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{{Era|Forerunner}}
{{Era|Forerunner}}
'''Forms''' were different physical stages assumed by the [[Forerunner]]s over the course of a lifetime. The Forerunners were able to mutate into various forms through an [[Forerunner mutation|artificially-induced transformation]]. [[Manipular]], or Form Zero, was the first and simplest form, assumed by Forerunners at birth.<ref>[http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459 '''Halo Waypoint''': ''Halo: Cryptum Glossary'']</ref> It was noted that Manipulars bore a striking resemblance to [[human]]s; however, this would change with higher forms.<ref>'''Halo: Cryptum''', ''page 28''</ref> The original anatomy of a Forerunner would also be distorted when mutating to higher forms, most of which lacked some natural abilities possessed by Manipulars, including the ability to smile.<ref name="c261">'''Halo: Cryptum''', ''page 261''</ref> After a mutation, small changes or corrections could be made, but these were mostly cosmetic.<ref name="c262">'''Halo: Cryptum''', ''page 262-263''</ref>
[[File:H4-Terminal-Didact.jpg|thumb|The [[Didact]]'s earlier form.]]
[[File:Didact2.png|thumb|The latest form assumed by the Didact as a result of a procedure to achieve an immunity to the [[Flood]].]]
'''Forms''' were different physical stages assumed by the [[Forerunner]]s over the course of a lifetime. The Forerunners were able to mutate into various forms through an [[Forerunner mutation|artificially-induced transformation]]. [[Manipular]], or Form Zero, was the first and simplest form, assumed by Forerunners at birth.<ref>[http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459 '''Halo Waypoint''': ''Halo: Cryptum Glossary'']</ref> It was noted that Manipulars bore a striking resemblance to [[human]]s; however, this would change with higher forms.<ref>'''Halo: Cryptum''', ''page 28''</ref> The original anatomy of a Forerunner would also be distorted when mutating to higher forms, which typically had stiffer facial muscles than Manipulars and thus a more limited capability to convey emotions; for example, with certain higher forms, the ability to smile was lost almost completely.<ref name="c261">'''Halo: Cryptum''', ''page 261''</ref> After a mutation, small changes or corrections could be made, but these were mostly cosmetic.<ref name="c262">'''Halo: Cryptum''', ''page 262-263''</ref>


In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.<ref name="c262"/> The form one would mutate into was dictated by their [[rate]], as well as the person who performed the mutation. For example, [[Warrior-Servant]]s were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.<ref>'''Halo: Cryptum''', ''page 206''</ref> Aside outward appearances, there were also differences in mental and neurological functions.<ref name="c261"/> Higher forms of Warrior-Servants, for example, had extraordinary mental abilities; they could absorb massive amounts of information from one another,<ref>'''Halo: Cryptum''', ''page 140''</ref> share sensory input with thousands of warriors during battle,<ref>'''Halo: Cryptum''', ''page 162''</ref> or splinter their perception of time into several "streams."<ref>'''Halo: Cryptum''', ''page 316''</ref>
In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.<ref name="c262"/> In rare cases, a brevet mutation could fail and result in deformities; there were rumors that Forerunners whose mutations had failed were sequestered in special enclaves and hidden from the general population.<ref>'''Halo: Cryptum''', ''page 146''</ref> The form one would mutate into was dictated by their [[rate]], as well as the person who performed the mutation. For example, [[Warrior-Servant]]s were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.<ref>'''Halo: Cryptum''', ''page 206''</ref> Aside outward appearances, there were also differences in mental and neurological functions.<ref name="c261"/> Higher forms of Warrior-Servants, for example, had extraordinary mental abilities; they could absorb massive amounts of information from one another,<ref>'''Halo: Cryptum''', ''page 140''</ref> share sensory input with thousands of warriors during battle,<ref>'''Halo: Cryptum''', ''page 162''</ref> or splinter their perception of time into several "streams."<ref>'''Halo: Cryptum''', ''page 316''</ref>


By roughly [[100,000 BCE]], a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.<ref name="c262"/>
By roughly [[100,000 BCE]], a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.<ref name="c262"/>

Revision as of 10:45, November 13, 2012

The Didact's earlier form.
Close-up of the Ur-Didact in Halo 4.
The latest form assumed by the Didact as a result of a procedure to achieve an immunity to the Flood.

Forms were different physical stages assumed by the Forerunners over the course of a lifetime. The Forerunners were able to mutate into various forms through an artificially-induced transformation. Manipular, or Form Zero, was the first and simplest form, assumed by Forerunners at birth.[1] It was noted that Manipulars bore a striking resemblance to humans; however, this would change with higher forms.[2] The original anatomy of a Forerunner would also be distorted when mutating to higher forms, which typically had stiffer facial muscles than Manipulars and thus a more limited capability to convey emotions; for example, with certain higher forms, the ability to smile was lost almost completely.[3] After a mutation, small changes or corrections could be made, but these were mostly cosmetic.[4]

In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.[4] In rare cases, a brevet mutation could fail and result in deformities; there were rumors that Forerunners whose mutations had failed were sequestered in special enclaves and hidden from the general population.[5] The form one would mutate into was dictated by their rate, as well as the person who performed the mutation. For example, Warrior-Servants were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.[6] Aside outward appearances, there were also differences in mental and neurological functions.[3] Higher forms of Warrior-Servants, for example, had extraordinary mental abilities; they could absorb massive amounts of information from one another,[7] share sensory input with thousands of warriors during battle,[8] or splinter their perception of time into several "streams."[9]

By roughly 100,000 BCE, a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.[4]

List of appearances

Sources

  1. ^ Halo Waypoint: Halo: Cryptum Glossary
  2. ^ Halo: Cryptum, page 28
  3. ^ a b Halo: Cryptum, page 261
  4. ^ a b c Halo: Cryptum, page 262-263
  5. ^ Halo: Cryptum, page 146
  6. ^ Halo: Cryptum, page 206
  7. ^ Halo: Cryptum, page 140
  8. ^ Halo: Cryptum, page 162
  9. ^ Halo: Cryptum, page 316