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Halo 4 skulls: Difference between revisions

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m (→‎Thunderstorm: And let's hope no one will need find out what happens to Prometheans.)
m (Good grief. 38 deaths. These challenges are ridiculous.)
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On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/>  
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/>  
===Thunderstorm===
===Thunderstorm===
Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, including [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Imperial]]s. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. As with previous games, specialists, such as Rangers, are not affected.
Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Imperial]]s. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected.


===Cloud===
===Cloud===

Revision as of 09:32, January 15, 2013

This article is about the gameplay modifiers in Halo 4. For other uses, see Skull.
All the skulls featured in Halo 4.

Halo 4 skulls are game modifiers featured in Halo 4 with the appearance of a human skull. The skulls are the same from Halo: Reach. In addition, just like Halo 3: ODST and Halo: Reach, skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels.[1]

List of skulls

Famine

Weapons drop much less ammo.[1]

Tilt

Enemy resistances and weaknesses are increased.[1]

Mythic

Enemies have increased health.[1]

Catch

Enemies throw grenades more often.[1]

Black Eye

Energy shield don't recharge unless the player melee enemies.[1]

Tough Luck

Enemies always go berserk, always dive out of the way, and never flee.[1]

Iron

On campaign solo, player death results in the mission restarting. On cooperative play, player death results in reversion to previous checkpoint.[1]

Thunderstorm

Major upgrade to the capabilities of enemies.[1] Sangheili, excluding Zealots, will always appear as Sangheili Warriors. Unggoy will always appear as Unggoy Imperials. Kig-Yar will always appear as Kig-Yar Heavies. Promethean Crawlers will always appear as Alpha Crawlers. As with previous games, specialists, such as Rangers, are not affected.

Cloud

Motion tracker is disabled.[1]

Cowbell

Acceleration from explosions is increased.[1]

IWHBYD

Rare combat dialogue becomes more common.[1]

Grunt Birthday Party

Headshotting an Unggoy results in an explosion.[1]

Blind

The HUD and the first person arms and weapon are hidden.[1]

Sources