Halo 4 skulls: Difference between revisions
From Halopedia, the Halo wiki
(I'm just going to play safe here...) |
mNo edit summary |
||
Line 34: | Line 34: | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Skulls]] |
Revision as of 09:55, October 18, 2012
Halo 4 skulls are game modifiers featured in Halo 4 with the appearance of a human skull. The skulls are the same from Halo: Reach. In addition, just like Halo 3: ODST and Halo: Reach, skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels.[1]
List of skulls
Famine
Weapons drop much less ammo.[1]
Tilt
Enemy resistances and weaknesses are increased.[1]
Mythic
Enemies have increased health.[1]
Catch
Enemies throw grenades more often.[1]
Black Eye
Energy shield don't recharge unless the player melee enemies.[1]
Tough Luck
Enemies always go berserk, always dive out of the way, and never flee.[1]
Iron
On campaign solo, player death results in the mission restarting. On cooperative play, player death results in reversion to previous checkpoint.[1]
Thunderstorm
Major upgrade to the capabilities of enemies.[1]
Cloud
Motion tracker is disabled.[1]
Cowbell
Acceleration from explosions is increased.[1]
IWHBYD
Rare combat dialogue becomes more common.[1]
Grunt Birthday Party
Headshotting an Unggoy results in an explosion.[1]
Blind
The HUD and the first person arms and weapon are hidden.[1]