Seven: Difference between revisions
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==''Halo: Uprising''== | ==''Halo: Uprising''== | ||
{{Main|Halo: Uprising}} | {{Main|Halo: Uprising}} | ||
*In [[Halo: Uprising Issue 3|Issue #3]], a UNSC Marine contacts "Site Seven" to establish connection to command. | *In [[Halo: Uprising Issue 3|Issue #3]], a UNSC Marine designated [[Blue Leader]] contacts "Site Seven" to establish connection to command. | ||
==''Halo Legends''== | ==''Halo Legends''== |
Revision as of 12:06, May 8, 2013
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations. |
- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Brian Jarrard, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie has long enjoyed using the number seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.
After 343 Industries took over the Halo franchise, references to 7 have continued, possibly as a homage to Bungie.
Halo: The Fall of Reach (and Halo: Fall of Reach)
- Main articles: Halo: The Fall of Reach, Halo: Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
- Main articles: Halo: Combat Evolved, Halo: The Flood
Halo: First Strike
- Main article: Halo: First Strike
Halo: Ghosts of Onyx
- Main article: Halo: Ghosts of Onyx
Halo 2
- Main article: Halo 2
Halo 3
- Main article: Halo 3
Cortana Letters and Transmissions
- Main articles: Cortana Letters, Transmissions
- Cortana signs her second letter with seven 'X's and 'O's.
- Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.
I Love Bees
- Main article: I Love Bees
Halo: Contact Harvest
- Main article: Halo: Contact Harvest
- There were seven space elevators of the Tiara.[3]
- Seven main maglev train lines led out from each base of the space elevators.[4]
- Prophet Senior Ministry staffers could manage to travel in their anti-gravity chairs in groups as small as seven.[5]
- During the evacuation of Harvest, Loki changed the five minute interval for the containers to seven minutes.[6]
- The first space elevator to collapse was the seventh elevator.[7]
- Sif's electronics were stored in seven towers in the Tiara's control room.[8]
- First contact with the Covenant was made on January 17, 2525, i.e. 1/17/2525. 1 x 1 x 7=7. 2+5=7.
Halo: The Cole Protocol
- Main article: Halo: The Cole Protocol
- Seven ODST's were killed during the attack on the Redoubt.
Halo Wars
- Main article: Halo Wars
- There are 7 Sangheili deactivating camouflage in the Halo Wars Announcement Trailer.
- In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
- There are 7 types of buildings for each UNSC and Covenant.
- In the beginning of level Relic Approach, the lockdown on the Alpha Base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
- When playing on Easy or Normal the player begins the level Arcadia City with seven units: six Hornets and Sergeant Forge.
- The player begins the level Scarab with exactly seven units: 2 Rhinos, 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
- There are 7 power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level Scarab.
- The player begins the level Beachhead with exactly seven units: 4 ODST squads, 1 Hellbringer, Sergeant Forge, and Professor Anders.
- The cryo pods in the last cutscene are row 3 and 4. 3+4=7
- Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[9]
Halo 3: ODST
- Main article: Halo 3: ODST
Halo: Evolutions - Essential Tales of the Halo Universe
- Main article: Halo: Evolutions - Essential Tales of the Halo Universe
Halo: Reach
- Main article: Halo: Reach
Halo 4: Forward Unto Dawn
- Main article: Halo 4: Forward Unto Dawn
- A Corbulo Academy training bunker is designated as "Field Depot 7".
- Cadmon Lasky tells his brother that his ODST unit engaged in a 7-hour firefight with Insurrectionists.[10]
- There are 7 fully identified members of Hastati Squad
Halo 4
- Main article: Halo 4
Halo: Uprising
- Main article: Halo: Uprising
- In Issue #3, a UNSC Marine designated Blue Leader contacts "Site Seven" to establish connection to command.
Halo Legends
- Main article: Halo Legends
Halo: Cryptum
- Main article: Halo: Cryptum
- 7 humans belonged to the crew that assisted Bornstellar Makes Eternal Lasting in inevitably finding the Cryptum of the Didact.[11]
- This section needs expansion. You can help Halopedia by expanding it.
Halo: Glasslands
- Main article: Halo: Glasslands
- Dr. Halsey remarks her old age by reminiscing that she is no longer twenty-one years of age in Halo: Glasslands. 21/3=7[12]
- The completion of the SPARTAN-II augmentation procedures could not be performed until candidates were 14 years of age. 14/2=7[13]
- New Llanelli was glassed 7 years before the Human-Covenant War ended, as remarked by Tom Muir, who complains that the UNSC's presence during the events of Halo: Glasslands were 7 years too late.[14]
- Lucy-B091 suffered from a speech impediment of a 7 year duration.[citation needed]
Halo: Combat Evolved Anniversary
- Main article: Halo: Combat Evolved Anniversary
- All the references from the original game apply here.
- The player has to escape the Flood containment facility within 21 minutes to get the Breaking Quarantine achievement.
- The Anniversary Map Pack released with the game is made up of 7 maps.
- The Anniversary Map Pack includes 7 achievements.
- The Halo: Combat Evolved Anniversary manual has 7 pages excluding the front and back covers.
Halo: Primordium
- Main article: Halo: Primordium
- As Chakas and Vinnevra visit a crashed Forerunner escape pod, Chakas counts the partial remains of about 7 dead Forerunners.[15]
- The Forerunner Lifeworker Genemender Folder of Fortune is said to have 7-fingered hands.[16]
- The victorious Forerunner assault on the humans at Charum Hakkor were staged of 7 slipspace portals.[17]
- 7000 human warriors and 70 human vessels were assigned to protect the timelock that contained the Timeless One.[17]
- The flashbacks of a recovered fragment of 343 Guilty Spark, formerly known as Chakas, primarily take place on Installation 07, one of the 7 Halo rings.[18]
Miscellaneous
Sources
- ^ Bungie.net: Bungie Day Tribute
- ^ Marathon.Bungie.Org: The Number Seven
- ^ Halo: Contact Harvest, page 66
- ^ Halo: Contact Harvest, page 76
- ^ Halo: Contact Harvest, page 149.
- ^ Halo: Contact Harvest, page 354
- ^ Halo: Contact harvest, page 371
- ^ Halo: Contact harvest, page 309
- ^ Halo Wars: Genesis
- ^ Halo 4: Forward Unto Dawn, Part 3
- ^ Halo: Cryptum, page 26
- ^ Halo: Glasslands, page 14
- ^ Halo: Glasslands, page 109
- ^ Halo: Glasslands, page 133
- ^ Halo: Primordium, page 50
- ^ Halo: Primordium, page 166
- ^ a b Halo: Primordium, page 240
- ^ Halo: Primordium, page 374