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Reclaimer (level): Difference between revisions

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*The SPARTAN-IV sniper at the beginning of the level seems to always experience a pathfinding glitch that prevents him from boarding the Mammoth. He will run left toward the rock wall and continue to run in place. Note that he will occasionally take a step back from the wall (Marines and Spartans in Halo 4 are programmed to do this if they end up stuck). When he does, you can free him by meleeing him away from the wall and immediately walking into him, though it will take some effort. It is much more easier to use a well placed grenade, though you'll want Cowbell skull enabled and it may take several tries. When freed, the Spartan will board the Mammoth as intended, unless it has already taken off.
*The SPARTAN-IV sniper at the beginning of the level seems to always experience a pathfinding glitch that prevents him from boarding the Mammoth. He will run left toward the rock wall and continue to run in place. Note that he will occasionally take a step back from the wall (Marines and Spartans in Halo 4 are programmed to do this if they end up stuck). When he does, you can free him by meleeing him away from the wall and immediately walking into him, though it will take some effort. It is much more easier to use a well placed grenade, though you'll want Cowbell skull enabled and it may take several tries. When freed, the Spartan will board the Mammoth as intended, unless it has already taken off.
*Two SPARTAN-IVs that normally board the Lich's lower turret platform may instead perform a super jump out of the map.
*Two SPARTAN-IVs that normally board the Lich's lower turret platform may instead perform a super jump out of the map.
*There are 4 known soft walls ("holes" in walls or ceilings that let you get out of the map) on this level. The first lets you skip the sniper section ("sniper alley"). The second lets you explore outside the Forerunner structure and enter normally inaccessible rooms.<ref>[http://www.youtube.com/watch?v=A4R0zQDppvw '''YouTube''': ''Halo 4 - Trick/Glitch : New way out of Reclaimer and Secret Rooms!'']</ref> The third lets you explore outside as well but has nothing apparent to offer.<ref>[http://www.youtube.com/watch?v=NqZtCu74meg '''YouTube''': ''Halo 4 - Out of the map on Reclaimer (Singleplayer Glitch)'']</ref> The fourth lets you deload the Prometheans and Cortana (and when used in conjunction with the third, it gives you early access into the room before starting the Librarian cutscene).
*There are 4 known soft walls ("holes" in walls or ceilings that let you get out of the map) on this level. The first lets you skip the sniper section ("sniper alley"). [[Reclaimer Vacation|The second]] lets you explore outside the Forerunner structure and enter normally inaccessible rooms. The third lets you explore outside as well but has nothing apparent to offer.<ref>[http://www.youtube.com/watch?v=NqZtCu74meg '''YouTube''': ''Halo 4 - Out of the map on Reclaimer (Singleplayer Glitch)'']</ref> The fourth lets you deload the Prometheans and Cortana (and when used in conjunction with the third, it gives you early access into the room before starting the Librarian cutscene).
*In the area with the tanks, you can flip the Scorpion (driving it off a ledge works well) and if you stand on it as you right it, there is a good chance you will get thrown up very high and get stuck up there. Projectiles might not appear or do damage. If you walk, there is no animation, and if you go to a place without ground below you, you will slide down to the death barrier. If you have the [[H-295 Forward Observer Module|laser designator]], you can finish the level from there, but the [[John-117|Master Chief]] will still appear in the cutscene.
*In the area with the tanks, you can flip the Scorpion (driving it off a ledge works well) and if you stand on it as you right it, there is a good chance you will get thrown up very high and get stuck up there. Projectiles might not appear or do damage. If you walk, there is no animation, and if you go to a place without ground below you, you will slide down to the death barrier. If you have the [[H-295 Forward Observer Module|laser designator]], you can finish the level from there, but the [[John-117|Master Chief]] will still appear in the cutscene.



Revision as of 04:34, March 13, 2013

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Reclaimer is the fifth campaign level of Halo 4. Completing the mission on any difficulty unlocks the Reclaimer achievement. The Mortardom achievement is awarded for hijacking a Wraith and using it to destroy at least four enemy Wraiths in the level on Heroic or harder.[1]

Transcript

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SIZE MATTERS

{Cutscene}

  • John-117: "Who are you?"
  • Librarian: "I am the remains of the Forerunner once known as the Librarian."
  • Librarian: "My memories were retained to assist humanity on their path to the Mantle. Though sadly, that plan is now at risk."
  • Librarian: "The Didact is leaving Requiem. Soon. You must not allow it."
  • John-117: "Leaving?"
  • Librarian: "He seeks this - the Composer. A device which will allow him to finally contain the greatest enemy ever faced by the Forerunners. You."
  • Librarian: "When the Didact finally exhausted the humans, after a millennia, his sentence was severe."
  • Librarian: "We had no way of knowing that the Forerunners were not your only enemy."
  • Librarian: "The Forerunners made plans for a final, great journey. But the Didact refused to yield our Mantle of Responsibility. He would save all life in the galaxy... at a cost."
  • Librarian: "In the Forerunners' quest for transcendence, the Composer had been intended to bridge the organic and digital realms. It would have made us immortal."
  • Librarian: "But its results soured. The stored personalities fragmented, and our attempts to return them into biological states created only abominations."
  • Librarian: "Such moral concerns faded from the Didact's attention."
  • Librarian: "The Flood only assimilated living tissue."
  • Librarian: "The Composer would provide the Didact his solution... and his revenge."
  • John-117: "The Prometheans... they're human-"
  • Librarian: "They were only the beginning. He would have encrypted your entire race if we had not removed the Composer from his care and imprisoned him here."
  • Librarian: "Reclaimer, when I indexed mankind for repopulation, I hid seeds from the Didact. Seeds which would lead to an eventuality. Your physical evolution. Your combat skin. Even your ancilla, Cortana. You are the culmination of a thousand lifetimes of planning."
  • John-117: "Planning for what?"
  • Librarian: "He has found us."
  • Didact: "Even in death, her meddling continues."
  • Librarian: "Reclaimer, the genesong I placed within you contains many gifts, including an immunity to the Composer, but it must be unlocked."
  • John-117: "How?"
  • Didact: "Relinquish your contact, essence!"
  • Librarian: "Your evolutionary journey must be accelerated."
  • John-117: "Can I defeat the Didact without it?"
  • Librarian: "No."
  • John-117: "Then do it."
  • Librarian: "Prepare."

{Gameplay}

THE GRAVITY OF THE SITUATION

Trivia

Glitches

  • It's possible to avoid spawning the two Pelicans at the beginning of the level. There will be no waypoint over Lasky and you will not be able to gain access to a Jetpack, but you can still progress by running ahead of the Mammoth, which will trigger it's departure and unveil the Jetpacks. Not spawning the Pelicans opens up many possibilities, such as backtracking to the start after visiting the crashed Pelican site (normally, there is a combination of a soft kill zone and invisible barrier accompanying warning dialogue from Palmer when you try to go there). Most prominently, this can be used to pilot one of the aforementioned Pelicans by deloading it's AI pilot, though this can only be done Co-op.[2]
  • The SPARTAN-IV sniper at the beginning of the level seems to always experience a pathfinding glitch that prevents him from boarding the Mammoth. He will run left toward the rock wall and continue to run in place. Note that he will occasionally take a step back from the wall (Marines and Spartans in Halo 4 are programmed to do this if they end up stuck). When he does, you can free him by meleeing him away from the wall and immediately walking into him, though it will take some effort. It is much more easier to use a well placed grenade, though you'll want Cowbell skull enabled and it may take several tries. When freed, the Spartan will board the Mammoth as intended, unless it has already taken off.
  • Two SPARTAN-IVs that normally board the Lich's lower turret platform may instead perform a super jump out of the map.
  • There are 4 known soft walls ("holes" in walls or ceilings that let you get out of the map) on this level. The first lets you skip the sniper section ("sniper alley"). The second lets you explore outside the Forerunner structure and enter normally inaccessible rooms. The third lets you explore outside as well but has nothing apparent to offer.[3] The fourth lets you deload the Prometheans and Cortana (and when used in conjunction with the third, it gives you early access into the room before starting the Librarian cutscene).
  • In the area with the tanks, you can flip the Scorpion (driving it off a ledge works well) and if you stand on it as you right it, there is a good chance you will get thrown up very high and get stuck up there. Projectiles might not appear or do damage. If you walk, there is no animation, and if you go to a place without ground below you, you will slide down to the death barrier. If you have the laser designator, you can finish the level from there, but the Master Chief will still appear in the cutscene.

Mistakes

  • There is an inconsistency on the gender of the pilot of Papa Foxtrot 766. After being shot down, it is a male Marine who answers Palmer. However, when John-117 reaches the crash site, there is only a male Marine there, and a female voice will express her thanks for the rescue.
  • In the final cutscene, Del Rio refers to Commander Sarah Palmer as "Lieutenant" when ordering her to arrest the Master Chief.

Sources

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