Armor customization (Halo: Reach): Difference between revisions
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{{Center|For other uses, see [[armor permutations]].}} | |||
[[File:RE-Full Armory Customization.jpg|thumb|The Armory | [[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']] | ||
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked | Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked by reaching a certain rank. ''Credits'' are earned by winning or finishing games in [[campaign]], [[matchmaking]], [[custom game]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | ||
==Overview== | ==Overview== | ||
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, | In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose their Noble Six character's gender. Any customization done to the Noble Six character will be reflected in the campaign's cutscenes.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> | ||
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to only [[Slayer#Halo:_Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref> | |||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for | [[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]] | ||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. | |||
The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show | The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant). | ||
==List of permutations== | ==List of permutations== | ||
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*The GRD helmet seen from the [[Defiant Map Pack]] is unattainable; its name is fan-made since no official name has been given by [[343 Industries]]. [[David Ellis]] confirmed that the studio originally planned to include the helmet to the Armory as part of the [[Anniversary Map Pack]], however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the [[GRD dolls Easter egg|dolls Easter egg]].<ref>[http://www.neogaf.com/forum/showpost.php?p=35044917&postcount=8270 '''NeoGAF''' Halo |OT| HaloGAF Evolved]</ref> | *The GRD helmet seen from the [[Defiant Map Pack]] is unattainable; its name is fan-made since no official name has been given by [[343 Industries]]. [[David Ellis]] confirmed that the studio originally planned to include the helmet to the Armory as part of the [[Anniversary Map Pack]], however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the [[GRD dolls Easter egg|dolls Easter egg]].<ref>[http://www.neogaf.com/forum/showpost.php?p=35044917&postcount=8270 '''NeoGAF''' Halo |OT| HaloGAF Evolved]</ref> | ||
==Gallery | == Gallery == | ||
<gallery> | <gallery> | ||
File: | File:Reach customization Concepts.jpg|Concept art of Spartan armor permutations. | ||
File: | File:Reach helmet concepts.jpg|Concept art of various helmets in ''Halo: Reach''. | ||
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]]. | |||
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | ||
File:Reach Recon.jpg|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | File:Reach Recon.jpg|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | ||
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' | File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' from Gamestop. | ||
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options | File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options | ||
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets | File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets | ||
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''. | File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''. | ||
File:New helmet.jpg|The GRD helmet seen in the Defiant Map Pack's official screenshots. | File:New helmet.jpg|The GRD helmet seen in the Defiant Map Pack's official screenshots. | ||
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | ||
File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''. | File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''. | ||
</gallery> | </gallery> | ||
Revision as of 11:09, July 30, 2013
Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked by reaching a certain rank. Credits are earned by winning or finishing games in campaign, matchmaking, custom game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and does not impact gameplay whatsoever.
Overview
In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet (can be "upgraded" with various gadgets, known as Helmet Variants), Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition to armor customization, players can also choose their Noble Six character's gender. Any customization done to the Noble Six character will be reflected in the campaign's cutscenes.[1]
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to only Elite Slayer, Invasion and Invasion Slayer gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from Halo 3: players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.
The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist achievements; for example, the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, the second variant of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3's Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).
List of permutations
SPARTAN
Spartan Armor Permutations | |||||||
---|---|---|---|---|---|---|---|
Helmet | Helmet Attachments | Shoulder | Chest | Wrist | Utility | Knee Guards | |
AIR ASSAULT | Warrant Officer, 15,000 cR |
|
- | - | - | - | - |
ASSAULT | - | - | - |
|
|
- | - |
COLLAR | - | - | - |
|
- | - | - |
COMMANDO | Commander, 85,000 cR |
|
Commander, 40,000 cR | - | - | - | - |
CQB | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
CQC | (Starter) |
|
Lt. Colonel, 20,000 cR | - | - | - | - |
EOD | Sergeant, 15,000 cR |
|
- | - | - | - | - |
EVA | Major, 30,000 cR |
|
3,000 cR | - | - | - | - |
EVA[C] | Commander, EVA Base, 120,000 cR |
|
- | - | - | - | - |
FJ/PARA | - | - | Recruit, 250 cR | - | - | - | 10,000 cR |
GRD | Seen in the Defiant Map Pack (Unattainable) | - | - | - | - | - | |
GRENADIER | Warrant Officer, 25,000 cR |
|
Colonel, 65,000 cR | - | - | Lt. Colonel, 45,000 cR | |
GUNGNIR | Brigadier, 250,000 cR |
|
8,000 cR | - | - | - | Captain, 25,000 cR |
HAZOP | Recruit, 7,000 cR |
|
Recruit, 500 cR | - | - | - | - |
HP | - | - | - |
|
- | - | - |
JFO | Lt. Colonel, 60,000 cR |
|
Recruit, 1,000 cR | - | - | - | - |
JUMP JET | - | - | 5,000 cR | - | - | - | - |
Mark V[B] | (Starter) |
|
(Starter) | (Starter) | (Starter) | (Starter) | (Starter) |
MILITARY POLICE | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
MJOLNIR Mk. V | Lt. Colonel, 130,000 cR |
|
|
- | - | - | - |
MJOLNIR Mk. VI | Brigadier, 300,000 cR |
|
- | - | - | - | - |
ODST | Recruit, 2,000 cR |
|
Captain, 25,000 cR | - | - | - | - |
OPERATOR | Sergeant, 7,000 cR |
|
Commander, 28,000 cR | - | - | - | - |
PILOT | Commander, 90,000 cR |
|
- | - | - | - | - |
RECON | Colonel, 100,000 cR |
|
Corporal, 1,500 cR | - | - | - | - |
SCOUT | Captain, 40,000 cR |
|
- | - | - | - | - |
SECURITY | General, 250,000 cR |
|
|
- | - | - | - |
SNIPER | - | - |
|
- | - | - | - |
TACTICAL | - | - | - |
|
|
|
- |
UA | - | - |
|
|
|
|
- |
Other SPARTAN Attachments
Visor Color | |
---|---|
Color | Cost |
Default | 0 cR - Default |
Silver | Sergeant, 35,000 cR |
Blue | Warrant Officer, 50,000 cR |
Black | Lt. Colonel, 100,000 cR |
Gold | Colonel, 250,000 cR |
Armor Effect | |
---|---|
Effect | Cost |
Birthday Party | 200,000 cR |
Eternal (Blue Flaming Helmet) | 0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. |
Legendary (Red Flaming Helmet) | 0 cR - Included with the Legendary Edition of Halo: Reach |
Heart Attack | 300,000 cR |
Pestilence | 1,000,000 cR |
Inclement Weather | 2,000,000 cR |
Firefight Voice | |
---|---|
Voice | Cost |
Noble Six | (Starter) |
Jorge S-052 | 10,000 cR |
Jun S-266 | 10,000 cR |
Emile S-239 | 10,000 cR |
Kat S-320 | 10,000 cR |
Auntie Dot [A.I.] | 15,000 cR |
Carter S-259 | 100,000 cR |
GYSGT Stacker | 5,000 cR |
GYSGT Buck | 15,000 cR |
SGTMAJ Johnson | 100,000 cR |
Cortana [A.I.] | 100,000 cR |
John S-117 | 150,000 cR |
Elite
Elite Armor Permutations | |
---|---|
Armor | Rank |
Minor | (Starter) |
Officer | Halo: Reach Xbox 360, Limited and Legendary editions only |
Spec Ops | Corporal |
Ranger | Sergeant |
Ultra | Warrant Officer |
Zealot | Captain |
General | Major |
Field Marshal |
Lieutenant Colonel |
Trivia
- With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. [verification needed]
- The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
- In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
- The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo Reach.
- The GRD helmet seen from the Defiant Map Pack is unattainable; its name is fan-made since no official name has been given by 343 Industries. David Ellis confirmed that the studio originally planned to include the helmet to the Armory as part of the Anniversary Map Pack, however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the dolls Easter egg.[4]
Gallery
- Reach customization Concepts.jpg
Concept art of Spartan armor permutations.
- Reach helmet concepts.jpg
Concept art of various helmets in Halo: Reach.
Armor permutation customization in the Halo: Reach Multiplayer Beta.
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
- Reach Recon.jpg
The Recon helmet with specific attachments, available to all who purchase Halo: Reach on launch date in North America and pre-order in other countries.
- Reach InitialArmoryInventor.jpg
Initial Halo: Reach Armor Options
- All Known Helmet Variants.jpg
All Halo: Reach helmets
- SBgJn.jpg
Most armor permutations in Halo: Reach.
- New helmet.jpg
The GRD helmet seen in the Defiant Map Pack's official screenshots.
- Elitesv3.png
All Sangheili Armor Permutations in Halo: Reach.