Tactical training round: Difference between revisions
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The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. | The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. | ||
The rounds are known to be used in [[MA5B | The rounds are known to be used in [[MA5B Individual Combat Weapon System|MA5B]] and [[MA5D Individual Combat Weapon System|MA5D]] Assault Rifles, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, as well as [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref><ref>'''Halo 4: Forward Unto Dawn Part I'''</ref> There are also TTR grenades<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Dirt]]", ''page ??''</ref> and claymores.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref> | ||
A less advanced version of a tactical training round is used in the [[paint pellet gun]]. | A less advanced version of a tactical training round is used in the [[paint pellet gun]]. | ||
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*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Dirt]]'' | **''[[Dirt]]'' | ||
*''[[Halo 4: Forward Unto Dawn]]'' | |||
==Sources== | ==Sources== |
Revision as of 01:23, October 13, 2012
A tactical training round (TTR) is a round used to simulate live fire.[1]
Description
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area.
The rounds are known to be used in MA5B and MA5D Assault Rifles, M6 Magnum Sidearms, SRS99C-S2 AM Sniper Rifles, as well as XBR55 Battle Rifles.[2][3] There are also TTR grenades[4] and claymores.[5]
A less advanced version of a tactical training round is used in the paint pellet gun.
Trivia
- Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.
List of appearances
- Halo: Contact Harvest (First appearance)
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo 4: Forward Unto Dawn
Sources
- ^ Halo: Contact Harvest, page 215
- ^ Halo: Contact Harvest, page ??
- ^ Halo 4: Forward Unto Dawn Part I
- ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", page ??
- ^ Halo: Contact Harvest, page 215
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