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Armor customization (Halo: Reach): Difference between revisions

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<center>''For other uses, see [[armor permutations]].''</center>
{{Center|For other uses, see [[armor permutations]].}}
[[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their SPARTANs in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
[[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']]
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked through ''Halo: Reach''<nowiki />'s [[List of Achievements for Halo: Reach|achievements]], previous purchases, or by reaching a certain rank. ''Credits'' are earned by winning or finishing games in [[Campaign]], [[Matchmaking]], [[Custom Game]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges.
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked by reaching a certain rank. ''Credits'' are earned by winning or finishing games in [[campaign]], [[matchmaking]], [[custom game]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.


==Overview==
==Overview==
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player is also able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender is also reflected in their body type, instead of just their voice. Additionally, the player's character also appears in [[Campaign]] mode, as [[SPARTAN-B312|Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>  
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose their Noble Six character's gender. Any customization done to the Noble Six character will be reflected in the campaign's cutscenes.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>  


In ''Halo: Reach,'' players are no longer able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites are used in Matchmaking for the new Spartan-vs-Elite gametypes, and are still able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to only [[Slayer#Halo:_Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>


Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.[[File:Armory_flaming.png|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]]
[[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]]
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.


The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).


==List of permutations==
==List of permutations==
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*The GRD helmet seen from the [[Defiant Map Pack]] is unattainable; its name is fan-made since no official name has been given by [[343 Industries]]. [[David Ellis]] confirmed that the studio originally planned to include the helmet to the Armory as part of the [[Anniversary Map Pack]], however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the [[GRD dolls Easter egg|dolls Easter egg]].<ref>[http://www.neogaf.com/forum/showpost.php?p=35044917&postcount=8270 '''NeoGAF''' Halo |OT| HaloGAF Evolved]</ref>
*The GRD helmet seen from the [[Defiant Map Pack]] is unattainable; its name is fan-made since no official name has been given by [[343 Industries]]. [[David Ellis]] confirmed that the studio originally planned to include the helmet to the Armory as part of the [[Anniversary Map Pack]], however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the [[GRD dolls Easter egg|dolls Easter egg]].<ref>[http://www.neogaf.com/forum/showpost.php?p=35044917&postcount=8270 '''NeoGAF''' Halo |OT| HaloGAF Evolved]</ref>


==Gallery==
== Gallery ==
===SPARTAN===
<gallery>
<gallery>
File:ReachDefault.png|The default armor in ''Halo: Reach''.
File:Reach customization Concepts.jpg|Concept art of Spartan armor permutations.
File:Untitled.jpg|Mark V helmet with the UA attachment in ''Halo: Reach''
File:Reach helmet concepts.jpg|Concept art of various helmets in ''Halo: Reach''.
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]].
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''.
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''.
File:Reach Recon.jpg|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:Reach Recon.jpg|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' from Gamestop.
File:FJ_PARA.png|FJ/Para Shoulders as they appear in the [[Halo: Reach Multiplayer Beta]].
File:CQB_Helmet_Reach.jpg|CQB in ''Halo: Reach''
File:EVA_Helmet_Reach.jpg|EVA in ''Halo: Reach''
File:HESA_E_MP.jpg|Millitary Police in ''Halo: Reach''
File:EOD_Helmet_Reach.jpg|EOD in ''Halo: Reach''
File:MARKVI_IN_REACH.png|Mark Vl in ''Halo: Reach''
File:Grenadier_Helmet.jpg|Grenadier in ''Halo: Reach''
File:ODST_Helmet.png|ODST in ''Halo: Reach''
File:AAHelmet.jpg|The AA in ''Halo: Reach''
File:Operator.jpg|The Operator helmet in ''Halo: Reach''
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the ''Halo: Reach'' beta.
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''.
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''.
File:Reach customization Concepts.jpg|Concept art of Spartan armor permutations.
File:Reach helmet concepts.jpg|Concept art of various helmets in ''Halo: Reach''.
File:New helmet.jpg|The GRD helmet seen in the Defiant Map Pack's official screenshots.  
File:New helmet.jpg|The GRD helmet seen in the Defiant Map Pack's official screenshots.  
</gallery>
===Elite===
<gallery>
File:Elite minor render.png|Minor in ''Halo: Reach''
File:HReach - SpecOps Sangheili.png|Spec-Ops in ''Halo: Reach''
File:HReach - Ranger Sangheili.png|Ranger in ''Halo: Reach''
File:HReach - Ultra Sangheili.png|Ultra in ''Halo: Reach''
File:HReach - Sangheili General.png|General in ''Halo: Reach''
File:HReach - Sangheili Zealot.png|Zealot in ''Halo: Reach''
File:HReach - Sangheili Field Marshall.png|Field Marshal in ''Halo: Reach''
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''.
File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''.
File:ReachConcept EliteOfficer.png|Concept art of the Elite Officer armor permutation.
</gallery>
</gallery>



Revision as of 11:09, July 30, 2013

For other uses, see armor permutations.
The Armory in Halo: Reach

Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked by reaching a certain rank. Credits are earned by winning or finishing games in campaign, matchmaking, custom game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and does not impact gameplay whatsoever.

Overview

In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet (can be "upgraded" with various gadgets, known as Helmet Variants), Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition to armor customization, players can also choose their Noble Six character's gender. Any customization done to the Noble Six character will be reflected in the campaign's cutscenes.[1]

The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to only Elite Slayer, Invasion and Invasion Slayer gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from Halo 3: players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]

Armor Effect choices with Legendary (Flaming Helmet) selected.

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.

The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist achievements; for example, the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, the second variant of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3's Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).

List of permutations

SPARTAN

Spartan Armor Permutations
Helmet Helmet Attachments Shoulder Chest Wrist Utility Knee Guards
AIR ASSAULT Warrant Officer, 15,000 cR
  • UA/CNM - Warrant Officer, 7,500 cR
  • FC-I - Warrant Officer, 5,000 cR
- - - - -
ASSAULT - - -
  • SAPPER - Commander, 14,000 cR
  • COMMANDO - Colonel, 12,000 cR
  • SAPPER [R] - General, 250,000 cR
  • BREACHER - Colonel, 200,000 cR
- -
COLLAR - - -
  • GRENADIER - Captain, 4,000 cR
  • BREACHER - Lt. Colonel, 8,000 cR
  • GRENADIER [UA] - General, 40,000 cR
  • BREACHER [R] - Lt. Colonel, BREACHER, 75,000 cR
- - -
COMMANDO Commander, 85,000 cR
  • CBRN/CNM - Commander, 40,000 cR
  • UA/FC-I[2] - Commander, 40,000 cR
Commander, 40,000 cR - - - -
CQB Downloaded Free From Halo Waypoint
  • HU/RS/CNM - 0 cR
  • UA/HUL - 0 cR
- - - - -
CQC (Starter)
  • CBRN - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
Lt. Colonel, 20,000 cR - - - -
EOD Sergeant, 15,000 cR
  • CNM - Sergeant, 5000 cR
  • UA/HUL - Sergeant, 3000 cR
- - - - -
EVA Major, 30,000 cR
  • CNM - Major, 7,000 cR
  • UA/HUL[3] - Lt. Colonel, 15,000 cR
3,000 cR - - - -
EVA[C] Commander, EVA Base, 120,000 cR
  • CNM - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 140,000 cR
- - - - -
FJ/PARA - - Recruit, 250 cR - - - 10,000 cR
GRD Seen in the Defiant Map Pack (Unattainable) - - - - -
GRENADIER Warrant Officer, 25,000 cR
  • UA - Warrant Officer, 5,000 cR
  • UA/FC - Warrant Officer, 2,000 cR
Colonel, 65,000 cR - - Lt. Colonel, 45,000 cR
GUNGNIR Brigadier, 250,000 cR
  • HU/RS - Brigadier, 125,000 cR
  • CBRN - Mythic, 400,000 cR
8,000 cR - - - Captain, 25,000 cR
HAZOP Recruit, 7,000 cR
  • CBRN/HUL - Sergeant, 2,000 cR
  • CNM-I - Captain, 1,000 cR
Recruit, 500 cR - - - -
HP - - -
  • HALO - Recruit, 600 cR
  • PARAFOIL - Colonel, 8,000 cR
  • PARAFOIL [R] - Brigadier, PARAFOIL, 175,000 cR
- - -
JFO Lt. Colonel, 60,000 cR
  • HUL-I - Lt. Colonel, 20,000 cR
  • UA - Lt. Colonel, 10,000 cR
Recruit, 1,000 cR - - - -
JUMP JET - - 5,000 cR - - - -
Mark V[B] (Starter)
  • UA - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
(Starter) (Starter) (Starter) (Starter) (Starter)
MILITARY POLICE Downloaded Free From Halo Waypoint
  • CBRN/HU/RS - 0 cR
  • HU/RS/CNM - 0 cR
- - - - -
MJOLNIR Mk. V Lt. Colonel, 130,000 cR
  • CNM - Lt. Colonel, 10,000 cR
  • UA - Lt. Colonel, 15,000 cR
  • Left - Brigadier, 100,000 cR
  • Right - Brigadier, 80,000 cR
- - - -
MJOLNIR Mk. VI Brigadier, 300,000 cR
  • FC-I[2] - Brigadier, 75,000 cR
  • UA/HUL-I - Brigadier, 75,000 cR
- - - - -
ODST Recruit, 2,000 cR
  • UA/CNM - Corporal, 1,000 cR
  • CBRN/HUL - Sergeant, 500 cR
Captain, 25,000 cR - - - -
OPERATOR Sergeant, 7,000 cR
  • UA/HUL - Sergeant, 2,000 cR
  • CNM - Sergeant, 1,000 cR
Commander, 28,000 cR - - - -
PILOT Commander, 90,000 cR
  • HUL[3] - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 55,000 cR
  • Haunted - Inheritor, Purchase all helmets, 1 cR
- - - - -
RECON Colonel, 100,000 cR
  • HUL - Colonel, 75,000 cR
  • UA/HUL(3) - Pre-Order or
    Release Day Only
Corporal, 1,500 cR - - - -
SCOUT Captain, 40,000 cR
  • HU/RS - Captain, 5,000 cR
  • CBRN/CNM - Captain, 5,000 cR
- - - - -
SECURITY General, 250,000 cR
  • UA/HUL - General, 200,000 cR
  • CBRN/CNM - Legend, 200,000 cR
  • Left - General, 70,000 cR
  • Right - General, 275,000 cR
- - - -
SNIPER - -
  • Left - Brigadier, 80,000 cR
  • Right - Brigadier, 75,000 cR
- - - -
TACTICAL - - -
  • LRP - 1,000 cR
  • RECON - Warrant Officer, 1,500 cR
  • PATROL - Major, 4,000 cR
  • TACPAD - Major, 50,000 cR
  • UGPS - Lt. Colonel, 80,000 cR
  • HARD CASE - Captain, 40,000 cR
  • TRAUMA KIT - Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR
  • SOFT CASE - Colonel, 100,000 cR
-
UA - -
  • MULTI-THREAT - 2,000 cR
  • BASE SECURITY - Major, 12,000 cR
  • MULTI-THREAT [W] - Pre-Order Only
  • COUNTERASSAULT - 600 cR
  • ODST - Warrant Officer, 750 cR
  • BASE SECURITY [W] - Downloaded Free From Halo Waypoint
  • BUCKLER - 5,000 cR
  • BRACER - 10,000 cR
  • CHOBHAM - TACTICAL/HARD CASE, 30,000 cR
  • NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
-

Other SPARTAN Attachments

Visor Color
Color Cost
Default 0 cR - Default
Silver Sergeant, 35,000 cR
Blue Warrant Officer, 50,000 cR
Black Lt. Colonel, 100,000 cR
Gold Colonel, 250,000 cR


Armor Effect
Effect Cost
Birthday Party 200,000 cR
Eternal (Blue Flaming Helmet) 0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11.
Legendary (Red Flaming Helmet) 0 cR - Included with the Legendary Edition of Halo: Reach
Heart Attack 300,000 cR
Pestilence 1,000,000 cR
Inclement Weather 2,000,000 cR


Firefight Voice
Voice Cost
Noble Six (Starter)
Jorge S-052 10,000 cR
Jun S-266 10,000 cR
Emile S-239 10,000 cR
Kat S-320 10,000 cR
Auntie Dot [A.I.] 15,000 cR
Carter S-259 100,000 cR
GYSGT Stacker 5,000 cR
GYSGT Buck 15,000 cR
SGTMAJ Johnson 100,000 cR
Cortana [A.I.] 100,000 cR
John S-117 150,000 cR

Elite

Elite Armor Permutations
Armor Rank
Minor (Starter)
Officer Halo: Reach Xbox 360, Limited and Legendary
editions only
Spec Ops Corporal
Ranger Sergeant
Ultra Warrant Officer
Zealot Captain
General Major
Field Marshal

Lieutenant Colonel

Trivia

  • With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. [verification needed]
  • The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
  • In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
  • The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo Reach.
  • The GRD helmet seen from the Defiant Map Pack is unattainable; its name is fan-made since no official name has been given by 343 Industries. David Ellis confirmed that the studio originally planned to include the helmet to the Armory as part of the Anniversary Map Pack, however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the dolls Easter egg.[4]

Gallery

Sources