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*John-117's cryo chamber is designated "16". 1 + 6 = '''7'''.
*The [[Covenant remnant]] appears in '''7''' levels of the game.
*John-117 is awakened by Cortana on July 21st 2557. 21/3 = '''7'''. July is also the seventh month of the Gregorian calendar.
*There's '''seven''' [[Terminal/Halo 4|Terminals]] in which the [[Forerunner]]s are the protagonists.
*All the [[M808 Main Battle Tank|Scorpion]]s in the game bear the number 0383. 0+3+8+3=14, 14/2='''7'''
*There are 14 rounds in an [[M395 Designated Marksman Rifle]] magazine. 14/2='''7'''
*John-117's cryo chamber is designated "16". 1 + 6 = '''7'''
*John-117 is awakened by Cortana on July 21st 2557. 21/3 = '''7'''. July is also the '''seventh''' month of the Gregorian calendar.
*The [[UNSC Infinity]] is 3.5 miles long. 3.5*2 = '''7'''
*The [[UNSC Infinity]] is 3.5 miles long. 3.5*2 = '''7'''
*[[Ivanoff]] Station have '''7''' excavation-grade [[HAVOK]] mines.
*The [[Covenant remnant]] appears in '''7''' levels of the game.
*[[Cortana]] says that John-117 has been in cryo for 4 years, '''7''' months 10 days. 4+7+10=21, 21/3='''7'''
*[[Cortana]] says that John-117 has been in cryo for 4 years, '''7''' months 10 days. 4+7+10=21, 21/3='''7'''
*When the ''Infinity'' is pulled into Requiem, Cortana calculates its impact site will be 77.8 kilometers away from them.
*In the level ''[[Forerunner (level)|Forerunner]]'', Captain Del Rio can be heard ordering his officers to "increase [Infinity's] speed by point '''seven'''."
*When the ''Infinity'' is pulled into Requiem, Cortana calculates its impact site will be '''77'''.8 kilometers away from them.
*'''Seven''' can be seen written on two panels near the front of the [[Mammoth]]'s Mini-Mac cannon.
*'''Seven''' can be seen written on two panels near the front of the [[Mammoth]]'s Mini-Mac cannon.
*There's '''seven''' [[Terminal/Halo 4|Terminals]] in which the [[Forerunner]]s are the protagonists.
*''[[Ivanoff Station]]'' have '''7''' excavation-grade [[HAVOK]] mines.
*All the [[M808 Main Battle Tank|Scorpion]]s in the game bear the number 0383. (0+3+8+3=14, 14/2='''7''')
 
===Spartan Ops===
*At the end of the opening cinematic of [[S1/Memento Mori|''Memento Mori'']], Spartan [[Gabriel Thorne]] is surrounded by '''seven''' [[Sangheili Storm]] warriors.
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Revision as of 10:21, January 25, 2013

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu
7

Bungie has long enjoyed using the number seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

After 343 Industries took over the Halo franchise, references to 7 have continued, to the delight of fans.

Halo: The Fall of Reach (and Halo: Fall of Reach)

Main articles: Halo: The Fall of Reach, Halo: Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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Halo 3

Main article: Halo 3

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Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions
  • Cortana signs her second letter with seven 'X's and 'O's.
  • Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.

I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest
  • There were seven space elevators of the Tiara.[3]
  • Seven main maglev train lines led out from each base of the space elevators.[4]
  • Prophet Senior Ministry staffers could manage to travel in their anti-gravity chairs in groups as small as seven.[5]
  • During the evacuation of Harvest, Loki changed the five minute interval for the containers to seven minutes.[6]
  • The first space elevator to collapse was the seventh elevator.[7]
  • Sif's electronics were stored in seven towers in the Tiara's control room.[8]
  • First contact with the Covenant was made on January 17, 2525, i.e. 1/17/2525. 1 x 1 x 7=7. 2+5=7.

Halo: The Cole Protocol

Main article: Halo: The Cole Protocol
  • Seven ODST's were killed during the attack on the Redoubt.

Halo Wars

Main article: Halo Wars
  • There are 7 Sangheili deactivating camouflage in the Halo Wars Announcement Trailer.
  • In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
  • There are 7 types of buildings for each UNSC and Covenant.
  • In the beginning of level Relic Approach, the lockdown on the Alpha Base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
  • When playing on Easy or Normal the player begins the level Arcadia City with seven units: six Hornets and Sergeant Forge.
  • The player begins the level Scarab with exactly seven units: 2 Rhinos, 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
  • There are 7 power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level Scarab.
  • The player begins the level Beachhead with exactly seven units: 4 ODST squads, 1 Hellbringer, Sergeant Forge, and Professor Anders.
  • The cryo pods in the last cutscene are row 3 and 4. 3+4=7
  • Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[9]

Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

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Halo 4: Forward Unto Dawn

Main article: Halo 4: Forward Unto Dawn

Halo 4

Main article: Halo 4

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Halo: Uprising

Main article: Halo: Uprising
  • In Issue #3, a UNSC Marine contacts "Site Seven" to establish connection to command.

Halo Legends

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Halo: Cryptum

Main article: Halo: Cryptum
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Halo: Glasslands

Main article: Halo: Glasslands

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary

Halo: Primordium

Main article: Halo: Primordium

Miscellaneous

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Sources

  1. ^ Bungie.net: Bungie Day Tribute
  2. ^ Marathon.Bungie.Org: The Number Seven
  3. ^ Halo: Contact Harvest, page 66
  4. ^ Halo: Contact Harvest, page 76
  5. ^ Halo: Contact Harvest, page 149.
  6. ^ Halo: Contact Harvest, page 354
  7. ^ Halo: Contact harvest, page 371
  8. ^ Halo: Contact harvest, page 309
  9. ^ Halo Wars: Genesis
  10. ^ Halo 4: Forward Unto Dawn, Part 3
  11. ^ Halo: Cryptum, page 26
  12. ^ Halo: Glasslands, page 14
  13. ^ Halo: Glasslands, page 109
  14. ^ Halo: Glasslands, page 133
  15. ^ Halo: Primordium, page 50
  16. ^ Halo: Primordium, page 166
  17. ^ a b Halo: Primordium, page 240
  18. ^ Halo: Primordium, page 374

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