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The Plasma Grenade appears to have two settings: the standard three-second fuse and a delayed manual detonation. The latter is seen in [[Halo 3]] by [[Kamikaze Grunt|suicidal Grunts]] hoping to ensure their enemy's death by exploding right next to them. In addition, the plasma grenade like all grenades can be destroyed by being shot (Easily seen with the Sentinel Beam). | The Plasma Grenade appears to have two settings: the standard three-second fuse and a delayed manual detonation. The latter is seen in [[Halo 3]] by [[Kamikaze Grunt|suicidal Grunts]] hoping to ensure their enemy's death by exploding right next to them. In addition, the plasma grenade like all grenades can be destroyed by being shot (Easily seen with the Sentinel Beam). | ||
Also, some characters in campaign cannot be stuck. Brute | Also, some characters in campaign cannot be stuck. [[Brute Chieftains]] have immunity from this until their armor is knocked off.However if the [[Brutes]] shield is broken(i.e in Halo 2 Tartarus can be stuck if his shield is broken),you can still stick them. | ||
===Advantages=== | ===Advantages=== | ||
Sticking an enemy with the plasma grenade will always kill them when it detonates, no matter what. Even a fully [[Energy Shields|shielded]] [[Spartan]] or [[Elite]] (with the exception of higher-ranking [[Elites]] like [[Ultra]]s on higher difficulty levels) cannot withstand a stuck plasma grenade. The plasma grenade is slightly more powerful than the UNSC | Sticking an enemy with the plasma grenade will always kill them when it detonates, no matter what. Even a fully [[Energy Shields|shielded]] [[Spartan]] or [[Elite]] (with the exception of higher-ranking [[Elites]] like [[Ultra]]s on higher difficulty levels) cannot withstand a stuck plasma grenade. The plasma grenade is slightly more powerful than the [[UNSC]] [[Fragmentation Grenade]]. If it goes off at the base of the target's feet without bonding on the enemy will still result in a kill. | ||
===Disadvantages=== | ===Disadvantages=== |
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