good idea too. After all, aren't the elites described in the book as being more than a match for John? I agree, the Needle rifle and carbine are too similar. Halo: Reach worked well with just 2 medium-long range weapons. [[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 12:07, 22 November 2013 (EST)
:Invasion was my favourite gametype in ''Halo: Reach''. I'd love it if they brought it back in the next game. I'd rather have Invasion than Spartan Ops...--{{User:Spartacus/Sig}} 12:12, 22 November 2013 (EST)
:Invasion was my favourite gametype in ''Halo: Reach''. I'd love it if they brought it back in the next game. I'd rather have Invasion than Spartan Ops...--{{User:Spartacus/Sig}} 12:12, 22 November 2013 (EST)
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