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Complex: Difference between revisions

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{{Article Quote|With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.}}
{{Article Quote|With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.}}


'''Complex''' is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="IGN Youtube">[http://www.youtube.com/watch?v=5XSSrGfiqHo '''IGN''': ''Halo 4 "Complex" Multiplayer Map - Walkthrough With 343i'']</ref>  
'''Complex''' is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="IGN Youtube">[http://www.youtube.com/watch?v=5XSSrGfiqHo '''IGN''': ''Halo 4 "Complex" Multiplayer Map - Walkthrough With 343i'']</ref> It also appears in multiple [[Spartan Ops]] missions under the name 'Galileo Base.'


==Description==
==Description==
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.<ref name="Examiner">[http://www.examiner.com/article/halo-4-multiplayer-complex-map-revealed-flood-mode-re-confirmed '''National Console Gaming''': ''Halo 4 multiplayer Complex map revealed, Flood mode re-confirmed'']</ref>  The facility has been optimized to meet [[Office of Naval Intelligence]] requirements for defensive emergencies.<ref name="Examiner"/>
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.<ref name="Examiner">[http://www.examiner.com/article/halo-4-multiplayer-complex-map-revealed-flood-mode-re-confirmed '''National Console Gaming''': ''Halo 4 multiplayer Complex map revealed, Flood mode re-confirmed'']</ref>  The facility has been optimized to meet [[Office of Naval Intelligence]] requirements for defensive emergencies.<ref name="Examiner"/>
==Gameplay==
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sightlines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. Lots of flora are present, the most prominent being the almost asparagus-like trees and the pink-red ferns. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Ghost|Ghosts]] are provided to the players. Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist.


==Gallery==
==Gallery==

Revision as of 21:49, December 27, 2012

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Template:Multiplayer Map Infobox

Template:Article Quote

Complex is a Halo 4 multiplayer map.[1] It also appears in multiple Spartan Ops missions under the name 'Galileo Base.'

Description

Complex is set at Galileo Base, a makeshift UNSC research facility on the surface of Requiem. The base is built around a Forerunner artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.[2] The facility has been optimized to meet Office of Naval Intelligence requirements for defensive emergencies.[2]

Gameplay

Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sightlines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. Lots of flora are present, the most prominent being the almost asparagus-like trees and the pink-red ferns. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of Mongooses and Ghosts are provided to the players. Aside from Haven, Complex is one of the most popular SWAT maps on the playlist.

Gallery

Sources

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