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Dominion: Difference between revisions

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Dominion is a [[War Games|game mode]] in ''[[Halo 4]]'' wherein players compete to capture and hold bases from the opposition. A win is attained when a team captures all available bases and then kills all members of the opposition or when the timer runs out and victory is given to the team that captured the most bases.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref>
Dominion is a [[War Games|game mode]] in ''[[Halo 4]]'' wherein players compete to capture and hold bases from the opposition. A win is attained when a team captures all available bases and then kills all members of the opposing team, or when a team reaches a preset score/time runs out.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref>


==Rules and Playstyle==
==Rules and Playstyle==


By maintaining control of captured bases the bases become fortified, bringing automatic turrets and shields online to aid defense. The bases are also periodically resupplied with new vehicles and weapons. Once all available bases are captured by one team, the members of the losing team are granted [[Overshield|overshields]] to allow them the possibility of recapturing a base and cannot respawn when killed; this is known as the "Last Stand." A match is won when either an entire losing team is killed while in Last Stand, or when the timer expires and the victory goes to the team that captured the most bases.<ref name="IGN"/>
By maintaining control of captured bases the bases become fortified, bringing automatic turrets and shields online to aid defense. The bases are also periodically resupplied with new vehicles and weapons. Once all available bases are captured by one team, the members of the losing team are granted [[Overshield|overshields]] to allow them the possibility of recapturing a base and cannot respawn when killed; this is known as the "Last Stand." A match is won when either an entire losing team is killed while in Last Stand. Alternatively, the team with the highest score at the end of a match will win if the match hasn't ended through Last Stand. Points are rewarded for a base capture (10 points), completing the fortification process on a base (20 points), and resupplying a base (30 points). Note that the first capture of a base is the only time that points are scored. For example, if blue team were to capture a neutral base, they would earn 10 points. If red team were to attack and capture that same base, they would not earn any points for that capture. However, if red team were to capture the blue team's original base, they would earn 10 points, and vice versa. It is currently unknown what the score to win will be in matchmaking upon Halo 4's release.<ref name="IGN"/>


==Sources==
==Sources==

Revision as of 06:30, October 23, 2012

Template:New Content Dominion is a game mode in Halo 4 wherein players compete to capture and hold bases from the opposition. A win is attained when a team captures all available bases and then kills all members of the opposing team, or when a team reaches a preset score/time runs out.[1]

Rules and Playstyle

By maintaining control of captured bases the bases become fortified, bringing automatic turrets and shields online to aid defense. The bases are also periodically resupplied with new vehicles and weapons. Once all available bases are captured by one team, the members of the losing team are granted overshields to allow them the possibility of recapturing a base and cannot respawn when killed; this is known as the "Last Stand." A match is won when either an entire losing team is killed while in Last Stand. Alternatively, the team with the highest score at the end of a match will win if the match hasn't ended through Last Stand. Points are rewarded for a base capture (10 points), completing the fortification process on a base (20 points), and resupplying a base (30 points). Note that the first capture of a base is the only time that points are scored. For example, if blue team were to capture a neutral base, they would earn 10 points. If red team were to attack and capture that same base, they would not earn any points for that capture. However, if red team were to capture the blue team's original base, they would earn 10 points, and vice versa. It is currently unknown what the score to win will be in matchmaking upon Halo 4's release.[1]

Sources