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Z-250 lightrifle: Difference between revisions

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The '''Z-250 Directed Energy Engagement Weapon'''<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>, also known as the '''Lightrifle''', is a [[Forerunner]] [[Directed energy weapon|energy channel weapon]].<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref>
The '''Z-250 Directed Energy Engagement Weapon'''<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>, also known as the '''Lightrifle''', is a [[Forerunner]] [[Directed energy weapon|energy channel weapon]].<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref>


==Overview==
== Overview ==
The Lightrifle is a weapon used by Forerunner [[Promethean Knight]] units encountered on [[Requiem]]. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.<ref>[http://www.youtube.com/watch?v=le3BsM1tYR8 '''YouTube''': ''E3 2012: Halo 4 Interview'']</ref> It holds twelve shots per magazine and fires luminescent orange hardlight rounds.<ref name="demo"/>
The Lightrifle is a weapon used by Forerunner [[Promethean Knight]] units encountered on [[Requiem]]. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.<ref>[http://www.youtube.com/watch?v=le3BsM1tYR8 '''YouTube''': ''E3 2012: Halo 4 Interview'']</ref> It holds twelve shots per magazine and fires luminescent orange hardlight rounds.<ref name="demo"/>


===Design details===
=== Design details ===
The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.<ref name="demo"/>
The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.<ref name="demo"/>


===Combat Capabilities===
=== Gameplay ===
The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle.
The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle.


==Trivia==
==Trivia==
{{Linkbox|gallery=yes}}
*The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped.
*The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped.
*The LightRifle and Carbine share the same reload animation, both of which come from the Needle Rifle's reload animation from ''Halo: Reach''.
*The Lightrifle and Carbine share the same reload animation, both of which come from the Needle Rifle's reload animation from ''Halo: Reach''.


==Gallery==
==Gallery==
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File:H4-Concept-Lightrifle.jpg|Concept art of the Lightrifle.
File:H4-Concept-Lightrifle.jpg|Concept art of the Lightrifle.
File:H4-Z250LightRifle-ImprintSkin.png|The Lightrifle with the "Imprint" skin.
File:H4-Z250LightRifle-ImprintSkin.png|The Lightrifle with the "Imprint" skin.
File:Forerunner wallpaper 1920x1080.jpg|Detail of the Z-250 Lightrifle.
File:Lightrifle_blueprint.png|The blueprint for the Lightrifle from the HUD.
File:H4-MP-Regicide-Lightrifle-Firing.jpg|Third-person view of the Lightrifle being fired.
File:H4-MP-Regicide-Lightrifle-Reload.jpg|Third-person view of the Lightrifle being reloaded.
File:H4-MP-Z250Lighrifle-AmmoReload.jpg|First-person view of the Lightrifle being reloaded in ''Halo 4'''s multiplayer.
File:H4-MP-Z250Lighrifle-AmmoReload.jpg|First-person view of the Lightrifle being reloaded in ''Halo 4'''s multiplayer.
File:H4-MP-Z250Lightrifle-SingleShot.jpg|The single-shot beam of the Lightrifle when scoped.
File:H4-MP-Z250Lightrifle-TripleBurst.jpg|The normal firing mode of the Lightrifle, unscoped.
File:H4-MP-Z250Lightrifle-ScopeZoom.jpg|View through the Lightrifle's scope in ''Halo 4'''s multiplayer.
File:2821559-gallery.jpg|The Lightrifle as viewed through the [[John-117|Master Chief]]'s HUD in his hands.
File:2821563-gallery.jpg|The Lightrifle being used against a [[Promethean Knight]] in ''Halo 4''.
File:2821570-gallery.jpg|The Lightrifle being wielded by [[Master Chief Petty Officer]] [[John-117]] in ''Halo 4''.
File:2821570-gallery.jpg|The Lightrifle being wielded by [[Master Chief Petty Officer]] [[John-117]] in ''Halo 4''.
File:H4-Z250LightRifle-GlowForm.jpg|The Lightrifle self-assembling in the Master Chief's hands.
File:H4 - HUD Lightrifle.png|The Lightrifle seen from the [[Heads-up display|HUD]].
File:H4 - HUD Lightrifle.png|The Lightrifle seen from the [[Heads-up display|HUD]].
File:H4 - Lightrifle Zoom.png|The Lightrifle's scope, seen from the HUD.
File:H4 - Lightrifle Zoom.png|The Lightrifle's scope, seen from the HUD.
File:H4-Z250LightRifle-FirstPerson2.jpg|Alternate view of the Lightrifle in first-person.
File:H4-Z250LightRifle-ScopeZoom2.jpg|Alternate view of the Lightrifle's zoom function.
File:H4-Knight-LightRifle-Side.jpg|Closeup of the Lightrifle in a Promethean Knight's "hands".
File:H4-MasterChief-Angle-Lightrifle.jpg|Angled view of the Master Chief wielding the Lightrifle.
File:H4-Z250LightRifle-Closeup.jpg|Closeup of the Lightrifle.
File:H4-Z250LightRifle-Reloading1.jpg|Reloading the Lightrifle.
File:H4-Z250LightRifle-Reloading2.jpg|Finalizing the reloading of the Lightrifle.
File:Lightrifle_blueprint.png|The blueprint for the Lightrifle from the HUD.
File:2821673-gallery.jpg|A SPARTAN-IV firing the Lightrifle in ''Spartan Ops'' in ''Halo 4''.
File:2821681-gallery.jpg|The Lightrifle as seen in the HUD of a SPARTAN-IV in ''War Games'' in ''Halo 4''.
File:2821683-gallery.jpg|The Lightrifle being used against an opposing SPARTAN-IV wielding an [[M739 Light Machine Gun]].
</gallery>
</gallery>



Revision as of 19:41, March 10, 2013

Template:New Content Template:Weapon Infobox The Z-250 Directed Energy Engagement Weapon[1], also known as the Lightrifle, is a Forerunner energy channel weapon.[2]

Overview

The Lightrifle is a weapon used by Forerunner Promethean Knight units encountered on Requiem. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.[3] It holds twelve shots per magazine and fires luminescent orange hardlight rounds.[2]

Design details

The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.[2]

Gameplay

The rifle is essentially a mix between the Battle Rifle and the DMR in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle.

Trivia

  • The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped.
  • The Lightrifle and Carbine share the same reload animation, both of which come from the Needle Rifle's reload animation from Halo: Reach.

Gallery

List of appearances

Sources

  1. ^ GameInformer, October 2012 edition (digital content)
  2. ^ a b c Halo 4 E3 2012 Stage Demo
  3. ^ YouTube: E3 2012: Halo 4 Interview